Monster hunter FINALLY removed from the game YES YES YES. Destroying any build where you didn't upgrade your basic jungle item was so lame.
Choosing your stats from runes instead of having them forced is a great idea but in practice it's very poorly balanced. Always the same problem : Riot doesn't understand that magic resist is twice as valuable as armor, especially early game. 6 magic resist or 5 armor? Terrible balancing, it's just a nerf to all mages for no reason. Having a potential 12 MR at the beginning of the game from runes alone? Broken. It's the same problem as
Garen or
Singed having WAY too much MR, but now on every champion. You shouldn't be allowed to take it twice, everyone is going to get the 12 MR. They really should have stuck with the same stats as before (AD, AP, attack speed and HP). Adding CDR is fine but adding resistances is not.
Aatrox ult nerfed, great. This thing finally has some level of counterplay, put him low and wait it out.
Ezreal huge buffs for no reason whatsoever. New
Trueshot Barrage is disgusting in teamfights, frankly it's just a better Karthus ult now. I don't know what they've been smoking for not reducing the base damage to compensate. W buffed for no reason, why should it deal more damage than his old W. And
Dark Harvest is the perfect keystone on him and is finally viable on botlaners. I got oneshot from full HP by an Ezreal with 2 items. Just an E/W/Q combo. OP.
Lissandra just lost her niche of being the best "shove and roam" midlaner. She actually has pretty big mana problems now. It's a big buff to her late game teamfighting, but a nerf to her early.
Taliyah jungle nerfs, good. Early clear about the same but mid/late clear significantly slower.
Less wards in the game. Good.
First tower gold being reduced is amazing. Less coinflip gaming is always good, it's really silly to see teams racing to get it.
Tower plating rewards slow pushers like
Caitlyn but prevents taking the tower immediately after a gank. 5 plates worth 160 gold each? 800 gold total on top of tower gold? Maybe a bit overtuned, and would make laners that don't slow-push turret plates very weak. Always the problem with massively rewarding a certain playstyle, it destroys all others, just like the scuttle meta.
New
Celerity is terrible. No longer doss anything outside of niche builds that stack MS, and even there it's weak. It doesn't even work on boots...
Dark Harvest...why. Just why. They realize it's now a poke rune for champions like
Xerath or
Ezreal, right? It's literally designed to reward poke...maybe not the best idea. Why the hell does this work on long ranged abilities??? This thing sounds horribly abusable. Dark harvest
Brand? Proc it several times on one ulti, since it resets on each kill.
Gold changes and bounties : More comeback mechanics, good.
Main issue with this patch is that it didn't fix any of the OP champions and added
Ezreal to the list.
Choosing your stats from runes instead of having them forced is a great idea but in practice it's very poorly balanced. Always the same problem : Riot doesn't understand that magic resist is twice as valuable as armor, especially early game. 6 magic resist or 5 armor? Terrible balancing, it's just a nerf to all mages for no reason. Having a potential 12 MR at the beginning of the game from runes alone? Broken. It's the same problem as








Less wards in the game. Good.
First tower gold being reduced is amazing. Less coinflip gaming is always good, it's really silly to see teams racing to get it.
Tower plating rewards slow pushers like

New





Gold changes and bounties : More comeback mechanics, good.
Main issue with this patch is that it didn't fix any of the OP champions and added

Since they have changed Rageblade to have penetration instead of percentage damage, How will this affect Wits End? Will the two items have great magic resist and magic pen shred together or will Wits End magic resist shred make the magic penetration unnecessary? I thought the two would be great but a guy on reddit made me unsure so i thought i would ask here. I am a Kog'Maw main so i love the idea of these two items synergising and getting some crazy magic damage output on his w and Botrk.
Nani Op wrote:
Since they have changed Rageblade to have penetration instead of percentage damage, How will this affect Wits End? Will the two items have great magic resist and magic pen shred together or will Wits End magic resist shred make the magic penetration unnecessary?


There's a bit of anti-synergy there, but the two items still pair well together.



Thanks to Lugignaf for the sig!
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Hello and welcome to the MOBAFire Patch Summary - 8.23!
Welcome to Preseason 9! This patch is pretty light on champion changes (though it does include a brand new passive for
Check out the full patch notes for details on any changes that interest you, and be sure to check out Riot's video summary below!
Balance Changes
Summoner Spell Changes
4.5 seconds⇒ 4 secondsNew: Teleport can't be canceled by its caster once cast.
Item Changes
regenerate 20 health over 10 seconds⇒ regenerate up to 30 health over 10 seconds based on missing health (cap at 25% missing health).3300⇒ 3100On-hit Damage:
5 (+0.1 bonus attack damage) physical damage + 5 (+0.1 ability power) magic damage⇒ 15 magic damageNew: Now grants 6.5-15% (lv 1-18) total armor and magic penetration
Removed: No longer grants +2.5% bonus attack damage and ability power per stack (stacks still grant attack speed)
10-180 (lv 1-18)⇒ 15-270 (lv 1-18)20-360 (lv 1-18)⇒ 30-540 (lv 1-18)Also applies to
3⇒ 2level of their owner⇒ average level of all champsWarding Totem Ward Duration:
90-180 seconds (owner lv 1-18)⇒ 90-120 seconds (game avg lv 1-18)Rune Changes
Rune path bonuses have been replaced with stat shards. Select one stat from each of the three rows to take into game. Rune stats are editable in champion select.
ROW 1: 10 adaptive force (6 AD or 10 AP), 9% attack speed, or 1-10% cooldown reduction (lv 1-18)
ROW 2: 10 adaptive force (6 AD or 10 AP), 5 armor, or 6 magic resist
ROW 3: 15-90 health (lv 1-18), 5 armor, or 6 magic resist
0.5 ability power⇒ 0.3 ability power2.5%⇒ 1.5% (bonus per stack still 2.5%)4 seconds⇒ 3 secondsDamage:
175 (+30% max health)⇒ 100 (+30% max health)Position: Row 1 Resolve
3 seconds⇒ 1.5 secondsBlock Amount:
15-40 (lv 1-18)⇒ 25-50 (lv 1-18)Position: Moved from row 1 to row 2 Resolve.
+0.2% max health per 8 nearby minion or monster deaths⇒ +3 health per 8 nearby minion or monster deathsNew: At 120 minion and monster deaths, also gain an additional +2.5% max health
Drops: Wards no longer drop after 20 minutes
Other Changes
Upcoming Skins & Chromas
The following skins will be released this patch.
Solar Eclipse Leona (1820 RP)
Lunar Eclipse Leona (1820 RP)
Coven Camille (1350 RP)
Coven Lissandra (1350 RP)
Pajama Guardian Soraka (1350)
Pajama Guardian Miss Fortune (1350)
Pajama Guardian Ezreal (1350)
Pajama Guardian Lulu (1350)
Pajama Guardian Lux (1350)
The following chromas will be released this patch.
Coven Camille
Coven Lissandra
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your predictions for this year's preseason? Will the change to
Let us know in the comments below!