Still hate reworked Kayle. Rito please delete and try again you done goofed. She is not at all fun to play against given that you can't exactly tell the splash radius of her true damage waves. You are just in range and dying or not in range. Most effective tactic I've found is to CC her and threaten her with a dive, then run the **** away while she ults herself and comeback and CC her again and then hit her from three different angles that do not involved getting in front of her. Good luck coordinating that in soloqueue consistently. And if she is paired with a Morgana just ff.
Had a good Hecarim game until my Gnar gave up laning vs Morgana and quit the game. I prefer the bruiser esque build so I'm glad that is what they buffed vs the one shot build. Not that one shotting isn't fun, but everything in his kit is based around catching someone and then pummeling them until they are dead, so to me it feels like the right way to play him - Calvary charge in and hope you don't die on the spears and then start laying about on the disrupted foes.
Had a good Hecarim game until my Gnar gave up laning vs Morgana and quit the game. I prefer the bruiser esque build so I'm glad that is what they buffed vs the one shot build. Not that one shotting isn't fun, but everything in his kit is based around catching someone and then pummeling them until they are dead, so to me it feels like the right way to play him - Calvary charge in and hope you don't die on the spears and then start laying about on the disrupted foes.
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Hello and welcome to the MOBAFire Patch Summary - 9.6!
This patch includes some extensive kit changes to Urgot and a number of tweaks to Kayle, as well as a number of smaller-scale balance changes. There are also a number of systems changes this patch, from bounty changes to improvements to LeaverBuster and high-elo ranked resets. Scroll down for more details on those changes.
As always, be sure to check out the full patch notes for details on any changes that interest you.
Balance Changes
Rune Changes
Charges increase your damage to the consumed minion type by 6% (3% for additional charges of the same type).
Starting cooldown lowered from 240 to 180 seconds.
Item Changes
Applies to Tear of the Goddess, Archangel's Staff, Manamune, Seraph's Embrace and Muramana.
Other Changes
150⇒ 200 more minion and monster gold you have over the enemy team's averageEnemy team's total gold from minion and monster kills divided by 4⇒ Enemy team's total gold from support items and minion and monster kills divided by 4.3Upcoming Skins & Chromas
The following skins will be released this patch.
Corgi Corki (1350 RP)
Fuzz Fizz (1350 RP)
Meowrick (1350 RP)
Pretty Kitty Rengar (1350 RP)
Fuzz Fizz Prestige Edition
The following chromas will be released this patch.
Pretty Kitty Rengar
Corgi Corki
Meowrick
Share Your Thoughts!
That's it on our end, time to hear from you guys! What do you think of the changes to Kayle and Urgot? How do you feel about the changes to bounties this patch? Will you be buying any of the new skins or chromas?
Let us know in the comments below!