I love the auto target they've added to blitz and poppy. Now I won't have to worry about accidentally not knocking someone up after I grab them. Also love the added feast particle for Cho'gath, it's gonna be much easier to Nomnom people with the guesswork taken out.
They absolutely killed eve IMO. Sure the slow can almost be considered evened out since they increased the duration and it's a pretty hefty slow at max rank, but the nerf to her ult is just way too much.
Kassadin looks to be a full on caster now. No more funky AD/AS ArmorPen builds anymore. Good change I guess.
Sad about taking out the ward interactions. I'm gonna really miss those. I loved blocking rammus powerballs. It was so much fun.
They absolutely killed eve IMO. Sure the slow can almost be considered evened out since they increased the duration and it's a pretty hefty slow at max rank, but the nerf to her ult is just way too much.
Kassadin looks to be a full on caster now. No more funky AD/AS ArmorPen builds anymore. Good change I guess.
Sad about taking out the ward interactions. I'm gonna really miss those. I loved blocking rammus powerballs. It was so much fun.

I just want to keep smiling FOREVER
****ing BS *** patch. Just ********. Nerfed so many champions to the ground. Like ****.
Eve was nerfed to the ****ing ground. Has zero chance of being useful, slow's are useless and she can now just be completely ****ed up unless you build a ****ing tanky *** Eve. The ultimate nerf was ****ing bs, half the health isn't even enough to block 1 spell, she needed a BUFF to that in order to be at least even semi-viable, she just sucks *** now. Won't even be able to kill 1 person she's so ****ing squishy. They just ruined her.
Jax doesnt need any more nerfs, was pretty bs. AD Jax is head and shoulders below AP now, which is still pretty b****ty.
Ruined Kass's theory crafting possibilities, yes now he's a better mage but you can really no longer go ArP or AD Kass which really ****ing pisses me off, he was a lot of fun to play, and now he's just another ****ty burst mage like 50 other characters.
Malz nerf was ok. Hopefully won't be able to just solo against everyone and lol at them with his ult.
Nunu nerf wasn't that bad. He's probably still going to pwn everyone in the jungle.
Kind of glad about Rumble's nerf. Dude was tanky as **** and his ult was death from above. I don't know if it'll affect him that much.
Udyr buff was pretty good. I dont know if it will affect his jungling so much. Tiger is probably still better imo.
Eve was nerfed to the ****ing ground. Has zero chance of being useful, slow's are useless and she can now just be completely ****ed up unless you build a ****ing tanky *** Eve. The ultimate nerf was ****ing bs, half the health isn't even enough to block 1 spell, she needed a BUFF to that in order to be at least even semi-viable, she just sucks *** now. Won't even be able to kill 1 person she's so ****ing squishy. They just ruined her.
Jax doesnt need any more nerfs, was pretty bs. AD Jax is head and shoulders below AP now, which is still pretty b****ty.
Ruined Kass's theory crafting possibilities, yes now he's a better mage but you can really no longer go ArP or AD Kass which really ****ing pisses me off, he was a lot of fun to play, and now he's just another ****ty burst mage like 50 other characters.
Malz nerf was ok. Hopefully won't be able to just solo against everyone and lol at them with his ult.
Nunu nerf wasn't that bad. He's probably still going to pwn everyone in the jungle.
Kind of glad about Rumble's nerf. Dude was tanky as **** and his ult was death from above. I don't know if it'll affect him that much.
Udyr buff was pretty good. I dont know if it will affect his jungling so much. Tiger is probably still better imo.
Love the Blitzcrank change.
Means I can auto-hit with Power Fist instead of hoping I'll hit them. :D
Yay for Heimerdinger mana cost buffs!
Shaco bugs fixed. +1
And AHA! I knew the Zhonya active + Gate trick was a bug on Twisted Fate!
In your face, everyone who felt I should add it to my guide. This writer does not condone reliance on bugs!
Vladimir and Malzahar nerfs were too bad.
Still definitely worth playing if you're with a good team.
Means I can auto-hit with Power Fist instead of hoping I'll hit them. :D
Yay for Heimerdinger mana cost buffs!
Shaco bugs fixed. +1
And AHA! I knew the Zhonya active + Gate trick was a bug on Twisted Fate!
In your face, everyone who felt I should add it to my guide. This writer does not condone reliance on bugs!
Vladimir and Malzahar nerfs were too bad.
Still definitely worth playing if you're with a good team.
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Jax
*Jax is no longer able to Leapstrike onto a ward.
What the heck, now how is he supposed to escape without flash up?!?
Irelia
*Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
More nerfs.... again...
Vladimir
* Transfusion
o Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
o Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250
They only prolonged the cool-down, but buffed the skill early game? wtf?
Items
* Hextech Revolver spell vamp reduced to 15% from 20%
*sadface*
I'll go to my corner now.
EDIT:
Jax's early game is already squishy hell we had to find a way with runes to make him not as ****ty. Now they nerf his
Leap Strike so he has no escape mechanism or the damage that made attack damage
Jax so good?
Buff his health early game or someone dies and let him jump on wards again ffs.
*Jax is no longer able to Leapstrike onto a ward.
What the heck, now how is he supposed to escape without flash up?!?
Irelia
*Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
More nerfs.... again...
Vladimir
* Transfusion
o Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
o Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250
They only prolonged the cool-down, but buffed the skill early game? wtf?
Items
* Hextech Revolver spell vamp reduced to 15% from 20%
*sadface*
I'll go to my corner now.
EDIT:



Buff his health early game or someone dies and let him jump on wards again ffs.
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League of Legends v1.0.0.120
Yorick, the Gravedigger
* Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
* Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
* Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
* Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
* Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.
Annie
* Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded
Blitzcrank
* When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well
Cho'Gath
* Feast will now correctly show a particle on an enemy target when they can be killed by it
Evelynn
* Hate Spike missile speed increased
* Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
* Malice and Spite
o Passive heal reduced to 150/225/300 from 350/500/650
o Attack speed bonus reduced to 25/50/75% from 50/75/100%
Fiddlesticks
* Drain
o Range increased to 475 to 450
o Heal is no longer reduced if the damage is shielded
o Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145
* Crowstorm
o Ability power ratio increased to .45 from .4
o Channel duration reduced to 1.5 seconds from 2
Galio
* Idol of Durand will now correctly increase its damage when the damage taken is shielded
Gangplank
* Grog-Soaked Blade
o No longer reduces healing and regeneration, but now slows movement speed by 7%
o Now stacks up to 5 times, but duration reduced to 3 seconds from 10
o Damage changed to 4-21 from 5-19
* Parrrley
o Fixed a bug where Parrrley could sometimes restore gold to other players
o Now applies Grog-Soaked Blade
* Raise Morale duration increased to 7 from 6
* Cannon Barrage damage increased to 75/120/165 from 65/110/155
Garen
* Perseverance
o Fixed a bug where Perseverance could sometimes activate immediately after taking damage
o Now marks Garen as being in combat even if the damage is shielded
o Now shows the particle on Garen even if at 100% health
Heimerdinger
* Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded
* H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140
Irelia
* Transcendent Blades
o Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
o Heal versus Champions increased to 25% from 20%
Janna
* Tailwind now deactivates while dead
Jarvan IV
* Demacian Standard
o Armor reduced to 10/13/16/19/22 from 10/14/18/22/26
o Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%
* Martial Cadence damage reduced to 8% from 10%
Jax
* Leap Strike attack damage ratio reduced to 0.7 from 1
LeBlanc
* Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns
Kassadin
* Nether Blade
o Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20
o Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration
Malzahar
* Null Zone
o Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%
o Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
o Cooldown reduced to 14 seconds from 16
* Nether Grasp's ability power ratio reduced to 1.3 from 1.5
Miss Fortune
* Damage that is absorbed by a shield now properly removes Strut
Mordekaiser
* Iron Man's shield generation is no longer reduced if the damage done is shielded
* Fixed a bug where Children of the Grave could steal enemy passive abilities permanently
Morgana
* Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300
Nidalee
* Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form
Nunu
* Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
* Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%
Orianna
* Clockwork Windup
o Fixed a display error on the tooltip.
o Fixed a bug which was causing Clockwork Windup to add less damage than intended
* Fixed a bug with Command: Protect that was causing the shield particle to not display
* Fixed several interactions with clones or unusual movement types
Poppy
* When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward
Rammus
* Fixed a bug where Defensive Ball Curl had an ability power ratio
Renekton
* Cull the Meek's heal is no longer reduced if the damage is shielded
* Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat
Rumble
* The Equalizer
o Burning damage reduced to 100/140/180 from 120/160/200
o Burning damage ability power ratio reduced to .2 from .25
o Cooldown increased to 105/90/75 from 90/75/60
Shaco
* Hallucinate clone now correctly benefits from critical strikes
* Fixed the dance animation to loop properly
Sion
* Cannibalism is no longer reduced if the damage is shielded
Sona
* Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early
Swain
* Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded
Teemo
* Move Quick is now removed even if the damage is shielded
Tristana
* Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield
Tryndamere
* Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented
Twisted Fate
* Blue Card mana restore is no longer reduced if the damage is shielded
* Loaded Dice now deactivates while Twisted Fate is dead
* Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it
Udyr
* Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
* Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
* Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42
Urgot
* Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated
* Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)
Vayne
* Silver-Tipped Bolts will no longer interact with spell shields
* Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%
* Final Hour
o Movement speed bonus now triples instead of quadruples
o Attack damage reduced to 25/40/55 from 35/55/75
o Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210
Vladimir
* Transfusion
o Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
o Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250
Warwick
* Hungering Strike's heal is no longer reduced if the damage is shielded
Xin'Zhao
* Crescent Sweep
o Percent health damage reduced to 15% from 20%
o Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13
Items
* Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded
* Fixed a bug where Spirit Visage was granting too much bonus regeneration
* Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10
* Eleisa's Miracle cost increased to 500 from 400
* Quicksilver Sash cooldown decreased to 90 from 105
* Hextech Revolver spell vamp reduced to 15% from 20%
* The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself
General
* Fixed a bug where minions were playing their particles multiple times when attacking
* Updated tooltips for many Champions
* Lifesteal and spell vamp are no longer reduced if the damage done is shielded
* Healing reductions now reduce lifesteal and spell vamp
* Spirit Visage now increases your lifesteal and spell vamp
* Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000
* Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold
* Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before
* Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected
* Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward