Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Masteries should be reworked to get you far enough into the offense tree to get the magic penetration mastery in the third row down. It's one of the most useful masteries out there for Kassadin. Kassadin doesn't really need the small boost to his movement speed since his movement is mostly affected by his ultimate, and not his actual move speed. The good hands mastery is something you generally don't want on any character, especially one with as many escape paths as Kassadin.
The magic penetration marks are infinitely better than the ability power marks and will give you more damage in any situation. For your build you don't really need mana regeneration, since you melee with netherblade, so the rest are ok.
After reading the whole guide though, it's good. You explain the abilities well, provide reasoning for items, and I really liked where you explained the different tactics that you can pull off with Kassadin. My only concern is that most high level players will counter this very easily. Not being level 30 yourself, you play against other low level players. Your stuff like "Hit and Run" doesn't always work against players who are level 30, and someone like Ashe or Caitlyn will do a massive portion of your health as you move back to your turret. Most level 30 players will also see a teleport and move far enough away that you can't just Riftwalk onto them for massive damage either.
This seems like a fun build, but I have doubts about it working against level 30 players. I'm going to give it a +1 for the thought and effort put into it, and the in depth explanations.
CDR Boots: I've had great results with these. 15% off on the already low cooldowns means your burst is up more often. Couple that with the 25% from
Lich Bane Early: Not necessarily. At level 18 his Runes give around 85AP, added to the 55AP from
Nashor's Wasted: I will slightly cede you this point. However, your passive
No Tankiness: I'm working on a revision to address this but like I said in the items section, the 6th item slot is empty. I put the
Wall of Text: I know ;) I'm actually revising it right now to clean it up a bit and add in tooltips for item and ability references. Hopefully it looks a bit better once I finish it up.
Think Through the Strategy: This isn't a build I just came up with; I main Kassadin and this is the build I primarily use. It does work very well. Most of the time I hit double digit kills and stay in single digit deaths. I'll post a picture of my match history when I get a chance and add it to the end of the guide.
Again thanks for the comment!
Very confusing.
Don't let this discourage you, though! You had a big old brick of text, which is always welcomed in guides, just maybe try to think through your strategy a bit better and make sure everything works together, not just "oh this seems like it could work". This build would be great if Lich Bane proc'd on every skill cast, but it doesn't, and it makes Kass worse in mid game, but later into the mid game and into the end game, he can probably do more damage than with other builds but again, he has no survivability at all and he'll still drop like a rock.
Your guide explains everything very good!
Hmm, I should've read patch notes.. Didn't know he got his W buffed..
Anyway, +1(0)
*edit*
You might want to edit in some skill/item icons and text colours, they will make your guide look less like a wall of text and make it more appealing to read ;)