The thing is, if my team had all bought Thornmail, he would have been owned. But we just didn't. I don't understand D:
Even if we had all bought Chain Vest, his damage would have been reduced, but we didn't. We bad.
Even if we had all bought Chain Vest, his damage would have been reduced, but we didn't. We bad.
Archangel's stack... Just not perfectly...
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
jhoijhoi wrote:
The thing is, if my team had all bought Thornmail, he would have been owned. But we just didn't. I don't understand D:
Even if we had all bought Chain Vest, his damage would have been reduced, but we didn't. We bad.
since there wasn't enough time?
also, the KD is messed up on that site. Alot of times it says it is much higher than it is. I think Wintermond noticed this for him?
Also, QQ
Remember when I was upset about that game crash dodge 10 elo loss?
well I just won a game where I ****ING CARRIED SO HARD AS WUKONG (19-10-17, was basically in all of our kills except a few), I gain 11 Elo.
Meaning, that basically, if that dodge never happened, I just got 1 Elo from that game.
yayyyy~
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
wRAthoFVuLK wrote:
also, the KD is messed up on that site. Alot of times it says it is much higher than it is. I think Wintermond noticed this for him?
The Kill/Death Ratio at the top of the site includes all game types, including Coop Vs Ai. That might be why it seems extra-high. You have to open Normal or Ranked info to see your real stats.

Thanks to Janitsu for the sig!
Aaargh. Our captain bans some stupid stuff, enemy captain first picks Morde. "Ok," I think, "I can handle Morde." And I can. Next pick, they pick up Dr. Mundo and Trynd. "Ok, lol @ Mundo, Trynd is not a great jungler, so it's still ok." Except my team overextends, doesn't pick a jungler, and feeds Trynd hard. He ends up something like 23/5/10, while I go from being 8/1/10 at the beginning (as Teemo, hell yea), to 13/5/15 because I was the only decent carry on my team.
Oh, and **** Singed taking kills and creeps and for some other teammate for not showing up for team fights.
Oh, and **** Singed taking kills and creeps and for some other teammate for not showing up for team fights.
PsiGuard wrote:
The Kill/Death Ratio at the top of the site includes all game types, including Coop Vs Ai. That might be why it seems extra-high. You have to open Normal or Ranked info to see your real stats.
My Smurf.
http://lolstatistics.com/player/na/24773315
The deaths are bugged :s.
Tri lane for life.
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Then he hits level 6, ults and kills me, first blood.
omfg I am so annoyed by that. He timed it INCREDIBLY well. He was level 5, which is why I didn't flash away, I was so happy I was gonna get a kill.
Game ends, Tryn 13/2/5 or something, I check his profile.
All Tryn games.
Every single game is a Tryn game.
Level: 30
Kills: 8321
Deaths: 2285
K/D Ratio: 3.64
Assists: 4185
Wins: 419
W/L Ratio: 1.59
Look at that K/D! 3.64! That's almost 4 kills per death! Jesus ****ing Christ.
He must get first blood every single game with that tactic, towerdiving someone just on the cusp of level 6, just to make them think he'll die.
I wonder how many times he's done that to some unsuspecting victim.
Also.
I forgot to mention.
In every one of those games he bought Sword of the Occult.