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Tiger stance vs Pheonix stance

Creator: Searz September 15, 2011 1:48am
DuffTime
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I was going to say, I'm feeling very curious about dodge yellows...

I'm probably going to give those a try, since dodge becomes so amazing end game.

If you can get your total dodge high enough they might even give more damage reduction than the armor yellows when you factor your cloth armor in as well.
Searz
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DuffTime wrote:

So then we're all basically in agreement that 3 Move speed quints, 9 AS marks, 9 Flat armor yellows, and either 9 flat MR or 9 MR per lvl is the best choice for P stance Udyr?

MS quints, AS marks and Dodge are pretty darn set. I just can't see any other runes as better in those slots.
For glyphs the choice seems to stand between MR and MR/lvl. I don't think any other runes work as good there.

Quoted:
Also Searz, did you try turtling as you ran up to block some damage that would be received?

Yup, seems good. Further testing required tho.



Lemme explain how good dodge is.

In the jungle dodge seals are always worse than armor seals. The point where dodge starts getting more effective is at about 50-65armor for Udyr, depending on how many stacks of his passive he has.
After his first jungle clear dodge is about equal to armor, but dodge only gets better the more armor you have.

In lategame dodge is GREAT since you'll be at ~150-200 armor anyways.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
DuffTime
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Right. I think given Udyr's passive, and the late game benefits of dodge, to be honest the armor and such would be worth the sacrifice.

I'll have to give dodge yellows a test run.

At the moment I'm even considering Dodge quints.
xLiqur
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Dodge is really OP, but again it relys on chance so it can be somewhat frustrating ><

Edit: I have a full set of dodge runes if someone wants me to do some testing.
The battleroom is ready. Liqur's hands are steady. The enemy is deadly.
Searz
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Dodge quints suck.

Armor quints are way better because they give much more armor compared to the armor seals.
(armor quint=3 armor seals, dodge quint=2 dodge seals)

@xLiqur
Nope. Dodge is just fine.

DuffTime
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It's not about the efficiency of the rune in this case, it's about the higher you get your dodge chance the more effective dodge as a whole becomes.

with stance shifting, ninja tabi, and dodge quints/yellows, you'd be dodging between a fourth and a third of attacks.

Dodge es opie.

Besides, I'll be able to build plenty of armor, but I won't be able to build more dodge after ninja tabi.
Vort
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Turtle stance es #1:
Mercury's Treads
Guinsoo's Rageblade
Malady
Wit's End
Madred's Bloodrazor
Hextech Gunblade
Trololololol

Edit: Turtle will absorb roughly 290 damage, your attack speed will be at 130% without rageblade stacks, you'll still have 233 attack damage, 111 armor, 85 magic resistance, and phoenix hits hits like a truck + spell vamps for you. Too funny.

Holy Toledo, Batman, It's Cho'Gath!
DuffTime
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Lol Vort.
Searz
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Well, go for dodge quint if you want to, but I know they're ****.
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi

"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi

"abloobloo ur triggering me" - Toshabi
Vort
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Gold per 5 quints! :P

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