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@TheJohn:
The Nine Tails preview was a 'Special Sneak Peek' - That means the champion is still early in development and won't be released for another 4~6 monthes.
All champions typically takes 8+ monthes to be developments.
The Nine Tails preview was a 'Special Sneak Peek' - That means the champion is still early in development and won't be released for another 4~6 monthes.
All champions typically takes 8+ monthes to be developments.
- 1 week to go through the list of suggestions to get discussed
- 1 week for the art and story concepts (assuming the idea was approved)
- 2~4 weeks for mechanics to be conceived and approved
- 2~4 months for coding and testing mechanics for the kit, and model animations to be created
- 1 month - Internal testing
- 1~3 monthes for bug fixes, balance changes, kit-changes
- Repeat last 2 steps until ready to go live
- 1~2 days - Final splash art to be created
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~ Keeping this sig classy ~ |
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Yay another ranged AD champ. Hopefully he isn't as meh as vayne, I'm getting tired of just using cait and ashe in ranked.
MrCuddowls wrote:
Hahahaha telling me my items are bad HHAAHAHAHAHAHAHAhA
Listen buddy don't judge someone's items if your only level 13
This build is Platinum approved, Thats all you need to know
Just finished reading.
Quick Draw sounds like a rip off of
90 Caliber Net - I don't really like backwards dashes.
I'm very interested in how Smoke Screen and Collateral Damage work though.
An ability that lets you bypass squishies and a vision-limitor sound very cool, but could also be a total bust depending on how accurate my imagination is.
Quick Draw sounds like a rip off of

I'm very interested in how Smoke Screen and Collateral Damage work though.
An ability that lets you bypass squishies and a vision-limitor sound very cool, but could also be a total bust depending on how accurate my imagination is.
~ Gentlemen Cho'Gath ~ |
┌──┠┴──┴ < ಠ,....,ರೃ> |
~ Keeping this sig classy ~ |
The DevTracker - For all of LoL's latest developments! | Spongebob Squarepants - The Pride of Bikini Bottom
Guides of Mine - Click the... Eh... Come back later
~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
(╯°□°)╯︵ â”»â”â”» | ┬──┬ ノ( ゜-゜ノ) |

Thanks to Janitsu for the sig!
I ****ed, I was wondering about that guy that escaped the prison in Zaun. He used a smoke screen to escape and they released the comic as well about the man begging for his life. In the news release the company owner was missing as well.
The plot thickens.
The plot thickens.

It sounds like quick draw will be an ability to inflict damage and knock you back (maybe to the side?), rather then an ability that enhances the next auto attack. I think that's where Jun is coming from. Btw wow you exist on the forum.
BunkerBob wrote:
I ****ed, [...]
The plot thickens.
No, that's just you putting your hand in a place where it shouldn't be right now.
BunkerBob wrote:
I ****ed, I was wondering about that guy that escaped the prison in Zaun. He used a smoke screen to escape and they released the comic as well about the man begging for his life. In the news release the company owner was missing as well.
The plot thickens.
wow i never thought of that. good observation.
also unfortunately im no good with ranged carries so he'll be someone i have to pass up. sounds fun though.
I like things that make me feel stupid. - Ken Levine
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We wanted to take this opportunity to preview some of the gameplay on our newest ranged DPS champion: Graves, the Outlaw.
This rough-and-tumble gunman uses a massive, hextech double-barreled shotgun to rain down death from a distance and punish any foolish varmints that get too close. For example, Buckshot shoots three quick shrapnel bursts in a cone in front of him. Unlike other multi-missile spells, however, all three Buckshot rounds can all hit the same target (although each individual projectile will deal slightly reduced damage).
Graves is also able to make it uncomfortable for foes to fight at his optimal range by throwing out Smoke Screen to limit enemy vision and slow them in an area, while Quick Draw lets him dash in for a quick shotgun blast or escape danger as needed. In this way he can control his positioning to set up maximum damage Buckshots.
Finally, Graves can use Collateral Damage to unleash a skill shot that nukes the first target it hits, spreading a cone of damage behind its target to hit anybody yellow enough to hide behind the tanks. While the single-target use is simple, properly utilizing the cone is what will separate the good Graves players from the great ones.
Our goal with Graves was to make a ranged DPS that had some incentive to get up close or make enemies think twice before getting in your face. While it’s completely possible to play Graves as a standard max-range carry, this dichotomy makes for skill differential without adding a high barrier to entry (or any hefty, paragraph-long tooltips). Whether trying to maximize the close-up damage of Buckshot, or setting up the 1-2 punch of Collateral Damage, we’re excited to add a champion with true grit to the ranged DPS lineup.