Searz wrote:
1% crit increases your damage by 1% at 200% crit damage and by 1.6% at 260% crit damage.
Hmm, one simple calculate:
50%+30%=80%
(25%+30%)*1.5=82.5%
Actually, after this calculation, the old PD+IE would be better than the new PD+IE.
For a little calculation.^^
With masteries:
50%+30%+15%=95%
(25%+30%+4%)*1.6=94.4%
Nearly the same now.
BTW: Take a look at


You should make IE give a bonus AD depending on your total AD.
Items seem fine, but runes and masteries give too much..
Items seem fine, but runes and masteries give too much..
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
I don't like it.
/runs away
/runs away

Thanks to The_Nameless_Bard for the sig!
Finally... balanced?
I first thought about 10% on IE but well, I am everytime too high so 7.5% should be fine.
In order for this to work, they would have to take out traditional attack damage items and tone these down just a bit. With these numbers, you could do the following:
Ashe base damage around 50 with +3 each level after 1
Level 10 Ashe with a bf sword ~ 121 ad
Add a
Zeal,
Executioner's Calling, and
Cloak and Dagger for a bonus of 45% increase. ~181.5
Bf sword #2 base attack damage: 165
Item bonuses excluding possible leveling: 247.5
Bf sword #3 base attack damage: 209
Item bonuses excluding leveling: 313.5
Notice how absurd this build is and how much sustained damage this Ashe would have. Critical strike is not perfect and it's what makes it a benefit with marginal returns. Critical strike is directly countered with armor and to get a sustained percentage where you are assured a crit, you need to stack items which generally do nothing to counter armor, or give you any perks related to survival, cool downs, armor penetration etc etc.I mean, how many times have you seen a tournament match where the ad ranged says, " **** it I'm stacking phantom dancers and one infinity edge for the win!"
In short, this proposal is interesting with the right numbers and correct considerations for other existing items. Unfortunately what we have here is an array of steroid inducing items for the already vial be, if not imba ad carries.
And now calculate the armor...
And calculate Ashe now with the actual build, IE+PD, she would deal around 500 crits already with those two items. With a 50% chance on crits.
Yeah, and tell me, what do you think about the reworked
Executioner's Calling? Is it OP, UP, or viable?....
I first thought about 10% on IE but well, I am everytime too high so 7.5% should be fine.
Fluffyknowsyou wrote:
In order for this to work, they would have to take out traditional attack damage items and tone these down just a bit. With these numbers, you could do the following:
Ashe base damage around 50 with +3 each level after 1
Level 10 Ashe with a bf sword ~ 121 ad
Add a



Bf sword #2 base attack damage: 165
Item bonuses excluding possible leveling: 247.5
Bf sword #3 base attack damage: 209
Item bonuses excluding leveling: 313.5
Notice how absurd this build is and how much sustained damage this Ashe would have. Critical strike is not perfect and it's what makes it a benefit with marginal returns. Critical strike is directly countered with armor and to get a sustained percentage where you are assured a crit, you need to stack items which generally do nothing to counter armor, or give you any perks related to survival, cool downs, armor penetration etc etc.I mean, how many times have you seen a tournament match where the ad ranged says, " **** it I'm stacking phantom dancers and one infinity edge for the win!"
In short, this proposal is interesting with the right numbers and correct considerations for other existing items. Unfortunately what we have here is an array of steroid inducing items for the already vial be, if not imba ad carries.
And now calculate the armor...
And calculate Ashe now with the actual build, IE+PD, she would deal around 500 crits already with those two items. With a 50% chance on crits.
Yeah, and tell me, what do you think about the reworked


I thought, because people talk about removing randomness again, I should bring this one back up. I updated it.
BTW: One good thing of this is that it makes the former crit way more flexible in use. You can now also use items like
Infinity Edge on AD-Casters because of the high AD or somebody like AS-
Cho'Gath can profit from it.
BTW: One good thing of this is that it makes the former crit way more flexible in use. You can now also use items like



It seems to be that this idea is still in the mind of some other people. A newest forum thread:
http://na.leagueoflegends.com/board/showthread.php?t=2545153
http://na.leagueoflegends.com/board/showthread.php?t=2545153

mastajdog wrote:
hey... isn't this actually not hypocritical unlike how they praise the random crits but hate the just as random dodge that DOESN'T CAP AT 100%?????????? good idea, see Searz for good math...
îf this is the point of the "rework", i agree with it.
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Ashe base damage around 50 with +3 each level after 1
Level 10 Ashe with a bf sword ~ 121 ad
Add a zeal,executioner sword, and cloak and dagger for a bonus of 45% increase. ~181.5
Bf sword #2 base attack damage: 165
Item bonuses excluding possible leveling: 247.5
Bf sword #3 base attack damage: 209
Item bonuses excluding leveling: 313.5
Notice how absurd this build is and how much sustained damage this Ashe would have. Critical strike is not perfect and it's what makes it a benefit with marginal returns. Critical strike is directly countered with armor and to get a sustained percentage where you are assured a crit, you need to stack items which generally do nothing to counter armor, or give you any perks related to survival, cool downs, armor penetration etc etc.I mean, how many times have you seen a tournament match where the ad ranged says, " **** it I'm stacking phantom dancers and one infinity edge for the win!"
In short, this proposal is interesting with the right numbers and correct considerations for other existing items. Unfortunately what we have here is an array of steroid inducing items for the already vial be, if not imba ad carries.