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Manamune opinions

Creator: MyRepublic July 14, 2012 3:04pm
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caucheka
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animorte wrote:

In my opinion, the only way to have a viable Manamune build, you would just need to be stacking mana whilst finding other stats.

Example: Manamune + Frozen Heart + Banshee's Veil + Trinity Force = 3475 mana = 69.5 AD + items = 119.5 AD (11670g)
1000 mana = 20 AD

For that price, you get relatively good defence for an AD Carry, but giving up your ability to hyper-carry. Trinity gives you a lot of the utility you are lacking by not going with a traditional ADC build.

Conclusion (for me): Manamune is a viable option if I have spam abilities and don't need to be the main carry for my team. Or I just don't want to entirely rely on everybody else to protect me. Or I'm Yorick.


or you can forget the trinity force and be urgot.
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animorte
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I'm trying to figure out where exactly this +90 AD is coming from...

Ezreal has 1045 base mana at 18. Manamune gives a total of 1350 mana, max stacks. 1045 + 1350 = 2395 * 2% (.02) = 47.9 + 20 = 67.9...

That is still a very good number for the price, but how in the name of LoL does that even come close to 90?
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caucheka
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well ezreal gets a tf too, so theres more than that. but still
edit: he said with no other modifiers, hmm..
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animorte
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Everybody is directly comparing Manamune's AD being almost as much as a fully stacked Bloodthirster. Impossible.
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I don't understand this whole mentality, specifically at Ez, where Manamune gives "no damage". With 0 other mana enhancers, Manamune gives Ezreal 90 AD at max mana and level 18. That's more than Infinity Edge, that's almost as much as a full BT. What is so wrong about that?


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DuffTime wrote:



2x d blades Blood Thirster Manamune Trinity.

You can't rush Manamune, that sucks ^_^

Like I mentioned, it's not a "good item" by itself, it's good When Ezreal starts taking off as a champion and it allows you to do everything you want to do with Ez. [/qoute]

I see where your coming from now. It's almost like a early double bloodthirster .(which btw i do a lot on ez...dat snowball)

I will have to try this. Might also try straight up sheen>manamune while maxing w then q. I've been using that skill order lately and the early game burst with sheen is ******ed.

PsiGuard
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Ezreal's base mana at level 18 is 1045.
Manamune's flat bonus mana is 350, totalling 1395.
20+(0.02*1395)=47.95 AD
Adding in Tear/Manamune's maximum bonus of 1000 mana, we have 2395 mana.
20+(0.02*2395)=67.9 AD

EDIT: Lol, didn't notice that animorte already did the math. Nice to know that we agree though. XD

Correct me if I'm wrong, but even with Frozen Heart, Manamune will still fall short of Infinity Edge's 80 AD, and it'll be well below Bloodthirster with full stacks. That isn't to say that Manamune is bad on Ez (I tried it in my last few games and it was kinda nice), but it's not exactly a hardcore AD item rivalling IE and BT. It seems cost-efficient enough to me to make it worth it on Ez (or Yorick or Urgot) especially considering the mp5 and huge mana bonus, but it's not going to improve your damage any more than a BT would. If you're building Manamune, you should be using it to spam poke spells, especially your Q to lower cooldowns on your other abilities. If you don't need the mana sustain, build some other AD item instead.

Personally I think it works pretty well both ways. I like building Ez without Manamune, but running out of mana when you could get a kill really sucks, especially since I usually like to lane with Janna, not Soraka (no free mana sustain). From my limited experienced with building Manamune, I can say that it doesn't hurt your damage much and the sustain from Tear is really nice. The main thing your losing out on is the early game damage that you're sacrificing in favor of building and stacking Tear. Late game, Manamune makes a pretty solid AD item, though I'm a little unsure of whether I'd want it late game. It doesn't seem like it would fit very well into a 6 item ADC build. I might just sell it at that point actually.
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Babit
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Permalink | Quote | PM | +Rep July 17, 2012 3:16am | Report
hmm. I want to point out the fact that manamune is closer to the cost of a bf sword than a bloodthirster. Not really arguing towards its viability, just trying to figure it out for myself. Sheen adds another 5 dmg to that.

My theory is to run this when I max w first vs kog or vayne. When I do that though, I feel trapped into buying super early sheen for the ap and mana + bursts with double sheen procs. Normally leading me into triforce. I just wonder if manamune would be a better fit after sheen since that skill order is particularly mana hungry, and that is about the time I start relying on my q more for damage. It almost 1k cheaper than a bt.

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Well damn, dunno what I've been doing. Pretty sure I've been getting close to a bonus of 70 AD (+20 from it's base = 90) on Ez, but I'll have to recheck my setup, to make sure I didn't add anything. >.>

EDIT:

Yup, I'm a ******. Disregard all my posts lol, totally forget what I'm saying.

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Yeah, I'm very curious to try this when I'm maxing W on Ez in lane. I've always avoided 'mune like the plague because literally every guide / player told me too...now this thread has me at least examining the item.

I should have been more thorough in my research to start with.
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