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How much AP can you start with?

Creator: Noob Patti September 9, 2012 12:43pm
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Noob Patti
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Well i was thinking about how to start with 73 AP :o
I nearly got full Rune book and i got the materies but i only start with 63 AP Help!!
I want to know how to get more.
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Vynertje
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Playing Galio should help a lot. I've once seen someone get around 80 ap (or even more, I don't know the exact numbers anymore) with some good runes. If you like to use soraka too, you can get even more (thanks to her passive)
Noob Patti
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Okay so i need runes and masteries but still i dont Think that galio or soraka gives mé 15 ap to reach 80 when im at 65 right now :i but i Can try a game A's galio and soraka lager and see
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PsiGuard
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Play Karma, Inner Flame. :P
Thanks to Lugignaf for the sig!
FalseoGod
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Don't forget your Magic Penenet Marks, stacking AP without MPen is kind of a waste since MResistance will shrug off a nice amount of damage.
Vapora Dark
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FalseoGod wrote:

Don't forget your Magic Penenet Marks, stacking AP without MPen is kind of a waste since MResistance will shrug off a nice amount of damage.

Magic Pen marks become useless once you get a Void Staff anyway.
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Magic Pen marks become useless once you get a Void Staff anyway.


Most runes are for your early game anyway.

--//--

Edit: refer to The Overmyynd's thread on Void Staff
IceCreamy
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Well with most champions, this would be what they can get:

Mental Force = 4
Blast = 1
Greater Mark of Ability Power x9 = 5,31
Greater Seal of Ability Power x9 = 5,31
Greater Glyph of Ability Power x9 = 10,71
Greater Quintessence of Ability Power x3 = 14,85
61,18 AP, Archmage giving 5 % (~3,06) extra so 64,23 AP is the maximum you can start with.

Not that this is wise, at all xD

I'm too lazy to do math for Galio and Vladimir, you would first have to calculate whether MR or HP stuff is better instead of AP. And also add masteries that can be taken (for Galio Resistance is nice while for Vladimir you would even have to calculate whether offense or defense tree would give more AP...)

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i was only waiting for you to ask

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Vapora Dark
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FalseoGod wrote:



Most runes are for your early game anyway.

--//--

Edit: refer to The Overmyynd's thread on Void Staff

Doesn't take long at all to farm up to a Sorcerer's Shoes tbh. And what I mean is, say your enemy has 120 magic resist. How much MR you're penetrating Void Staff with x9 Greater Mark of Magic Penetrations and Sorcerer's Shoes:

120 - 8.5 - 20 / 100 * 40 = 36.6 MR.

Now with just Void Staff:


120 / 100 * 40 = 48 MR.

With Sorcerer's Shoes and Greater Mark of Magic Penetration you get 28.5 total Magic Pen, but when you get Void Staff, in this particular example, you lose 12 magic pen in total. So in the end, you're getting nearly as much Magic Pen from Void Staff on its own as you are from Sorcerer's Shoes, Greater Mark of Magic Penetration and Void Staff, making your boots and marks almost a complete waste later on in the game. By the end of the game you're gaining more benefit from flat AP marks than you are from flat Magic Pen marks.

I know Magic Pen is better early-game than flat AP, I'm just pointing out that it does end up being a small bit of a waste later on in the game if you take Void Staff. And Sorcerer's Shoes are bought and kept throughout the whole game by pretty much every AP carry, when they could just sell the Sorcerer's Shoes and buy Mercury's Treads instead after they'd bought Void Staff, and still have near enough the same amount of Magic Pen. Btw I wasn't taking into account the 10% magic pen from Arcane Knowledge , so you actually lose more Magic Pen than what I said.
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You think 5,31 AP is going to make a difference by the time you bought Void Staff even with Rabadon's Deathcap in the picture?
Thank you Tsuki for the sig!

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