cooper56 wrote:
What do you expect? Tanky dps still run SR also even though impaler nerf and other nerfs hurt them they still are super effective.
Then why are 3-4 members of an SR team typically not tanky DPS?

Thanks to The_Nameless_Bard for the sig!
I think the rework doesnt make some champ vaible, i think the bruiser meta with jungler smashs every team with a carry, the only problem on this map is,u cant buy wards. i think a wrigglers on a ad briuser or jungler is set in stones. i played some round and a ward on the center of the enemies jungle helps alot. and the jungler shop is really easier, mundo and shyvana are so fast and a early gank with exhaust are e free fb :)
its sort of a "protect/capture the altar" for the first like 20ish minutes until one team is strong enough to just push the other team and take their towers and then do vilemaw after
it sorta made it so ever 90 seconds you have to run to the altars to take them
it sorta made it so ever 90 seconds you have to run to the altars to take them

Thanks to TheNamelessBard for the signature
I don't like the new map, there are constant FPS lag spikes and the lack of wards makes a huge difference LOL. It's more like whoever gets two altars wins the game, that 10% AD and AP is a lot combined with the TT's version of Rabadons, and I don't like how you have to walk around the border of spawn to get to the nexus; makes it harder to defend.
i just went for a test vs.bots and i feel a bit surprised. went as
Akali and
Wooglet's Witchcap is wonderfull on her (+18% MS with
Lich Bane).
I managed t solo Vilemaw at 20 min having
Frozen Mallet,
Lich Bane,
Hextech Gunblade and
Ninja Tabi. However, the armor debuff feels reall strong. I think there should be a particle saing u have the buff.
I don't like the new map, there are constant FPS lag spikes and the lack of wards makes a huge difference LOL. It's more like whoever gets two altars wins the game, that 10% AD and AP is a lot combined with the TT's version of Rabadons, and I don't like how you have to walk around the border of spawn to get to the nexus; makes it harder to defend.
i didnt lag. some quirk with hardware?
the numbers are consistent, since Riot aimed for a faster game.
also, i think he new nexus wall makes it easier to turtle. enemies cant jump into ur base animore.



I managed t solo Vilemaw at 20 min having




RagingJester wrote:
I don't like the new map, there are constant FPS lag spikes and the lack of wards makes a huge difference LOL. It's more like whoever gets two altars wins the game, that 10% AD and AP is a lot combined with the TT's version of Rabadons, and I don't like how you have to walk around the border of spawn to get to the nexus; makes it harder to defend.
i didnt lag. some quirk with hardware?
the numbers are consistent, since Riot aimed for a faster game.
also, i think he new nexus wall makes it easier to turtle. enemies cant jump into ur base animore.
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Tanky DPS still runs the game in the new TT. It's nicer, and it's more viable as a jungle and buff go. It looks nicer, but it doesn't make any different champions more viable compared to the tanky DPS
What do you expect? Tanky dps still run SR also even though impaler nerf and other nerfs hurt them they still are super effective.