Hmm,
Nashor's Tooth,
Sorcerer's Shoes,
Malady,
Rabadon's Deathcap,
Rod of Ages,
Lich Bane?
Hungering Strike is a really dangerous ability. 16% of max HP + 100% ap, wtf? And with
Malady +
Spellsword
+
Lich Bane = OP
Infinite Duress (and applies 5 stacks of
Malady). Also
Eternal Thirst scales with mpen. Kill combo:
Infinite Duress + instant
Lich Bane, then
Hungering Strike +
Lich Bane AA.
Base Damage calculation: 5*48+84*5+15*6+16 = 766
Ratio calculation magic damage: 15*6+75*2+100 = 340% AP 40%*5 = 200% bonus AD % HP bonus: 16%
Ratio calculation physical damage: 100% AD
Build has 558 AP, 0 bonus AD and 118 AD
Final damage against 2000 HP target: 2938.2 magic damage, 118 physical damage, 3101.2 total damage
Final damage against 3000 HP target: 3143.2 magic damage, 118 physical damage, 3261.2 total damage
2.203 AS with
Hungering Strike, means auto attacking is very effective aswell, especially with so much on-hit effects.
AA dmg per second: 2.203*(118+16*x+15+83.7) = 2.203*(216+16*x) = 475.848+35.248*x (x=stacks of
Eternal Thirst)
I would still play it on top lane, mid lane your range disadvantage completly screws you. Or jungle him.
BTW:
Means
Lich Bane burst heals you if you activate your ultimate, remember that.

















Base Damage calculation: 5*48+84*5+15*6+16 = 766
Ratio calculation magic damage: 15*6+75*2+100 = 340% AP 40%*5 = 200% bonus AD % HP bonus: 16%
Ratio calculation physical damage: 100% AD
Build has 558 AP, 0 bonus AD and 118 AD
Final damage against 2000 HP target: 2938.2 magic damage, 118 physical damage, 3101.2 total damage
Final damage against 3000 HP target: 3143.2 magic damage, 118 physical damage, 3261.2 total damage
2.203 AS with

AA dmg per second: 2.203*(118+16*x+15+83.7) = 2.203*(216+16*x) = 475.848+35.248*x (x=stacks of

I would still play it on top lane, mid lane your range disadvantage completly screws you. Or jungle him.
BTW:
Quoted:
The lifesteal from
Infinite Duress affects magic damage on-hit effect items such as
Malady or
Wit's End, unlike normal lifesteal. It is uncertain whether additional lifesteal stacks and works alike with the 30% lifesteal from this ability.



Means


AS isn't really all that viable if it doesn't provide something else to him like Wit's does. It's best to go AP tanky with like, some AP and lots of resistances. Bulwark is good. I don't think he's -that- viable though since he doesn't provide a lot of teamfighting like AD WW does.
Take advantage of the fact that his q is a short cooldown, single target, direct damage spell and get rylais for da slows. And then I'd get liandry's torment cause it's rylai's best bud. I wouldn't really focus on on-hit effects, since they're not affected by ap. Then get lich bane, if it indeed does work with his passive.
Then I'd get hextech revolver, then spirit visage (it's been buffed to 20% cdr, to keep the enemy slowed and liandry'd). After that I'd finish with gunblade so for the added slow to help liandry's.
Then I'd get hextech revolver, then spirit visage (it's been buffed to 20% cdr, to keep the enemy slowed and liandry'd). After that I'd finish with gunblade so for the added slow to help liandry's.









If you don't like AS that much you can also get


I don't like


With
Muramana I would rather build a tanky WW with very much mana, not AP WW. AP WW depends onto AP because it is what heals him.

Item Sequence






Blade of the Ruined King
3200

Mercury's Treads
1250

Frozen Heart
2500

Runic Bulwark
2950

Iceborn Gauntlet
2900

Enchantment: Furor
450

NicknameMy wrote:
Hmm,

















Base Damage calculation: 5*48+84*5+15*6+16 = 766
Ratio calculation magic damage: 15*6+75*2+100 = 340% AP 40%*5 = 200% bonus AD % HP bonus: 16%
Ratio calculation physical damage: 100% AD
Build has 558 AP, 0 bonus AD and 118 AD
Final damage against 2000 HP target: 2938.2 magic damage, 118 physical damage, 3101.2 total damage
Final damage against 3000 HP target: 3143.2 magic damage, 118 physical damage, 3261.2 total damage
2.203 AS with

AA dmg per second: 2.203*(118+16*x+15+83.7) = 2.203*(216+16*x) = 475.848+35.248*x (x=stacks of

I would still play it on top lane, mid lane your range disadvantage completly screws you. Or jungle him.
BTW:
Means

I know that quote comes from LoL Wiki but I seriously really doubt it's accurate. Everytime I've seen a

Well, there is also a comment at the wiki, that it should work. Remember, only magic damage on-hit items.
Quoted:
It was insane. With only Muramana and Blade of the Ruined King (and Merc treads + Spirit Visage) I could literally walk mid, use my ulti on Ahri who has full HP and kill her using only ulti and ignite.

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It worked pretty decent, but I see a lot of items that might work on him.
I have no idea what would be best on him, or if he even would be viable in ranked.
Any opinions? :D