Arcana3 wrote:
Why Isn't this Stickied?
8D
I will upadte the thread when I can. I was thinking of making each piece of advice a picture with a relevant background. What do you guys think of that?
Yeah, but it'd be worth it for people who are new to the game. Like I said, I really want this thread to be a good resource for LoL players.
Ichi: Yeah, I think a different layout is needed. Not sure what I'll do though :/
Something I inherently knew, but makes so much sense written:
SCRATCH DAMAGE
If you're last hitting, it stands to reason that the enemy will be last hitting too. If you watch both sets of minions, you will see that a pattern emerges: regardless of the danger in doing so, the enemy will always move towards a low health minion to get the last hit. You can abuse this mechanic by waiting for the enemy to go in to last hit, and hit them with an auto-attack. When the enemy starts a wind-up animation to last hit a minion, they can't auto-attack again until the animation is complete (unless they have an auto-attack reset mechanic), meaning this is the safest time for you to get in some scratch damage. They will have to choose between last hitting the minion, or turning to attack you. This can deny them CS. If they choose the CS path and if you keep this scratch damage up, the enemy will get lower and lower in health, and you'll establish lane dominance.
Something I inherently knew, but makes so much sense written:
SCRATCH DAMAGE
If you're last hitting, it stands to reason that the enemy will be last hitting too. If you watch both sets of minions, you will see that a pattern emerges: regardless of the danger in doing so, the enemy will always move towards a low health minion to get the last hit. You can abuse this mechanic by waiting for the enemy to go in to last hit, and hit them with an auto-attack. When the enemy starts a wind-up animation to last hit a minion, they can't auto-attack again until the animation is complete (unless they have an auto-attack reset mechanic), meaning this is the safest time for you to get in some scratch damage. They will have to choose between last hitting the minion, or turning to attack you. This can deny them CS. If they choose the CS path and if you keep this scratch damage up, the enemy will get lower and lower in health, and you'll establish lane dominance.
I've been winning a lot laetley, and I'm scared. This has never happened before. Since making silver I'm, 10-4 or something. I'm decidedly over .750 since joining Silver for sure. All I can think "wtf why was this so hard to get into" and random stuff as I roflstomped silver V and quickly stomping out Silver IV as well. I mean I make silver and all of the sudden I'm on the best there ever was it seems. yeah i screw up but most times it works out in the end, and that tenth time it doesn't its like "oh well. I got 9 wins so a loss isn't going to hurt me"
should I write a book about hurdles or something? I feel like I should inspire someone. should I inspire someone? what about Dill? You think I should inspire Dill, because he sucks, right?
should I write a book about hurdles or something? I feel like I should inspire someone. should I inspire someone? what about Dill? You think I should inspire Dill, because he sucks, right?
jhoijhoi wrote:
Ichi: Yeah, I think a different layout is needed. Not sure what I'll do though :/
Something I inherently knew, but makes so much sense written:
SCRATCH DAMAGE
If you're last hitting, it stands to reason that the enemy will be last hitting too. If you watch both sets of minions, you will see that a pattern emerges: regardless of the danger in doing so, the enemy will always move towards a low health minion to get the last hit. You can abuse this mechanic by waiting for the enemy to go in to last hit, and hit them with an auto-attack. When the enemy starts a wind-up animation to last hit a minion, they can't auto-attack again until the animation is complete (unless they have an auto-attack reset mechanic), meaning this is the safest time for you to get in some scratch damage. They will have to choose between last hitting the minion, or turning to attack you. This can deny them CS. If they choose the CS path and if you keep this scratch damage up, the enemy will get lower and lower in health, and you'll establish lane dominance.
to add to that: as a jungler wait for the enemy to go forward and take a cannon or ranged minion THEN do the gank those couple feet the enemy walked forward WILL make the difference between a succesfull and a towerdead gank.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
I'd like to add to my earlier advice:
You can also use smart pings (missing would make sense) to indicate red/blue. They will appear in the chat if you have timestamps on (which can be done in the options somewhere). Since Dragon and Baron automatically appear in the chat there's no need to ping it.
I'll leave the exact wording to you jhoi, I hope you understand the point I'm trying to make.
You can also use smart pings (missing would make sense) to indicate red/blue. They will appear in the chat if you have timestamps on (which can be done in the options somewhere). Since Dragon and Baron automatically appear in the chat there's no need to ping it.
I'll leave the exact wording to you jhoi, I hope you understand the point I'm trying to make.
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
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Know your champion. Know how much damage you do with each skill and at each lvl of the skill with what items. This relates to playing champs you are comfortable with.
If you go all-in and you end up 15 hp short and he turns and kills you due to you being mid his minions lvl 3 it isn't luck that he got away, it is your fault that you didn't. Also know when your champ is at it's strongest? Is it a lvl 3 Riven chunk-dunk, a lvl 2 Trundle counterjungle or that lvl 6 LeBlanc burst. Know it.