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Sona Build Guide by FINWolfie

AP Carry (PreS4) Hybrid Carry Sona; Mid lane

AP Carry (PreS4) Hybrid Carry Sona; Mid lane

Updated on December 19, 2013
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League of Legends Build Guide Author FINWolfie Build Guide By FINWolfie 14,327 Views 11 Comments
14,327 Views 11 Comments League of Legends Build Guide Author FINWolfie Sona Build Guide By FINWolfie Updated on December 19, 2013
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1
sirell (400) | December 24, 2013 2:46am
FINWolfie wrote:

Well tbh I never said Sona is strictly a late game character, and without trying this you can't actually tell me it's bad.


Yes, he can. I've never tried Muramana Shen either, but does that mean I can't tell you it's bad? I've never tried mana regen seals on Riven before either, does that mean I can't tell you it's bad?

FINWolfie wrote:

You can rely on your maths and whatever you need, but it doesn't mean it doesn't work just because it's the most likely outcome.


PRECISELY. It's the MOST LIKELY outcome. Why would I rely on the odds to be against the maths? Things that happen in theory also tend to happen in actuality. Why would I gamble on the lesser chances of something working out than on the higher chances?

You can make all the excuses you want, but nothing you are saying is even remotely coherent.

FINWolfie wrote:

Same thing with a lot of things in this world, you can calculate an outcome, but it's only a theory, ain't it?


Actually, there's a difference between 'theory' and 'proof'. Whilst theories are made up of proofs, proofs are generally uncontestable. What Vyn has given falls under the category of proofs (mathematical workings generally fall under proofs).

FINWolfie wrote:

All items in League are optional and some items are strictly better than others in different matches.


Partially correct, but largely wrong. Not all items are optional. I think bringing up the item Boots should really be enough to counter-argue, but I'm going to go ahead and list a few others: Last Whisper for ADC, Tear of the Goddess for Ryze, The Brutalizer for Riven...

FINWolfie wrote:

I'm supposedly only giving you the best possible build that I've come up with my experience. If you feel like she shouldn't be played like this, feel free to downvote the guide.


Well, no ****?

Should probably also mention that your experience is probably worth a lot less than you think it does.
1
FINWolfie (2) | December 24, 2013 1:08am
Vynertje wrote:



Ok so you really think 8 armor pen will mean more than 1% in late game? You are wrong. You should take advice like this in order to improve or to evade downvites


Well tbh I never said Sona is strictly a late game character, and without trying this you can't actually tell me it's bad. You can rely on your maths and whatever you need, but it doesn't mean it doesn't work just because it's the most likely outcome. Same thing with a lot of things in this world, you can calculate an outcome, but it's only a theory, ain't it? All items in League are optional and some items are strictly better than others in different matches. I'm supposedly only giving you the best possible build that I've come up with my experience. If you feel like she shouldn't be played like this, feel free to downvote the guide.
1
Vynertje (386) | December 20, 2013 12:37am
FINWolfie wrote:



Well, there is only the hybrid penetration marks and the masteries which already offer a bit, and while I'm still conviced Muramana is strictly better in general than
Seraph's Embrace for Sona, I've understood your maths and ignored them =).


Ok so you really think 8 armor pen will mean more than 1% in late game? You are wrong. You should take advice like this in order to improve or to evade downvites
1
theyouiporit (33) | December 19, 2013 9:05pm
This guy deserves a kick in the...
1
FINWolfie (2) | December 19, 2013 2:33am
Vynertje wrote:

When you don't have any form of Armor Pen or other AA amplifiers


Well, there is only the hybrid penetration marks and the masteries which already offer a bit, and while I'm still conviced Muramana is strictly better in general than
Seraph's Embrace for Sona, I've understood your maths and ignored them =).
1
theyouiporit (33) | December 18, 2013 3:08pm
This guy up there knows what he says, and the other two of us too. Trust us, don't put Muramana over Seraph's Embrace
1
Vynertje (386) | December 18, 2013 9:00am
You can't explain it because it is bad. Sona's power cord doesn't stack with attack damage, it just amplifies your auto-attack damage. When you don't have any form of Armor Pen or other AA amplifiers, there is no point in getting it. Since you're getting Void Staff in your build, the enemy Mres won't be as much of a problem as you make it to be. Besides, most people underestimate AP sona which means they will not build as much MR.

Mathematically speaking: It increases your damage on autoattacks with a flat 150-175 damage when you have it completed (keep in mind that it is based on current mana, if you have less it can be halved easily). When we take resistances in consideration, we can easily take away 50%, if not 60-70% of that damage(bruiser top meta). Meanwhile, if you get seraph's, you get about 150 bonus AP which is +75 damage on every Q (about 30-40% less after resistances), +35-40 on every heal, +75 on an AoE ultimate and finally +112,5 damage on every lich bane proc. And then you get a super strong shield to make up for her squishyness.
1
FINWolfie (2) | December 17, 2013 11:42pm
As a reply to all previous 3 comments on Muramana's efficiency.
I've noticed the same pattern, you all fill in a comment on how tanks build healthy around both armor and magic resist. My point isn't only in that, I'm sorry if I mislead you.
The deal behind penetrating and taking both AD and AP is also the harsh truth that it's easy for any bruiser to build magic resist, especially those who need spellvamp. Abyssal Mask and Will of the Ancients aswell as Athene's Unholy Grail are very common items. Getting AD increases your initial AA damage which stacks with Power Chord and allows you to deal damage with AAs aside from your power chord aswell. I agree that Sona has low cooldowns and unusually takes fighting to AAs but since all my previous experience with Seraph's Embrace and Muramana in comparison, I can't possibly explain better why Muramana deservers to be on Sona's build rather than Seraph's Embrace.

Also at
Quoted:

Emikadon Another thing I'd like to touch on: Too. Many. Colors. o.O My eyes hurt from reading it..


Seems like I've done a good job then. =). Different colors point out different things, thats why there are so many instead of so few, I'm sorry if it makes it hard for you to read o.O

~ FINWolfie (Signatures don't need links, pictures or glittering, keep it plain)
1
Emi (218) | December 17, 2013 2:46pm
I like your guide, but I don't really agree with the reasoning behind Muramana instead of Seraph's Embrace. One reason why I don't particularly understand is that you're trying to get BOTH magic and physical damage. My mother always told me, "You can only choose one." I think that fits pretty well here, seeing as even though you'll have both magic and physical damage, you're sacrificing the efficiency of both.

All of Sona's abilites scale off of AP, so once you get Void Staff, you'll be chunking people like no tomorrow. Plus, only tanks will build pure MR/Armor. Your main focus as the APC is to burst down the squishy people in a short amount time. They won't have any MR unless they've purposely built it to counter you, in which case they're sacrificing their own damage. So by taking an AD item, you're taking away some of your own potential burst.

Another thing I'd like to touch on: Too. Many. Colors. o.O My eyes hurt from reading it... Although the coding in which you used to make it that bright is impressive, it makes it difficult to focus and read. Choose a few colors every now and then to make it interesting, but not enough to make your reader's eyes burn.

So, in summary. I like the content (aside from the Muramana), as you've done a really nice job of describing Sona's abilites. One of the items I really like that you've included is Lich Bane, as it can do bonus damage along with your Power Chord. The only thing to watch out for is the too bright colors.

So... Good job! :)
1
theyouiporit (33) | December 17, 2013 1:18pm
You explain that Muramana gives you physical damage, and if you take Seraph's Embrace they can laugh at your face when building Magic resist. As Vynertje said, tanks have a balance between Health, Armor, and Magic resist. Apart from that, you are taking Void Staff, that is the same thing that Last Whisper but in AP. If you replace those hybrid for some magic penetration, YOU will laugh at tank's faces
1
Vynertje (386) | December 17, 2013 12:33pm
Reasoning behind getting Muramana> Seraph's Embrace is incorrect. Most tanks will have an healthy balance between armor, health and mr which means the damage from that item is nullified because you won't be getting any big Armor pen. Besides that, Seraph's grants you about 120 ap (60+0.03*2000mana) and that doesn't even take the amazing shield and the bonus ap from deathcap into consideration.
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