Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction

- In this guide you will learn how to play Sona as a destructive hybrid carry. The guide is written in plain white for the most part, but there are different colors to point out main parts of the text, pay attention especially to those parts.
- The guide will go on with the intention of teaching you what you need, when you need it. First you will learn her kit, then the choices to make before the game, after that the choices in the champion select and lastly the items to build.
- There's one missing part in the guide, the match-ups, this is meant to be. The match-ups are completely skill and itemization based.
- Please pay the time to comment on the guide with your opinions on what could be improved and what your own experiences have taught you.
- If you found the guide somewhat helpful, you can rate it up, the C2V is not on. If you think the guide was awful, and my methods are completely stupid and nobody should play
Sona like this, rate the guide down.
- 0. The introduction.
- 1. Her kit is explained.
- 2. You're presented with the optimal rune page.
- 3. You're given a detailed description on masteries.
- 4. Your preferred summoner spells are explained.
- 5. You're introduced to the optimal build for APC Sona.
- 6. More viable items are explained.

Abilities
Hymn of Valor (Radius: 700 units)
You should absolutely max this first. This is your main damage source and it's passive Staccato also allows you to deal twice the damage with Power Chord and with 


Aria of Perseverance (Radius: 1000 units)
This is your second main ability in the battle. On activation, Sona heals herself and the most wounded nearby allied champion for 40/55/70/85/100 (+0.25 per AP). Sona also radiates an aura which grants her allies and herself 6/7/8/9/10 armor and magic resist for 3 seconds which stacks with the persistent aura that grants the same stats until 
Song of Celerity (Radius: 1000 units)
This here, is your only escape and catch-up ability. While Sona is super powerful as a carry, this ability just isn't anything notable in her kit. There's not much use of this for her as a carry, aside from the Power Chord effect, Tempo. It slows the targets movement speed on your next AA by 40% for the following 2 seconds. The way I see it, the only upside to this spell is the fact that it's AoE and grants your allies movement speed aswell.
Crescendo (Radius: 1000 units)
You should obviously take a point on 
There are some good and some bad things about

- The mana cost is ridiculous at 100/150/200 mana.
- The base damage is low at 150/250/300
- The scaling is decent at +80% of AP
- AoE CC is always great for teamfights
- Did I mention it forces targets to dance?
![]() |
![]() ![]() |
greater mark of hybrid penetration
greater mark of hybrid penetration is one of your most powerful tools when playing ![]() ![]() |
![]() ![]() ![]() |
Optional thought viable runes
greater quintessence of hybrid penetration
greater quintessence of hybrid penetration Basically stacks up like the recommended marks pierching through the enemy defenses. These should be used in combination with ![]() |
![]() ![]() |
Mastery Explanations
![]() |
space |
OFFENSE TREE
Tier 1 ![]() Tier 2 ![]() Tier 3 ![]() Tier 4 ![]() ![]() Tier 5 ![]() ![]() Tier 6 ![]() ![]() |
![]() |
space |
UTILITY TREE
Tier 1 ![]() ![]() Tier 2 ![]() ![]() Tier 3 Since you're the mid laner and you use mana as a resource, you're probably going to get at least a few blue buffs in the game, to extend those, choose ![]() |

Allows you to instantly teleport a short distance towards your cursor.
This is probably the most ideal summoner spell pick, because



Gives you a shield based on your level, for a few seconds.
Another ideal spell for squishy champions like






Allows you to deal decent over-time true damage to an enemy champion.
You should pick this in combination of


The Optimal Sona Build





Manamune -> Muramana











Lich Bane











Deathfire Grasp





![]() ![]() |
![]() ![]() |
![]() ![]() |

Archangel's Staff -> Seraph's Embrace
Oh all the ways I'd get hated on if I didn't explain why




You must be logged in to comment. Please login or register.