Quoted:

REVISED ACTIVE: You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount. Any Grievous Wounds are also removed.
Range increased to 700 from 600.
Cooldown reduced to 240 seconds from 300.
Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.

Recipe: Hextech Revolver + Fiendish Codex + 480 Gold = 2500 Total Gold
Ability Power: 50 --> 80
Mana Regeneration per 5: 10 --> 0
Hello



Yeah. I'm pretty happy with the WotA changes. I hope to see some more vlads playing top now ^^.
If I helped you out, be sure to throw me a +Rep!
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My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
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My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
I'm happy they messed with the cooldown of
Safeguard / Iron Will as opposed to the energy cost. That's a huge relief! Everything else i can deal with. Not quite sure about the
Tempest / Cripple changes though. That spell was a one point wonder, and frankly, it's damage nerfs (and damage type nerf), i just don't see this change will accomplish riot's goal of making lee sin scale into the late game now


If I helped you out, be sure to throw me a +Rep!
-
My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
-
My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
Not bad renk change but more needs be done to buff his late game 20more aoe mg dmg is actually good and 200 more hp i actually like it he will still do no dmg later on bascially hes meat shield that will do aoe dmg with sunfire and new ulti changes.
So 163 magic dmg at max lvl aoe.
So 163 magic dmg at max lvl aoe.
I don't understand why they want every champ to be like, super good lategame. Like, "Let's hurt Renekton's early game, but buff his late game!"
Seems like not a super great idea to me.
Seems like not a super great idea to me.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
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Most Recent Patch | 4.13
Skins
Headhunter
Dino Gnar
Riot
Arcade
General
Champions
Gnar
Cast range reduced to 550 from 625.
Cast range is now calculated edge-to-edge instead of center-to-center.
Attack speed per level increased to 2.5% from 2.2%.
Items
Runes, Masteries and Summoner Spells