True, true. The lee changes were a little uncalled for, but riot really wanted to nerf him, and the way they nerfed him won't take him completely out of viability
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My Soraka Guide | My Review Service
Thanks for the sig, MissMaw!
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My Soraka Guide | My Review Service
Thanks for the sig, MissMaw!
My new jungle on-hit build for champs which need more sticking-power.
(Tanky Yi, Tanky Sion, Warwick)
Feral Flare, Mercury's Treads, Frozen Heart, Wit's End, Frozen Mallet, Blade of the Ruined King
You definitly need the mallet because otherwise you can't use the high attack speed which this build offers. And this high attack speed scales then really well with the healing and on-hit effects of those champions. Or, as Master Yi, even with the CD of his Alpha Strike.
Another feature of the build is a high amount of mixed damage.
(Tanky Yi, Tanky Sion, Warwick)
Feral Flare, Mercury's Treads, Frozen Heart, Wit's End, Frozen Mallet, Blade of the Ruined King
You definitly need the mallet because otherwise you can't use the high attack speed which this build offers. And this high attack speed scales then really well with the healing and on-hit effects of those champions. Or, as Master Yi, even with the CD of his Alpha Strike.
Another feature of the build is a high amount of mixed damage.
Buh wuh...my Rengar Q is now QQ. NUUUUUUUUUUUUUUUUUUUUUUUU!! Attack speed no longer on the regular Q. And it can't be used on towers. Dang it. The monsterous split push with Q is gone.
Still confused on the Empowered Battle Roar change. Good or bad?
Still confused on the Empowered Battle Roar change. Good or bad?
Darealone wrote:
Bad for tank Rengar. It's a nerf to the sustain, but a huge buff to the damage. Doing almost twice the damage of the old Empowered Battle Roar.
EDIT: I just did the math, and literally all his damages are higher on empowered skills.
Late game HP gain. I see where they're going with Renek, they can't buff his late game without giving him a hit in his early game, but I don't think it's going to affect things so long as his non-interactive laning phase still exists.
Added:
Really? I'm under the knowledge that the Lee Sin changes aren't active on the PBE yet.
Very excited about heal and enchantments changes.
Heal is probably going to be the go-to summoner spell on supports now. I think that the main change with enchantments is that Enchantment: Homeguard isn't going to be as good now, although I personally never really liked it.
Quoted:
Scrying Orb
Farsight Orb
Frozen Heart
Cast range increased to 2500 from 1500.
Evolved cast range increased to 3500 from 2500.
Evolved cast range increased to 3500 from 2500.
Farsight Orb
Cast range increased to 4000 from 3000.
Frozen Heart
Combine cost reduced to 50g from 550g.
Total cost reduced to 2600g from 2900g.
Armor increased to 100 from 95.
Attack speed reduction reduced to 15% from 20%.
Total cost reduced to 2600g from 2900g.
Armor increased to 100 from 95.
Attack speed reduction reduced to 15% from 20%.
Really? I'm under the knowledge that the Lee Sin changes aren't active on the PBE yet.
PoisonIvy wrote:
Very excited about heal and enchantments changes.
Heal is probably going to be the go-to summoner spell on supports now. I think that the main change with enchantments is that Enchantment: Homeguard isn't going to be as good now, although I personally never really liked it.
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