NicknameMy wrote:
WTH I got to read here? There is a reason why


The main part for



This entire post is filled with ****.







P.S. Damage reduction =/= sustain and


I build
Amumu like a aggressive bruiser so that I can be useful in the late game. I just get
Zhonya's Hourglass to survive after using the ultimate. It's pretty rare to see full tank
Amumus anymore. Early game is a struggle to get into lvl 6 and hope to not get destroyed by enemy jungler. After the jungle item, his jungle clear is good but you need to find the right initiations until getting zhonya's.
He is far from good. Has more weaknesses than strengths but it can be rewarding if you get mid game going on well. Conclusion in my opinion: Not good but not bad either.



He is far from good. Has more weaknesses than strengths but it can be rewarding if you get mid game going on well. Conclusion in my opinion: Not good but not bad either.
One of my Diamond I friends loves full AP
Amumu and he's mained it many times whilst smurfing on different accounts. He told me that it's great fun and works up to high-Gold/mid-Platinum and around that point, if you don't have any strong defensive items (I'm talking
Randuin's Omen,
Banshee's Veil, etc, not
Zhonya's Hourglass/
Rylai's Crystal Scepter), then the teams turn on you and wreck you. In those circumstances where you don't have strong defensive items, it's all up to whether or not you can get a good ult off before you die and most times than not, you won't be able to get a good
Bandage Toss off and you end up being useless or your team doesn't coordinate with you (cos soloq) and ends up getting aced anyway.
In the tiers below that, you can literally all-in on anyone that's not full tank and wreck the enemy teams. No one knows how to counter-jungle an
Amumu and no one has a good idea of how he ganks either, which is why
Amumu seems good and is the gatekeeper of Bronze. Once you get to high gold/mid plat, full damage just doesn't roll any more.
He said it himself, he gives up picking full AP
Amumu once it gets into mid-Gold and gives up on
Amumu altogether past mid-Platinum.
He's the 456th best Amumu player in the world, apparently.






In the tiers below that, you can literally all-in on anyone that's not full tank and wreck the enemy teams. No one knows how to counter-jungle an


He said it himself, he gives up picking full AP


He's the 456th best Amumu player in the world, apparently.
XeresAce wrote:
^ I never said zyra was stronger than morgana janna or nami? I never implied that zyra is better than these supports just because she can win lane against them...
Btw, for future reference, Leona = zyra in lane. It's a matchup dependent on skill with a slight hint towards Leona's favor. Leona's E and Ult are also skillshots, nami's Q and ult too, janna Q... I don't see how that matters.
Also, assuming her ult is up, zyra can counter-engage vs a leona pretty well later on in the game.
Btw, for future reference, Leona = zyra in lane. It's a matchup dependent on skill with a slight hint towards Leona's favor. Leona's E and Ult are also skillshots, nami's Q and ult too, janna Q... I don't see how that matters.
Also, assuming her ult is up, zyra can counter-engage vs a leona pretty well later on in the game.
I'm saying why













OK, So
Gangplank is much closer to being tier 2 than tier 4 as this ranking suggests and here's why.
Firstly and most prominently, unlike the majority of champions in the game,
Gangplank scales well with every stat available. AD, armor pen, crit, lifesteal, onhits all scale on [parrrley. Ap scales extremely well with
Remove Scurvy, but it also scales with armor and mr as both increase the "effective health" restored.
Raise Morale Is stat aura in and off itself, that gives gp the highest base ms of all champions, meaning additional ms easily supplements his lack of gapcloser. His passive
Grog Soaked Blade scales with AS and mr-shred. Finally his
Cannon Barrage scales hard with ap and (by extension) mr-shred.
Because of this, the team doesn't have to build around
Gangplank,
Gangplank builds around his team. Need a wall to eat enemy cc? build a
Spirit Visage and chuck a couple points into
Remove Scurvy. Need more aoe cc and damage? Grab a
Iceborn Gauntlet and some cdr for
Cannon Barrage. Need to shred tanks? grab a ghostblade or
Last Whisper and go at it.
And if we're talking about laning phase, lets take a look at his abilities:
Parrrley: It a 625 range poking tool, with a 1:1 ad scaling + onhits etc. As far as poking tools go, thats pretty potent in a lane dominated by melee champs. +Even if one gets into a prolonged melee battle, it also acts as an auto-attack cancel, useful for squeezing in an extra hit.(that being said, gps play style is much more poke orientated than anything else)
Remove Scurvy: At lvl 2 this is a 150 hp heal, which inadvertently, gives gp some pretty good sustain. Not to mention the cleanse seriously hurts laners who need cc to engage(eg:
Nasus,
Kayle,
Shen), Not to mention that it can remove nuisances such as silence.
Raise Morale: 1 level in this puts gps ms above almost all other champions at 355 (without boots or masteries) a second level gives him the fastest passive ms in the game. Not to mention the active which is pretty damn powerful in both lane and teamfights.
Cannon Barrage: Not great in duels admittedly, but gives gp a global presence, allows him to leave lane without fear of his tower being pushed down, and can be used to grab assists or make saves from across the map. This ability tends to be misused for the damage, when its much better used as a zoning/slowing tool.
Iam not saying he's op, cause hes not, but he is good. His combination of poke,sustain and cc removal let him go even with a lot of popular mids such as
Ryze,
Renekton,
Irelia and he contributes well in teamfights by building to the role necessary, and laying down large buffs for his allies with
Raise Morale and debuffing the enemy with
Cannon Barrage.

Firstly and most prominently, unlike the majority of champions in the game,





Because of this, the team doesn't have to build around







And if we're talking about laning phase, lets take a look at his abilities:







Iam not saying he's op, cause hes not, but he is good. His combination of poke,sustain and cc removal let him go even with a lot of popular mids such as





Thatdudeinthecotton wrote:
OK, So
Gangplank is much closer to being tier 2 than tier 4 as this ranking suggests and here's why.

He shouldn't and here's why.
Thatdudeinthecotton wrote:
Firstly and most prominently, unlike the majority of champions in the game,
Gangplank scales well with every stat available. AD, armor pen, crit, lifesteal, onhits all scale on [parrrley. Ap scales extremely well with
Remove Scurvy, but it also scales with armor and mr as both increase the "effective health" restored.
Raise Morale Is stat aura in and off itself, that gives gp the highest base ms of all champions, meaning additional ms easily supplements his lack of gapcloser. His passive
Grog Soaked Blade scales with AS and mr-shred. Finally his
Cannon Barrage scales hard with ap and (by extension) mr-shred.





Scaling with every statistic doesn't mean that a champion is good, in fact, it generally is the opposite. Also, GP scales poorly with armour pen, champions who scale with armour pen are those who have high physical damage by default (i.e. base damages) and GP has almost non-existing base damages.
Movement speed boosts do not function as gap-closers, that's exactly why

Thatdudeinthecotton wrote:
Because of this, the team doesn't have to build around
Gangplank,
Gangplank builds around his team. Need a wall to eat enemy cc? build a
Spirit Visage and chuck a couple points into
Remove Scurvy. Need more aoe cc and damage? Grab a
Iceborn Gauntlet and some cdr for
Cannon Barrage. Need to shred tanks? grab a ghostblade or
Last Whisper and go at it.







Gangplank is useless in a team scenario as he offers virtually nothing. Everyone in the game can stand in front of a morg binding, that doesn't make GP good or even remotely viable.
Thatdudeinthecotton wrote:
And if we're talking about laning phase, lets take a look at his abilities:
Parrrley: It a 625 range poking tool, with a 1:1 ad scaling + onhits etc. As far as poking tools go, thats pretty potent in a lane dominated by melee champs. +Even if one gets into a prolonged melee battle, it also acts as an auto-attack cancel, useful for squeezing in an extra hit.(that being said, gps play style is much more poke orientated than anything else)

This is literally the only thing GP has going for him, and it isn't even great. Many champions still beat him in all-ins and a good amount can just sustain through the poke, especially those who are popular.
Thatdudeinthecotton wrote:




Would be insane if it was on someone with play potential, but GP lacks that completely. It kinda allows him to be less trash as a melee carry, but he's no olaf who can at least make himself immune to it. The best thing is that it makes

Thatdudeinthecotton wrote:

Falls off soooo quickly. There's better champions with movement speed boosts and they are actual supports. The active also removes the passive part, which is a big trade off.
Thatdudeinthecotton wrote:

Completely inconsistent ultimate. Also it deals magic damage, thus doesn't scale, and the slow is pretty meh. The best part is that you can kill minions from any distance, but hey we got tp right?
Thatdudeinthecotton wrote:
Iam not saying he's op, cause hes not, but he is good. His combination of poke,sustain and cc removal let him go even with a lot of popular mids such as





He's not good, he's not even okay, he's terrible.


For instance, his laning is ****. His only redeeming quality in lane is his cheese poke with Q, but he's constantly torn on using it to harass or farm. And when you use it to harass you drain mana. Fast.
Next there's the issue were he does zero damage unless you go full critplank. And when you go full critplank, you go full ****** and die like a *****. (cause you be squishy son and you get kited son).
Lastly, his utility is less than great. His ult is great and about to be buffed but he's otherwise lacking in the team utility department. Even his E feels meh.
Thatdudeinthecotton wrote:
One of my most favorite sayings that i like to apply to league, is that a little bit of everything, is a whole lot of nothing.
If I helped you out, be sure to throw me a +Rep!
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GrandmasterD wrote:
Scaling with every statistic doesn't mean that a champion is good, in fact, it generally is the opposite. Also, GP scales poorly with armour pen, champions who scale with armour pen are those who have high physical damage by default (i.e. base damages) and GP has almost non-existing base damages.
Yes scaling with every stat can be bad on champions and often is. That being said you dont illustrate why in this particular case. On the issue of armor pen, you build it for similar reasons as to why you'd build crit, so that

GrandmasterD wrote:
Movement speed boosts do not function as gap-closers, that's exactly why

Your actually correct there, it doesnt work as a gap closer and it was stupid of me to say that. That being said it helps his poke-run-poke-run playstyle, making it harder for enemies with gapclosers to engage on him.
GrandmasterD wrote:
Gangplank is useless in a team scenario as he offers virtually nothing. Everyone in the game can stand in front of a morg binding, that doesn't make GP good or even remotely viable.
With that logic you might as well say dr.mundos **** cause he offers no hard cc. The fact is gp can eat cc with little to no consequence, which is one of the reasons you get a tank to begin with.
Speaking of team fights,


GrandmasterD wrote:
This is literally the only thing GP has going for him, and it isn't even great. Many champions still beat him in all-ins and a good amount can just sustain through the poke, especially those who are popular.
A said, its much better used for poking instead of allins, I admitted that. As far as popular champs that sustain through it, Id appreciate a few examples. Just wanna be on the same page as to whom you're talking about.

GrandmasterD wrote:
Would be insane if it was on someone with play potential, but GP lacks that completely. It kinda allows him to be less trash as a melee carry, but he's no olaf who can at least make himself immune to it. The best thing is that it makes

To say it only effects one champ is pretty inaccurate. I mean it helps vs: jax, ireleia, swain, shen, rammus, pantheon, rengar, nasus, amumu, jayce, gragas, kayle, vladimir, malphite and many more. No its not as good as being tottaly immune to cc, but lets not forget that olafs ability is an ultimate that shreds all his defensive stats in exchange for raw ad. Thus having a very different purpose to this ability which is primarily used to stop an enemy sticking to one for too long.


GrandmasterD wrote:
Falls off soooo quickly. There's better champions with movement speed boosts and they are actual supports. The active also removes the passive part, which is a big trade off.
Completely inconsistent ultimate. Also it deals magic damage, thus doesn't scale, and the slow is pretty meh. The best part is that you can kill minions from any distance, but hey we got tp right?
Aside from


Cannon barrage, as stated, is not used for the damage. Generally its used to control the enemy postioning before a teamfight, slow a group retreat or to dump on them when they are in a difficult to leave position (walls or turrets blocking escape). And yes, it can waveclear. But unlike tp it can be used to help other lanes without making a big commitment, or it can be used in combination with tp so that leaving lane wont cost you a tower.
Simply put, I still disagree that he is a bad champion.
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