LoL Maths~ Clarifying some Misconceptions (Answer to...
Hey what's up MOBAFire community! In this post I won't really be answering to someone's question. What a selfish guy I am :P. I'll try to clarify some misconceptions and weird stuff.
*Disclaimer*: You may already know some of the info below. This is a long blog, if you don't want to read it all, skip to the conclusions :P.
Answer: Wrong. Only the damage multiplier number has diminishing returns. But that number alone has no meaning at all. What's the point of reducing damage if we don't even think of what effect damage has on you? When you take damage it reduces your Health. You HAVE TO take in consideration HP to see how efficient Resistances are. Each point of Resistance makes all of your Health points more resistant. When you put HP and resistances together to see how tanky you are, you can easily see that Resistances do not have any diminishing returns at all.
The formula is:
Effective HP = HP + 1% per point o…
*Disclaimer*: You may already know some of the info below. This is a long blog, if you don't want to read it all, skip to the conclusions :P.
Misconception #1:
Armor and Magic Resist have diminishing returnsAnswer: Wrong. Only the damage multiplier number has diminishing returns. But that number alone has no meaning at all. What's the point of reducing damage if we don't even think of what effect damage has on you? When you take damage it reduces your Health. You HAVE TO take in consideration HP to see how efficient Resistances are. Each point of Resistance makes all of your Health points more resistant. When you put HP and resistances together to see how tanky you are, you can easily see that Resistances do not have any diminishing returns at all.
The formula is:
Effective HP = HP + 1% per point o…


