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If I understand this right, DotA was born out of a mod for Warcraft 3 using the included map editor. It has since eclipsed the game it was modding. Essentially, fans were making free content for the game, which gave the game a longer shelf life, and Blizzard got paid for it.
Counter-strike was born similarly. It came out 8 years ago. It's graphics are ****. Yet it is the #1 most played game on Steam by a BIG margin. Dota2 and MW3 don't come close. Even within Counter-strike, a mod called "the gun game" became so popular, it is going to be added as official content in the game's newest sequel, CS:GO.
Why not apply that same idea to LoL? Here's what I'm suggesting...
RIOT releases a simple map editing tool. Just something to simply paint bushes, walls, towers, spawn points, etc. Allow players to make their own maps and play them in custom games.
I'm just kind of thinking aloud here... Let's say every four months or so, maps get some kin…
If I understand this right, DotA was born out of a mod for Warcraft 3 using the included map editor. It has since eclipsed the game it was modding. Essentially, fans were making free content for the game, which gave the game a longer shelf life, and Blizzard got paid for it.
Counter-strike was born similarly. It came out 8 years ago. It's graphics are ****. Yet it is the #1 most played game on Steam by a BIG margin. Dota2 and MW3 don't come close. Even within Counter-strike, a mod called "the gun game" became so popular, it is going to be added as official content in the game's newest sequel, CS:GO.
Why not apply that same idea to LoL? Here's what I'm suggesting...
RIOT releases a simple map editing tool. Just something to simply paint bushes, walls, towers, spawn points, etc. Allow players to make their own maps and play them in custom games.
I'm just kind of thinking aloud here... Let's say every four months or so, maps get some kin…