
At the start of the game you'll always buy x1
Health Potion and
Spellthief's Edge.
Spectral Sickle,
Relic Shield and
Steel Shoulderguards are for
AD, Tanks with
AP DMG and mostly Tanks with
AD Damage respectively.
Your biggest priority when you go back to base the first time will be to get
Chalice of Harmony. This item provides Soraka with both
MP/5 and
HP/5 because Soraka relies both on mana points AND health points to keep the sustain up and Soraka comes with a
0.5 HP per second regen, which is the lowest HP regen from all champions in the game.
After
Chalice of Harmony you'll be looking to build your
Ardent Censer and the first part that you're going to build will be
Forbidden Idol because it provides
+50% Base Mana Regen,
+5% CD and a +5% increase to your healings, many more useful bonuses than
Aether Wisp, which only gives
+30 AP and
+5% Movement Speed. Depending on the matchup and the pace of the game you'll be looking to buy
Boots either before or after finishing
Ardent Censer.
Your boots upgrade will mostly either be
Ionian Boots of Lucidity for the
+10% CDR and
+10% CDR to Summoner Spells, which is the best choice for Soraka, or
Boots of Swiftness for the
+60 Movement Speed and the
+25% Slow Resistance, which will allow you to position better in skirmishes, team fights and to roam a bit easier. The more situational options are
Mobility Boots,
Mercury's Treads and
Ninja Tabi. Each pair of boots provide options that you'll rarely need or otherwise fits your playstyle better.
Mobility Boots provide a
+105 Movement Speed bonus when out of combat for 5 seconds, which will allow you to roam more and get to objectives faster.
Mercury's Treads and
Ninja Tabi are defensive boots that will provide you with beneficial defensive stats against team comps that rely on Heavy CC and Auto Attacks respectively.
Next you'll be looking to upgrade your
Chalice of Harmony to
Athene's Unholy Grail. After the laning phase, which will most of the time be over before you get the upgrade, you won't need that extra
HP5 regen because you can heal a lot with your
Starcall and
Wish.
Athene's Unholy Grail provides 2 great passives. The first passive gives you 35% of your premitigation damage dealt to champions as Blood Charges, up to 100-250 max. Whenever you heal an ally those charges are consumed and heals them for the amount consumed. The second passive grants
+5 AP for every
+25% Base Mana Regen and disables the
MP5 to
HP5 effect from
Chalice of Harmony on every other item.
After the 2 core items,
Ardent Censer and
Athene's Unholy Grail, you'll be looking to build situational items that will best fit the specific game that you're in. Those items are
Locket of the Iron Solari,
Redemption,
Mikael's Blessing,
Shurelya's Battlesong,
Rabadon's Deathcap and
Twin Shadows. I can add in more, but they're niche items that you won't need in almost any of your games.
Locket of the Iron Solari provides you with defensive stats that will allow you to perform better in and out of team fights. It provides
+30 Armor and
+60 Magic resist with a special active ability. Whenever you cast the item a decaying shield is casted on you and your allies for 2.5 seconds that absorbs up to 130-300 (+20% of the caster's
HP) damage and scales from levels 1-18. It's a great item to have, especially in team fights. It provides a great opportunity to turn the fight around as this small shield might be the saving grace that your team needs.
Redemption is another great item that can turn the tide of battle in your favor. The item provides
+10% CDR,
+200 Health,
+50% Base Health Regen,
+150% Base Mana Regen and a unique active. When activated you can target a big circle in a pretty long range around you, even when dead, that when activated will blast the ground after 2.5 seconds, healing allies for 30-370 (based on target's level) and deal 10% of Max Health as true DMG to enemy champions and 250 true DMG to minions.
Redemption is one of the best fight turners because the effect is huge, plus it can be casted while dead, so you can have a hand in the fight even if you get picked out before it.
Mikael's Blessing will be handy mostly when playing against team comps that have Hard CC spells.
Leona,
Maokai and
Morgana are example for hard CC.
Note that
Mikael's Blessing can't remove
Malzahar's
Nether Grasp and
Skarner's
Impale, they're considered suppression effects which the item can't remove. The item provides beneficial stats like
+10% CDR,
+40 Magic Resist,
+100% Base Mana Regen and +20% Healing Power. The Harmony effect of this item will be disabled by
Athene's Unholy Grail.
Shurelya's Battlesong is a support item that grants
+10% CDR,
+300 Health,
+100% Base Health Regen,
+100% Base Mana Regen and a unique active. When activated the item gives a burst of
40% Movement Speed to you and your allies for 3 seconds. This is a smaller, shop version of
Sivir's
On The Hunt spell. It's a bit more specific item than the others but it's very useful against team comps with a lot of escapes or a lot of movement speed in general (also a Movement Speed boost is never a bad choice in general).
Kayn,
Udyr and
Hecarim are good examples.
Rabadon's Deathcap is an aggressive item that I advice on building semi-last if you plan to get it. It's expensive and the power that it provides spikes hard in the later stages of the game. The item provides
+120 AP and a unique passive that further increases your total
AP by 40%. It's a really strong item and combined with
40% CD on
Soraka plus
Ultimate Hunter's effect it becomes a true power to be feared. The heal that you'll be able to output increases dramatically and will make the enemies think twice before choosing who to collapse on first in team fights (mainly you if they're just a little bit smarter).
Twin Shadows is another aggressive item that provides
+70 AP,
+10% CDR,
+7% Movement Speed and a unique active that casts two ghosts that hunt down enemy champions (no matter if you have vision of them or not) and if they contact a champion it is revealed and slowed by 40% up to 5 seconds depending of the distance the ghost traveled. This item provides a great slow that can help you chase down opponents that run away or scout the path ahead of you for potential jump scares (I'm looking at you,
Rengar). It's a great idea to combine this item with
Rabadon's Deathcap as it spikes your AP even further.
Elixir of Sorcery is the only elixir that you'll be buying and only after you have finished your build or expect a late game fight to be the last one. It provides
+50 AP,
+15 MP5 and the Sorcery Buff that makes you deal 25 True Damage whenever you damage a champion (with a 5 second cooldown on champions) and turrets.
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