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Recommended Items
Runes: Adc
1
2
Domination
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Standard
Flash
Heal
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Why muramana jinx?
Hi, i'm nohian, an silver 4 who likes to play builds for fun (also, i'm from las,my english isn't very good, sorry for that).
So, why muramana jinx? Lately i were playing urf a lot, an was trying diferents items with diferents champs, and then i starting playing letality jinx. Her w does a great dmg itself, but with items like drakhtarr and youmuu you just oneshot people with the W, i just tryied to translate that letality build to sumonner's rift games. Manamune to gain a lot of mana, with the charging pasive who leads to Muramana, that gives you great amounts of dmg and mana, and the essence reaver that gives you dmg, crits and recover mana with the AA. I just added a path to a crits build if you feel comfy with convencional crits jinx or the mathup requires it
So, why muramana jinx? Lately i were playing urf a lot, an was trying diferents items with diferents champs, and then i starting playing letality jinx. Her w does a great dmg itself, but with items like drakhtarr and youmuu you just oneshot people with the W, i just tryied to translate that letality build to sumonner's rift games. Manamune to gain a lot of mana, with the charging pasive who leads to Muramana, that gives you great amounts of dmg and mana, and the essence reaver that gives you dmg, crits and recover mana with the AA. I just added a path to a crits build if you feel comfy with convencional crits jinx or the mathup requires it
Combos
I don't know if calling these tips "combos" it's acurate,but here they are:
- Switcheroo! (Q) + AA + Zap! (w) + Switcheroo! (Q)+ AA
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