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Runes: SUMMON AERY - RESOLVE
1
2
3
4
5
Sorcery
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Flash
Ignite
Items
Ability Order
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
Lucian
Synergies
Ideal
Strong
Ok
Low
None
Lucian
Champion Build Guide
Absolution
When an enemy dies near Senna, a soul is left over. She can attack the soul, which will then increase the power of her relic cannon with increased attack damage, attack range, and critical strike chance. Auto attacks and abilities apply mist on an enemy unit for 4 seconds. The next auto attack or ability deals 1 − 16% of the target's current health in bonus physical damage (at level 1 - 11). For every 20 stacks, Senna also gains 25 bonus range and 15% critical strike chance. Once you get 100% critical strike chance, Senna converts 35% of the excess into life steal.
Piercing Darkness
Cost: 70 / 80 / 90 / 100 / 110
Senna fires a beam of light through a target. It heals allies within the beam for 40 / 60 / 80 / 100 / 120 (+AP) (+4 AD) and damages enemies that are hit for 40 / 70 / 100 / 130 / 160 (+25%)(+4 AD). Auto attacks reduces the cooldown of Piercing Darkness.
Last Embrace
Cost: 50 / 55 / 60 / 65 / 70
Senna throws out a projectile, hitting the first target hit for 70 / 115 / 160 / 205 / 250 (+0.7% AD). After a second, it roots the target and other nearby enemies for 1.25 seconds. The duration increases by.25 seconds when leveled.
Curse of the Black Mist
Cost: 70
Senna turns into a cloud of mist for 6 seconds and becomes a wraith. Allies that enter the mist are camouflaged. When they leave the mist, they become wraiths, which gain 20% movement speeds. Wraiths are unselectable and their identities are hidden unless an enemy champion is nearby. The duration is increased by .5 seconds when leveled.
Dawning Shadow
Cost: 100
Senna fires a global beam. Enemies hit in the center are hit with 250 / 375 / 500 (+1.0 per bonus attack damage) (+50% of ability power). Ally champions on either side of the beam gain a shield, which allows them to absorb 120 / 160 / 200 (+40% of ability power). The shield's power scales based on the amount of mist Senna has collected.
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