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Recommended Items
Runes: Electrocute Nami
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Blitzcrank
If he hooks you, you are going to feed. If you can't dodge hooks (hide behind minions) ban him.
Lucian
Put your E on lucian just before he dashes, and toss your w on him after he engages for a nasty wombo combo. Your passive gives him ton of extra movement speed, that needs to be utilized in order to be effective.
Lucian
Put your E on lucian just before he dashes, and toss your w on him after he engages for a nasty wombo combo. Your passive gives him ton of extra movement speed, that needs to be utilized in order to be effective.
Champion Build Guide
Alt + ->
Use the slow from your empowered AA to land an easy bubble! You can also use this combo when you use your E on an allies abilities just be mindful!
->
Namis safest "agressive" combo. You land the ult, and then use the knockup from the ult to land your Q. Creates a decent CC chain that can be followed up on by allies from a distance.
-> + + AA
This is your bread and butter follow-up when you land a lucky Q. Burst them with W, AA as much as possible, and either use E on yourself or your strongest available carry for the followup.
->
Due to the recent buffs on Nami E, you can now apply the slow from your E with your W itself! It's a nifty trick I just learned so make sure you take advantage when your ADC isn't taking full advantage of your E spam.
Electrocute The big deal with Electrocute nami, is that her
now applies stacks of electrocute. This has some intense synergy with
. If your ADC auto attacks the same target 3 times, they will trigger both Imperial Mandate, & Electrocute simultaneously, due to it's unique interaction with
Guardian Currently grants the most bonus healing & shielding out of your various rune choices. It is so easy to proc this rune simply by playing nami correctly, and in terms of output, will almost always provide more bonus healing, then you would deal in bonus damage from running electrocute. Summon Aery Has been the standard support rune for enchanters for multiple seasons. It is very easy to use consistently, but due to balance changes(Aery Nerfs), is seen as less favorable then Guardian. This gives a mix of damage and survivability. Font of Life Also applies from making your ADC have innate healing simply for playing their role properly. (Auto Attacking) Zombie Ward **** the meta, AM I RIGHT!? - since when is it a bad thing for a support to have more wards. It's not. Wards are OP. There was an entire season where the support role was exclusively about buying wards. When you run this, make sure you dont ward a bush until AFTER you scan it with , or you will ward the bush twice. Ghost Poro Free wards, and it's way easier to avoid accidentally putting two wards in the same bush. Ultimate Hunter Being able to spam your ult is a very useful way of dealing with champions like & who can instantly dash directly onto your carries. When I am afraid that missing a single will throw the game, I run ultimate hunter to give myself extra ults in case I make mistakes. Relentless Hunter If you are confident you won't need more ults, the extra MS from this rune makes it easier to land your This rune also has excellent synergy with and can make warding the jungle and roaming take signifcantly less time while improving your survivability. Revitalize We run nami to spam our during teamfights.This rune feels self explanatory. |
Vision is an essential part of carrying as support. By securing vision you make it easy for assassins to catch unsuspecting pray, you avoid confrontations where you are outnumbered, and you give you team vision of bushes to enemies cant use them to hide. So I created this image to help illustrate the idea that where you should be warding is dependent on what state your game is in. "Standard Wards" should be taken when the lane is even "Defensive Wards" should be taken when you are behind, and "Aggressive Wards" should be taken when you are pushing their base or turrets. Making sure your support item has no available wards is a good way to make sure you are keeping up with vision.(So long as you are backing to recharge it) Any spot designated for a yellow ward can be used as a control ward, and you should be making this decision based on how often and where your allies are warding. When warding you want to be trying to think ahead, and predict where teamfights will be breaking out. Securing vision before a baron or dragon can have a massive impact on the outcome of the skirmish. You want to try and ward as you are roaming/already running through the enemy jungle, try to be as efficient as possible!
+ To get those clutch out of range heals & kills!
To reposition and land a good
+ Don't miss, have follow-up.
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