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Qiyana Build Guide by Hanjaro

Middle master

[10.23] Hanjaro's In-Depth Midlane Qiyana

By Hanjaro | Updated on November 22, 2020
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Ravenous Hunter

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite






Hey guys! Hanjaro here!
A little bit about me

I started playing League in Season 1, towards the end of the season. Since the beginning I was a support main, I enjoyed the 2v2 dynamics much more than 1v1s so I've stuck with it throughout my league career, but I also branch into midlane as one of my secondary roles. I have achieved the rank of challenger at multiple points during seasons 4, 5, 6, 7, 8 and 9, and continue to push for the highest elo I can get. I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!


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Flash and Ignite are the staple go to for all assassins, providing that extra burst damage, to finish off the enemy and preventing heals.

The reasoning behind Ignite is that it gives you a lot of extra pressure in lane, a DoT if your burst damage is just slightly behind a kill, and furthermore adds a 40% healing reduction - helping you secure a clutch kill.

Flash as your primary escape summoner, and can be used as a gap closer.

Teleport is taken if you want to play around your team, or if you're vs a hard match up during laning phase, where you will be forced back and need to stay even with the enemy, giving you an easy way to get back to lane. Teleport offers more map pressure due to the ability to split push, or turn fights into a 5v4 if the enemy midlaner is not present.

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-OR-



-OR

Boots of Mobility > MOVEMENT SPEED
These are the cheapest boots in the game, and they enable you to roam faster around the map, securing kills and keeping up with your team. They offer no defensive or offensive stats, so generally taken when behind, or when you want to catch people unawares with your high movement speed, and roaming potential.

Mercury's Treads > TENACITY
If the enemy team has a lot of CC, or a lot of AP damage, you can trade other boots out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Assassin's are squishy and rely on getting in and out, you can get shut down easily if they enemy team has high CC.

Boots of Swiftness > ARMOR
If the enemy team has a lot of slows, you can take Boots of Swiftness for the slow resist and you also gain the most movement speed out of all boots except Mobis.


Duskblade of Draktharr > DAMAGE
Duskblade of Draktharr provides ability haste, lethality and a big chunk of AD, all which are great stats for Qiyana. Attacking an enemy champion deals bonus damage on hit and slows them for 99%, which enables us to hit our skill shots a little easier. Takedowns within 3 seconds reset this effect and grant you invisbility for 1.5 seconds, making this item very strong for slippery, squishy assassins. Your legendary items also gain 5 ability haste, reducing the cooldowns on our abilities.


Umbral Glaive > DAMAGE/UTILITY
Umbral Glaive has taken the Blackout passive off of Duskblade of Draktharr, and incorporates it into a slightly cheaper option. It offers lethality, and you can quickly clear any vision you come across on the map.


Sanguine Blade > DAMAGE
Sanguine Blade is a fantastic item for assassins, if you're trying to quickly pick someone off 1v1, you gain an amount of attack speed when no other enemies are nearby. Absolutely fantastic item for splitpushing too.


Youmuu's Ghostblade > DAMAGE/MOVEMENT SPEED
Youmuu's Ghostblade's active offers you a burst of movement speed, enabling you to roam efficiently, and catch fleeing enemies, or even make that clutch escape. Outside of combat, you gain an additional 40% movement speed, and you gain a nice chunk of damage from this item.


The Black Cleaver > DAMAGE/SURVIVABILITY/CDR
Assassins are squishy, and Black Cleaver increases your survivability with an extra 400 HP, along with a nice chunk of damage and 20% CDR, and our favourite.. bonus movement speed! The passive also reduces enemies armor by 4% for 6s, stacking up to 6 times - a great pick up vs tanks building armor.


Guardian Angel > UTILITY/SURVIVABILITY
Armor, damage and a resurrection can be a saving grace with how squishy assassins can be, especially as Qiyana has to get up close and personal to kill her targets. She's quite immobile outside of her Flash, stealth -if she can get the brush element - and small dash.


The Collector > SURVIVABILITY/DAMAGE
45 AD, 20% crit chance and lethality are not just the best thing about this new item. If you deal damage that would leave an enemy below 5% of their maximum health, you execute them, and champion kills grant an extra 25 gold, making this a very good item overall for Qiyana.


Edge of Night > UTILITY/DAMAGE
Edge of Night is like a Banshee's Veil for AD champions, granting you a spell shield for. Very useful to block any CC from an isolated target you're wanting to burst down, such as Light Binding from a squishy Lux. You also gain lethality and 250 HP, increasing your damage and survivability.

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Domination + Precision



  • KEYSTONE
  • Electrocute: One of the best keystone's for assassins, bringing you extra burst damage on your combo, and helping you annihilate choice targets faster after hitting 3 abilities or attacks, in quick succession.
  • MINOR RUNE
  • Sudden Impact: Very good rune for Qiyana, offering her extra burst damage after a dash or stealth, both of which Qiyana can take advantage of.
  • Taste of Blood: Can also be a good choice if you're vs a hard match up in laning phase.
  • MINOR RUNE
  • Eyeball Collection: Every takedown you gain 1.2 AD or 2 AP, gaining an adaptive bonus of 6 AD or 10 AP once you've taken down 10 champions - again, increasing your damage output to burst down your targets.
  • MINOR RUNE
  • Ravenous Hunter: You heal for 1.5% (+ 2.5% per Bounty Hunter stack) of damage dealt by your abilities. Very good to keep you alive during teamfights, and can be the difference between life and death.
  • SECONDARY RUNE
  • Triumph: You restore 12% of your missing health after every takedown, potentially turning a fight in your favor, and you gain an additional 20 gold
    - always a good bonus.
  • SECONDARY RUNE
  • Coup de Grace: You deal 8% more damage to champions with less than 40% health, increasing your damage and helping you to secure kills with the bonus damage you received.
  • SELECTIVE RUNES
  • You generally want to be taking adaptive force for your first two selective runes, and then you can choose between your final defensive rune depending on what comp you're facing, whether you need more MR or more Armor.
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Early Game



Qiyana's laning phase is entirely dependent on the match up she's vs. She has very short range, like most melee assassins, so ranged enemies can pose problematic. You'll generally want to play as safe as you can, without relinquishing too much farm, and you can roam often to negate any lost CS. Generally a good idea to take Teleport in hard matchups, although Ignite is decent if you plan to roam for clutch kills.

Edge of Ixtal has a short cooldown, and 650 range, a very useful poking ability in laning phase, and it's almost guaranteed to hit if cast during Audacity, helping you close any gap between your enemy and your ability. Audacity can be used as a short escape tool - use this to your advantage! Audacity only damages targets within 250 range at the end of the dash, so enemies can dodge the damage if they Flash or use a dash.

Your trading generally goes as follows: > and repeat.

You can use your dash ( Audacity) to get into range of your enemy, or save it for an escape. You can use it akin to Yasuo's Sweeping Blade, targeting minions and dashing into them.

AS OF 9.20, Edge of Ixtal's base damage has been lowered from 80/100/120/140/160 ⇒ 60/85/110/135/160, so be aware your trades are not as strong previously before max level.



Take the elements that you think will benefit you most in the situation.
  • Brush - stealth and movement speed
  • Wall - enemies below 50% max HP take 60% bonus damage
  • River - roots, then slows by 20% for 1s.
  • Brush will generally be used for escapes or if you're want to pull of a gank.
  • Wall is good for you to secure a kill during a teamfight or skirmish.
  • River provides CC, good for escaping or slowing down fleeing enemies, can also be used for peeling!
Make sure to always be holding an element, they do not lapse until you use them.



Mid - Late Game


Outside of laning phase, you're going to want to be looking for easy to kill, isolated targets such as a squishy, immobile ADC ( Jhin, Ashe, Miss Fortune etc), mage supports, or even your opposing midlaner. Any time you can make it 5v4, getting in and out without dying yourself. River is a good element to choose if fighting over the Drake, or Baron Nashor for easy CC on chosen targets.
Brush is a good element for sneaking into the backline during teamfights, and assassinating the enemy ADC or mage.

Your ultimate is a powerful teamfight tool, knocking back enemies - you can use this like
Lee Sin to knock an enemy back into your team! - and creating a shockwave across any river or brush it passes through, dealing physical damage and stunning any enemies hit, for a short period of time.
You want to focus on flanking your enemies, catching them off guard, you can use your Terrashape to dash through walls if positioned correctly, using fog of war to your advantage - Umbral Glaive helps with clearing out enemy vision!

You can focus on split pushing if you have taken Teleport, or choose to 1v1 an enemy, assassinating them and then teleporting to your team, making it a 5v4.
Split pushing is an important mechanic to learn, especially if you can force one or more enemies to back off your team, to defend. This can set up valuable objectives like Baron Nashor and Elder Dragons. Make sure to have proper vision set up, otherwise you might be the one getting flanked and killed.

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I hope you enjoyed, and learned enough from my Qiyana guide, to play her as well as the pro's.
She has a lot of cool mechanics built into her kit, playing around with the elements, dashing between enemies, and assassinating squishies!

If you enjoyed my guide, you can check out my other guides here, in which I've covered most supports, incase you want to branch out on your laning choices!

If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
08/02/2019 - Updated to reflect 9.15 changes
08/28/2019 - Updated to reflect 9.17 changes
09/10/2019 - Updated to reflect 9.20 nerfs
11/26/2019 - Updated for 9.23.
01/23/2020 - Updated to reflect 10.2 nerfs
11/22/2020 - Updated for preseason.
League of Legends Build Guide Author Hanjaro
Hanjaro Qiyana Guide
Support
[10.23] Hanjaro's In-Depth Midlane Qiyana
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