Qiyana Build Guide by Hanjaro
Hanjaro's In-Depth Midlane Qiyana
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
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The reasoning behind Ignite is that it gives you a lot of extra pressure in lane, a DoT if your burst damage is just slightly behind a kill, and furthermore adds a 40% healing reduction - helping you secure a clutch kill.
Flash as your primary escape summoner, and can be used as a gap closer.
Teleport is taken if you want to play around your team, or if you're vs a hard match up during laning phase, where you will be forced back and need to stay even with the enemy, giving you an easy way to get back to lane. Teleport offers more map pressure due to the ability to split push, or turn fights into a 5v4 if the enemy midlaner is not present.
Mercury's Treads > TENACITY
If the enemy team has a lot of CC, or a lot of AP damage, you can trade other boots out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Assassin's are squishy and rely on getting in and out, you can get shut down easily if they enemy team has high CC.
Boots of Swiftness > ARMOR
If the enemy team has a lot of slows, you can take Boots of Swiftness for the slow resist and you also gain the most movement speed out of all boots except Mobis.
Youmuu's Ghostblade > DAMAGE/MOVEMENT SPEED
Youmuu's Ghostblade's active offers you a burst of movement speed, enabling you to roam efficiently, and catch fleeing enemies, or even make that clutch escape. Outside of combat, you gain an additional 40% movement speed, and you gain a nice chunk of damage from this item.
Guardian Angel > UTILITY/SURVIVABILITY
Armor, damage and a resurrection can be a saving grace with how squishy assassins can be, especially as Qiyana has to get up close and personal to kill her targets. She's quite immobile outside of her Flash, stealth -if she can get the brush element - and small dash.
Edge of Night > UTILITY/DAMAGE
Edge of Night is like a Banshee's Veil for AD champions, granting you a spell shield for. Very useful to block any CC from an isolated target you're wanting to burst down, such as Light Binding from a squishy Lux. You also gain lethality and 250 HP, increasing your damage and survivability.
Edge of Ixtal has a short cooldown, and 650 range, a very useful poking ability in laning phase, and it's almost guaranteed to hit if cast during Audacity, helping you close any gap between your enemy and your ability. Audacity can be used as a short escape tool - use this to your advantage! Audacity only damages targets within 250 range at the end of the dash, so enemies can dodge the damage if they Flash or use a dash.
Your trading generally goes as follows: > and repeat.
You can use your dash ( Audacity) to get into range of your enemy, or save it for an escape. You can use it akin to Yasuo's Sweeping Blade, targeting minions and dashing into them.
AS OF 9.20, Edge of Ixtal's base damage has been lowered from 80/100/120/140/160 ⇒ 60/85/110/135/160, so be aware your trades are not as strong previously before max level.
Take the elements that you think will benefit you most in the situation.
- Brush - stealth and movement speed
- Wall - enemies below 50% max HP take 60% bonus damage
- River - roots, then slows by 20% for 1s.
- Brush will generally be used for escapes or if you're want to pull of a gank.
- Wall is good for you to secure a kill during a teamfight or skirmish.
- River provides CC, good for escaping or slowing down fleeing enemies, can also be used for peeling!
Brush is a good element for sneaking into the backline during teamfights, and assassinating the enemy ADC or mage.
Your ultimate is a powerful teamfight tool, knocking back enemies - you can use this like
Lee Sin to knock an enemy back into your team! - and creating a shockwave across any river or brush it passes through, dealing physical damage and stunning any enemies hit, for a short period of time.
You want to focus on flanking your enemies, catching them off guard, you can use your Terrashape to dash through walls if positioned correctly, using fog of war to your advantage - Umbral Glaive helps with clearing out enemy vision!
You can focus on split pushing if you have taken Teleport, or choose to 1v1 an enemy, assassinating them and then teleporting to your team, making it a 5v4.
Split pushing is an important mechanic to learn, especially if you can force one or more enemies to back off your team, to defend. This can set up valuable objectives like Baron Nashor and Elder Dragons. Make sure to have proper vision set up, otherwise you might be the one getting flanked and killed.
She has a lot of cool mechanics built into her kit, playing around with the elements, dashing between enemies, and assassinating squishies!
If you enjoyed my guide, you can check out my other guides here, in which I've covered most supports, incase you want to branch out on your laning choices!
If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
08/28/2019 - Updated to reflect 9.17 changes
09/10/2019 - Updated to reflect 9.20 nerfs
11/26/2019 - Updated for 9.23.
01/23/2020 - Updated to reflect 10.2 nerfs
11/22/2020 - Updated for preseason.
01/22/2021 - Updated for 11.2.