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Recommended Items
Runes: Arcane Comet (Recommended)
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Exhaust
Exhaust
Flash
Items
Ability Order E>W>Q (Recommended)
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ashe
Ideal
Strong
Ok
Low
None
Ashe
OVERVIEW
Miss Fortune Support? Why does this work? For the following:
Basically, Miss Fortune has AP scalings on all of her offensive abilities, including her very powerful ultimate.
Her
Make it Rain on the other hand has a very impressive scaling alongside applying a slow for every tick of damage, perfect for
Liandry's Torment. Its damage and area of effect is comparable to Lux's
Lucent Singularity, except with an even higher scaling.
| Cooldown: 7 / 6 / 5 / 4 / 3 | Cost: 43 / 46 / 49 / 52 / 55 | Range: 650 | Area of Effect: 500 | Active: Miss Fortune fires a bouncing shot through an enemy, dealing physical damage to each. Both apply on-hit effects. Physical Damage: 20 / 40 / 60 / 80 / 100 (+100% total) (+35%) |
| Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 | Range: 1000 | Area of Effect: 200 | Active: Miss Fortune rains down bullets at a location, dealing magic damage over 2 seconds and slowing enemies hit. Total Magic Damage: 80 / 115 / 150 / 185 / 220 (+80%) Slow: 40 / 45 / 50 / 55 / 60% |
| Cooldown: 120 / 110 / 100 | Cost: 100 | Range: 1400 | Active: Miss Fortune channels a barrage of bullets for 3 seconds, dealing (+75% total) (+20%) physical damage per wave. Number of Waves: 12 / 14 / 16 |
Basically, Miss Fortune has AP scalings on all of her offensive abilities, including her very powerful ultimate.
Her
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Overview: Pros/Cons
+ Spammable AOE DOT ability in ![]() + Strong Synergy with ![]() ![]() + Powerful Ult in the form of ![]() + ![]() The major advantage to MF Support is her safety. She's able to dish out consistent and large amounts of damage safely from a distance which is hard to dodge and can chunk teams prior to teamfights. Thanks to ![]() ![]() |
- Squishy - No dashes - No Hard CC - Mana Hungry early - Mostly irrelevant passive and Q Support MF really only takes advantage of half of her kit making the rest of it not as useful. She also has no hard CC, meaning, in lane, she can do lots of damage, but is unlikely to kill the enemy before they recall. She also doesn't really bring any uniquely "support" skills to the table, being an otherwise straightforward character. |
Overview: Summoners
![]() | Flash: Nearly all champions need Flash as it is the most flexible summoner spell in the game. Miss Fortune especially needs this since she has no dashes of any sort, making it very important. |
![]() | Exhaust: A safer pick that scales well into the game. Ideal against burst or a particularly fed opponent, alongside having a slow to help setup kills. |
![]() | Ignite: A summoner spell best used for lanes you believe you are going to win as it allows you to finish off opponents after an all-in. |
![]() |
Barrier: The Greedy pick; usually worse than ![]() ![]() |
RUNES
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![]() ![]() ![]() ![]() The final choice is somewhat up in the air but ![]() ![]() ![]() ![]() |
|
CORE ITEMS
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CONCLUSION
AP MF is fun, though not the most effective. It's difficult to argue bringing her over
Lux but you certainly could if you wanted to.
tl;dr: don't die
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
![](/images/spacer.png)
tl;dr: don't die
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
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