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Recommended Items
Runes: When going the Essence build
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Threats & Synergies
Tristana
Ban every game. She can easily match your engage and surpass you in burst. From level 6 she can use her ult to throw you out of your own, making you lose every ult fight.
Taric
THE BEST synergy with Kindred. Has amazing extended fights with his spammable Q, you can set up his E with your Q, and you have amazing ult synergy. If taric will start channeling his ult 1.5 seconds after you casted yours, you will be unable to die for 6.5 seconds.
Taric
THE BEST synergy with Kindred. Has amazing extended fights with his spammable Q, you can set up his E with your Q, and you have amazing ult synergy. If taric will start channeling his ult 1.5 seconds after you casted yours, you will be unable to die for 6.5 seconds.
Champion Build Guide
-A champion with a high skill ceiling.
-Has amazing scaling with her passive.
-Can output massive Dps in lategame
-Has a strong engage from level 3.
-Once she gets level 6 she has a strategy to win most duels in her ultimate and E (will explain on her Tips and tricks).
-Has the ability to get marks from both botlane enemies.
-Invulnerability is a strong mechanic that can flip the teamfight in your favour.
-Has good sustain in lane with her W passive.
Disadvantages
-Has a pretty high skill floor.
-Just as Using your ult can flip the fight in your favour, using it at the wrong time may cost you the fight.
-Needs an early snowball in order to at least get to the 4 marks powerspike.
-Has an attack range of 500 until she gets 4 marks, which makes her pokeable.

Kindred's passive is what makes her such a snowbally character and is essential for her succession. Kindred starts the game with 0 marks, and she can mark an enemy champion when the passive is off cd. The mark itself will not do anything to the enemy champion, but if you get a takedown (kill/assist) on the marked champion, you will get a permanent stack of your passive.When you get your first 4 marks, your range will Increase by 75, and will increase again every 3 marks by 25. These marks can also appear on the enemy jungle camps, and on scuttle crabs:
0 Marks: Scuttle crabs
1-3 Marks: scuttle crabs, Raptors, Gromp
4-7 Marks: Red Buff, Blue Buff, Krugs, Wolfs
8+ Marks: Rift Herald, Baron Nashor, Elemental Drakes, Elder Dragon.
These passive stacks will enhance your abilities' stats, and will make your champion stronger.

Kindred's Q shoots up to 3 arrows based on how many enemies/ minions are in range, while also leaping. Kindred can use this ability to jump over walls. This ability is all the Mobility Kindred has in her kit. She can use it to avoid skillshots like Morgana Q,use it as a gapcloser, use it as a kiting tool and use it as an auto attack reset like Vayne. This ability has a pretty big 8 second cooldown, but the cooldown drops to 4-2 second cooldown when inside your W(WOLF'S FRENZY KINDRED).

Kindred's W is what gives her the edge over her opponent in fights. There is too much of a difference while fighting with or without this ability. Kindred's W creates a circle in an area she's within, but once she leaves the circle, the ability will vanish until the cooldown is up again. While in the area, Kindred's Q(DANCE OF ARROWS) cooldown will go down significantly, and wolf will munch over the target Kindred is attacking for a % of a character's current health. Wolf Also grants vision, so you can use the ability to gain vision over walls if the center is on the other side of the wall.

Unlike the other 2 abilities, Kindred's E is not as complicated. You put a strange mark on an enemy, slowing them, and once you hit the marked enemy 3 times, it deals damage based on a % of the enemies' missing health. If you are sure you will win the trade you can use it just for the slow, but if you think you will need the execute damage, use it on the enemy when they are at least 50% hp. This ability has an interesting interaction with Kindred's Ultimate(LAMB'S RESPITE), this will be explained in the Tips and tricks section.

Kindred's Ultimate is by far her most "Double-edged sword" ability in her kit. When using it, all living things in a circle around her, including enemies, cannot die for 4 seconds, health will not go below 5%, and when the duration ends everyone gets a heal. Using it at the right time can flip a teamfight in your favour, and using at the wrong time may save the enemies from death.








-In lane mark the opponent who you think will be the easiest to kill. Most of the time it will be the enemy Adc, but if you got someone's flash in an invade, take it into consideration
-Kindred's mark takes 8 seconds to fully apply, so if you mark someone and kill them before the mark fully applies, you will not get the stack.
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