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Kindred Build Guide by Elresser

ADC [11.16] Kindred ADC Guide

ADC [11.16] Kindred ADC Guide

Updated on August 11, 2021
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League of Legends Build Guide Author Elresser Build Guide By Elresser 3,590 Views 0 Comments
3,590 Views 0 Comments League of Legends Build Guide Author Elresser Kindred Build Guide By Elresser Updated on August 11, 2021
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Runes: When going the Essence build

1 2 3
Legend: Alacrity
Last Stand

Sudden Impact
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


Best summoner spells
LoL Summoner Spell: Exhaust


LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.16] Kindred ADC Guide

By Elresser
Hello! My name is Elresser, and I play League on the EUNE server since preseason 10. 2019. At the moment I reached my peak rank of Platinum 4, and I keep finding success with this unique pick. I used to main Akali for around a year and a half, but in the last couple months I practiced and decided to main Kindred Adc. Even tho I don't have that many mastery points, only around 50-60k, I managed to learn a lot about the champ and this playstyle that works for the Adc role. So I want to share this playstyle here today.
Pros and Cons
-A champion with a high skill ceiling.
-Has amazing scaling with her passive.
-Can output massive Dps in lategame
-Has a strong engage from level 3.
-Once she gets level 6 she has a strategy to win most duels in her ultimate and E (will explain on her Tips and tricks).
-Has the ability to get marks from both botlane enemies.
-Invulnerability is a strong mechanic that can flip the teamfight in your favour.
-Has good sustain in lane with her W passive.

-Has a pretty high skill floor.
-Just as Using your ult can flip the fight in your favour, using it at the wrong time may cost you the fight.
-Needs an early snowball in order to at least get to the 4 marks powerspike.
-Has an attack range of 500 until she gets 4 marks, which makes her pokeable.
Ability Rundown

Kindred's passive is what makes her such a snowbally character and is essential for her succession. Kindred starts the game with 0 marks, and she can mark an enemy champion when the passive is off cd. The mark itself will not do anything to the enemy champion, but if you get a takedown (kill/assist) on the marked champion, you will get a permanent stack of your passive.When you get your first 4 marks, your range will Increase by 75, and will increase again every 3 marks by 25. These marks can also appear on the enemy jungle camps, and on scuttle crabs:
0 Marks: Scuttle crabs
1-3 Marks: scuttle crabs, Raptors, Gromp
4-7 Marks: Red Buff, Blue Buff, Krugs, Wolfs
8+ Marks: Rift Herald, Baron Nashor, Elemental Drakes, Elder Dragon.
These passive stacks will enhance your abilities' stats, and will make your champion stronger.

Kindred's Q shoots up to 3 arrows based on how many enemies/ minions are in range, while also leaping. Kindred can use this ability to jump over walls. This ability is all the Mobility Kindred has in her kit. She can use it to avoid skillshots like Morgana Q,use it as a gapcloser, use it as a kiting tool and use it as an auto attack reset like Vayne. This ability has a pretty big 8 second cooldown, but the cooldown drops to 4-2 second cooldown when inside your W(WOLF'S FRENZY KINDRED).

Kindred's W is what gives her the edge over her opponent in fights. There is too much of a difference while fighting with or without this ability. Kindred's W creates a circle in an area she's within, but once she leaves the circle, the ability will vanish until the cooldown is up again. While in the area, Kindred's Q(DANCE OF ARROWS) cooldown will go down significantly, and wolf will munch over the target Kindred is attacking for a % of a character's current health. Wolf Also grants vision, so you can use the ability to gain vision over walls if the center is on the other side of the wall.

Unlike the other 2 abilities, Kindred's E is not as complicated. You put a strange mark on an enemy, slowing them, and once you hit the marked enemy 3 times, it deals damage based on a % of the enemies' missing health. If you are sure you will win the trade you can use it just for the slow, but if you think you will need the execute damage, use it on the enemy when they are at least 50% hp. This ability has an interesting interaction with Kindred's Ultimate(LAMB'S RESPITE), this will be explained in the Tips and tricks section.

Kindred's Ultimate is by far her most "Double-edged sword" ability in her kit. When using it, all living things in a circle around her, including enemies, cannot die for 4 seconds, health will not go below 5%, and when the duration ends everyone gets a heal. Using it at the right time can flip a teamfight in your favour, and using at the wrong time may save the enemies from death.
When it comes to Itemization, Kindred have 2 builds: Once against squishy comps and one against tanks. I'm still new to creating guides so Idk how to make all the icons of the items- I suggest you scroll up to the beginning of the guide since it's there. Here's a little brief: Wits end is good if the enemy has Ap champs, and basically the regular itemization for most Adc's work for Kindred as well, except the core build. Essence reaver will keep your mana pool up at all times so you can take Triumph, and the sheen procs work well with your low cd Q.
Summoner spells
Flash Exhaust are your best summoners for Kindred. Flash is a no-brainer, while exhaust will help you with the early aggression. No need to take heal because of your ultimate and W passive sustain.
Here I will explain the importance of every single rune you have seen at the top of the guide:
Conqueror can be stacked easily and at a short time, proving you more Ad and healing.
Triumph is overall a good rune, since it provides healing on takedowns and bonus gold. Since you don't need "Presence of mind" since you have mana regen from your Essence reaver, and overheal is simply not good enough on Kindred, by process of elimination we stay with Triumph.
Alacrity gives you the early attack speed to have more kill pressure in lane.
Last stand works perfectly with your ultimate, granting you the upper hand once the Ultimate duration ends.
Since you will be using your Q to jump a lot on a short cd, sudden impact's lethality is a nice bonus.
This rune will help you with even more sustain. If you have a Taric tho, the rune "Ultimate Hunter" will be more useful for an Ultimate combo.
Tips and tricks
-You can use your E(MOUNTING DREAD)missing health damage right as the duration of your Ultimate(LAMB'S RESPITE)ends for massive missing health damage.
-In lane mark the opponent who you think will be the easiest to kill. Most of the time it will be the enemy Adc, but if you got someone's flash in an invade, take it into consideration
-Kindred's mark takes 8 seconds to fully apply, so if you mark someone and kill them before the mark fully applies, you will not get the stack.
Thank you so much for reading this far! I'm still trying to find new strategies and how to improve this special pick, and I will keep updating if changes happen in future patches. Have a goof day :D
League of Legends Build Guide Author Elresser
Elresser Kindred Guide
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[11.16] Kindred ADC Guide

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