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Ornn Build Guide by bocchicken

Top [13.20] ORNNNN

Top [13.20] ORNNNN

Updated on October 23, 2023
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League of Legends Build Guide Author bocchicken Build Guide By bocchicken 13,203 Views 0 Comments
13,203 Views 0 Comments League of Legends Build Guide Author bocchicken Ornn Build Guide By bocchicken Updated on October 23, 2023
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Runes: Standard

1 2 3
Resolve
Grasp of the Undying
Demolish
Bone Plating
Overgrowth

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+10% Attack Speed
+6 Armor
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.20] ORNNNN

By bocchicken
Welcome! : )
Welcome to my Ornn guide! Ornn has been one of my favorite champs for a few seasons now, and with the preseason item updates he is in a REALLY strong spot.

Many people think Ornn is a no-skill tank, but he actually has a lot of outpay potential and some decent combos that can definitely lead to you carrying games if played well!
The Game-plan
You are Ornn. You have 2 options in lane:

1. Body Them FOOLS. Take aggressive trades against weak early-game champs, and look to all in at level 6 or with jungle pressure.

2. Sit with your wave under your tower and farm it out until mid/late game teamfights when your item upgrade passive comes online.

Your choice on which option to go with is explained in more detail in the champion matchup/synergy descriptions above!
Pros and Cons
Pros



+ Useful even when behind
+ Can work as engage,disengage/peel in different comps
+ Itemizes well against both AD and AP damage
+ AOE abilities = ez to farm and push with
+ simple and straightforward combos/abilities

Usually tanks sacrifice lane pressure by providing utility and/or game changing ultimates when it comes to teamfighting, but Ornn can do both making him good to play with almost any team composition. There ARE some really tough matchups (such as vayne) that will be very hard to play against, but Ornn has much more agency than traditional tanky champions



Cons



- Difficult to play into ranged champions
- easy to gank if overextended (low mobility)
- Long ult Cooldown early
- Does poorly into duelists/split pushers
- cannot solo carry if team is too far behind

Ornn pretty much has everything he needs in his kit to survive almost any lane matchup, the more important thing to take into consideration is how to play the early game in order to maximize your effectiveness in teamfights. Paying attention to the enemy junglers pathing and not over-extending too often will help you find success.
Summoner Spells

Flash: REQUIRED. If you don't take this, you are probably subhuman. The entire game is balanced around this summoner spell.

Teleport: Allows you to TP back to lane if needed, or to make plays around the map, or be in sidelane and TP to objectives later in the game. VERY high utility.
Mastery BREAKDOWN
  • Grasp: Synergizes well with your kit into MELEE champs.
  • Aftershock: A decent alternative to Grasp when you're into a ranged comp where you can't reliably proc grasp, but don't feel like running Spellbook.
  • Summoner's Spellbook: consider taking when you're midlane or into champs you don't have much kill pressure into toplane as it can provide your time with lots of utility in the form of exhausting threats or smiting objectives.
  • Bone plating: helps survive early trades and stops you from being bursted down by bruisers (Jax/Renekton/etc..)
  • Overgrowth: buffs your HP BIG TIME after 120 Cs
  • Demolish: Take towers faster, take only if really confident in lane
  • Biscuit Delivery: Lane sustain pt1.
  • Cosmic Insight: Lane sustain pt2, gives you more uptime on TP/FLASH
  • Magical Footwear: take this when running summoners spellbook. Free boots is nice!
Build Build Build
These are your boots of choice in 80% of your matchups. They synergize with your passive, giving you even more resitances.

Take into teams that are looking to lock you down hard in fights, if you are CC'd you cannot cast R. Plated steelcaps are better 90% of the time.

Handsfree farming + built in auto trading in 1 item = a REAL good time. provides good survivability early with just bami's

Gives all your abilities a slight bump in dmg and provides more CDR as well as resists against any AP threats

Super strong with your passive Armor scaling and perfect synergy with every aspect of your champion and build, you ARE a tank after all.

THE PREMIERE KAI'SA COUNTER. Also takes champs like Teemo, Singed, and Casseopia out of the game. *Build only in certain situations*

More innate tankiness and the ability to recover after disengaging a poor fight. CDR is also nice

Sacrifices HP for more utility. The mana it gives is nice, but not necessary, consider building into heavy AD teams.

Good situational buy into teams with high attack speed or crit

Still doing some testing with this item, but you utilize all it's stats really well, and it's VERY low item cost makes it fit well into your budget as a weak-side tank champion.

Your abilities burn the enemies, and ALSO grant you resitances, which scale even better with your passive. A solid item on Ornn, can even consider building as a last item on traditional Ornn builds if your team needs more AP damage.

Raw HP, AP, and ability haste.. pretty much only good if you are commirting to an AP build with Mandate + Demonic Embrace.
Notes on Teamfighting..
  • Engaging with ONLY your R is very risky as it takes a few seconds to come out, giving champions with dashes plenty of time to dodge or run away. Best used at objectives where the enemy is forced to contest and get hit by your ult, or dodge it and giving your team the objective for free.
  • You are INSANELY tanky, don't be afraid to flash+E into walls on the map if it can initiate a fight for your team, and then drop back to hit an clutch, well-placed ult after the fighting breaks out.
  • If you fall behind early.. DO NOT DESPAIR. Even if you are 0/10, all you need is 1-2 items and levels and you WILL BE USEFUL. Your passive gives your team upgraded mythics which means getting outscaled is very rare. Stay calm, and scale it out.
Finale
Ornn has a dear place in my heart, so I am going to be looking to update this guide with some of his combo's/*mechanics* as I get more time.

Looking for any feedback positive or negative! Thank you for reading and have a blessed night : )
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