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Zyra Build Guide by Zotury

Support 11.20: The only guide you need to reach Diamond -> Is Zyr

Support 11.20: The only guide you need to reach Diamond -> Is Zyr

Updated on October 14, 2021
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League of Legends Build Guide Author Zotury Build Guide By Zotury 45 3 224,539 Views 6 Comments
45 3 224,539 Views 6 Comments League of Legends Build Guide Author Zotury Zyra Build Guide By Zotury Updated on October 14, 2021
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Runes: Super Aggro Runes

1 2 3
Domination
Dark Harvest
Cheap Shot
Ghost Poro
Ravenous Hunter

Sorcery
Scorch
Manaflow Band
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Overwhelming damage
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

11.20: The only guide you need to reach Diamond -> Is Zyr

By Zotury
INTRO


ZOTURY - How to carry as support
An easy way to reach diamond picking Zyra

My name is Zotury , im a diamond Support. I mainly play strong AP champions such as Zyra because one day a long time ago,a friend of mine said "The support role is the easiest one and only unskilled players pick it, they always get carried" and that really pissed me off haha. From that point i am a support main and somehow i really enjoy it. (I used to be an ADC main lol.)
PROS / CONS

Pros


AMAZING DAMAGE!
You can use your plants as wards.
Great poke/bully.
Can synergize with plenty of ADCs
A lot of CC,knock-up,slows,root.
One of the best leash champions for the jungler in game.

Cons


Squishy af.
Landing your Es is not that easy.
Rely on items way too much.
No way to escape besides flash.
Enemy team is going to focus you.
CLASSIC RUNES

SORCERY
Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 − 100 (based on level) (+ 35% bonus AD) (+ 20% AP) Attack damageAbility power Adaptive damage after a brief delay.
Damaging enemy champions with an ability reduces the remaining cooldown.

PASSIVE: Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, permanently restore 1% of your missing mana every 5 seconds.
Cooldown 15 seconds

PASSIVE: Gain 1.8 − 18 (based on level) bonus Attack Damage or 3 − 30 (based on level) Ability Power (Adaptive) while above 70% of your maximum health.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.

PASSIVE: Gain increasing Adaptive Force every 10 minutes that grants a total 0 / 4.8 / 14.4 / 28.8 / 48 / ∞ (based on minutes) bonus Attack Damage or 0 / 8 / 24 / 48 / 80 / ∞ (based on minutes) Ability Power (Adaptive).
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.

INSPIRATION
PASSIVE: Receive a Total Biscuit of Everlasting Will item Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a place in the inventory is freed.
Consuming a Biscuit will permanently increase your maximum mana by 40, in addition to its effects. You will also gain the increased mana if you Gold sell the biscuit for Gold 30.

PASSIVE: Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, permanently restore 1% of your missing mana every 5 seconds.
Cooldown 15 seconds
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
SUPER AGGRO-ONESHOT RUNES

DOMINATION
PASSIVE: Damaging a champion below 50% of their maximum health deals 20 − 60 (based on level) (+ 5 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Attack damageAbility power Adaptive damage and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion Damage rating takedown.
While not on cooldown, the soul is also taken upon getting the kill credit of a champion killed by minions, turrets or monsters.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage.
Cooldown
45 seconds

PASSIVE: Basic attacks and damaging abilities deal 10 − 45 (based on level) bonus true damage to Slow icon slowed or Stun icon immobilized enemy champions.
Note that attacks or abilities that impair the target will not trigger the bonus damage themselves. The target needs to be already slowed or immobilized.
Cooldown
4 seconds

PASSIVE: When your wards expire, they leave behind a Ghost Poro, which grants Sight icon sight over a 450-unit area for 60 seconds. Wards killed by enemies don't spawn Ghost Poros.
Nearby enemy champions scare the Ghost Poro away.
Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion, up to 10 stacks, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive). After reaching 10 stacks, additionally gain 6 bonus Attack Damage or 10 Ability Power (Adaptive).
ADAPTIVE: Grants bonuses in the stat you already have the most bonuses in. Defaults to the first listed.

Heal for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items, up to 14% at 5 stacks. Benefits from Heal power Heal Power.
Earn a Bounty Hunter stack for champion Damage rating takedowns, up to one per unique enemy champion.
On Twisted Treeline, capturing an altar grant a Bounty Hunter stack, up to once per unique altar.
Healing reduced to one third on Winter's Wrath area of effect abilities.

SORCERY
PASSIVE: Your next ability hit sets champions on fire dealing 15 − 35 (based on level) bonus magic damage after 1 second.

PASSIVE: Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, permanently restore 1% of your missing mana every 5 seconds.
Cooldown
15 seconds
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
AGGRO RUNES VIDEO
CORE ITEMS
VS BEEFY / TANKY
VS SQUISHY - HP REGEN
VS ASSASSINS / HARD AD
VS STRONG AP TEAM
SAFEST ABILITY ORDER
SAFE WAY




1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

This is probably the safest way to max your abilities, the reason is because if you are not so good landing your E, you still have a good damage from your Q . And all the way around, if you are good enough landing your E , your root will last longer and it gives you a lot of kill potential.

Whichever of two given alternatives is the case, you will not rely on only one skill, furthermore, you will be more adaptable to every scenario out there.
AGGRO RUNES ABILITY ORDER
AGGRO RUNES ABILITY ORDER




1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

If you want to delete-oneshot a squishy adc/support as soon as you hit lvl 6... this is probably the way to go. ALERT! YOU HAVE TO BE GODLIKE LANDING YOUR E´s , OTHERWISE THIS WAY IS NOT GOING TO BE THAT GOOD AT ALL.
CONCLUSION
Since the new season started , i feel Zyra is probably not so gr8, The ADCs have a new dash (Thank you unbalanced new items) which makes way harder to land your habilities ... ye i know, she is rated as Tier 3 or Tier 4 right now, nonetheless, if you know how to play zyra, its almost guaranteed you will reach plat or diamond. And the reason is because the amout of damage and CC you bring to the table is just way too much, and low elo players dont know how to handle it.

Eventho, she is not a Tier A champion, she has one of the best Skill kits in the game: Knock-up, root, slow, a lot of damage, "wards", AOE ... and a great skin set as well.

If you want to be part of a comunity , you are welcome to my stream:

https://www.twitch.tv/zotury



LET ME KNOW IF YOU WOULD LIKE TO WATCH SOME VIDEOS OF HOW TO PLAY CERTAIN MATCHUPS , WRITE A DISCUSSION OR COME TO VISIT MY TWITCH AND ASK ME ANY QUESTION. HAVE A GR8 DAY.

And https://www.reddit.com/r/zyramains/
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