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Recommended Items
Runes: Main Runeset
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Draven
Draven absolutley curbstomps Jinx in laning phase. It is crucial to focus on getting out of this lane with the most amount of resources as possible since this lane is so one-sided. A good support may sway this matchup in your favor, however, in most situations this will not be the case.
Blitzcrank
This champ exerts tons of pressure for you in the early game and in many matchups, can introduce kill pressure. Hit or miss since it's blitzcrank but still solid
Blitzcrank
This champ exerts tons of pressure for you in the early game and in many matchups, can introduce kill pressure. Hit or miss since it's blitzcrank but still solid
Champion Build Guide
Hello! Welcome to my Jinx guide! My name is Compliant and I am currently a high Diamond ADC main who has reached this rank on ADC/Jungle/Support. This is my first In-Depth guide on MOBAFIRE. During Season 11, I would like to create many informational guides to some of my favorite champions as well as offer alternatives to play-making and macro. I stream on Twitch if you would ever like to stop-by and ask me any questions involving the guides and/or gameplay. If you would like me to answer any questions or concerns immediately, please leave a comment and a like!
I am making this first guide on Jinx due to her potential impact in the bot lane as well as my own personal love for the champion. She is IMO one of the most rewarding champions to master in lower elos due to her ability to single handedly solo carry games with a few kills and good positioning. I've been playing this champion for a few years now and is my staple pick along with Tristana and Miss Fortune to carry games.
+ Strongest teamfighting ADC + Long Range with Switcheroo! + Built in Attack Speed Steroid + AOE dmg with Fishbones + Huge carry potential once she gets to two items + Destroys Objectives + Get Excited! GO CRAZY GO STUPID Jinx is one of the best fundamentals champions within the game. Her toolkit is built simplistically and her win condition is laid out for you before the game even starts. This is naturally not a pro, however, mastering this champion will help you improve your ability to play from behind, make efficient decisions while under pressure, and learn to position in teamfights throughout the game which will translate across the board into your gameplay. |
- No built-In mobility - Weak early game - Can be team-reliant if not played properly - Needs items to be effective - Emphasis on positioning - Core fundamentals in order to avoid being ran over in the early game Jinx's weaknesses are plentiful and are usually based around the core of having little to no movement options in her kit as well as needing items to takeover games on her own. Most players will try to emphasize on these weaknesses by picking abusive matchups which may involve Draven, Tristana, etc. The key to avoiding these abusive matchups is learning how to safely farm and freeze lane early game in order to stall the game to a point where you scale to relevancy. Once there, GO CRAZY GO STUPID!! |
Mid Game: Teamfight and Objective If you've just come out of laning phase on Jinx and you've bought your first mythic items whether it be Kraken Slayer, Immortal Shieldbow, or Galeforce along with Runaan's Hurricane, CONGRATULATIONS! The worst should be over. At this point in the game, you want to continue focusing on farming and gathering resources in order to hit your three item powerspike which should include one of the three mythic items, Runaan's Hurricane, and Infinity Edge. I'll be speaking in generalities from here on out in order to describe what you should be doing in MOST scenarios. Objectively, Jinx is one of the best champions at absolutely eviscerating neutral objectives such as Baron and Dragon due to her Switcheroo! ability which grants an Attack Speed steroid. One of the most important things to know about Jinx is that her ultimate Super Mega Death Rocket! acts as an execute to neutral objectives. If the enemy team is doing baron and you have let's say two items and vision of baron, your ultimate will do more damage to baron then smite. This is for the entire game due to her uncapped damage towards neutral objectives. In many cases, I have stolen barons on Jinx when the objective has some 2500HP due to this tip. Within teamfighting, almost every player who has a champion with engage will be looking to absolutely one-shot you before the teamfight breaks out to ensure objective control and towers. As a Jinx player, you should be personally tracking the biggest engage tools on the enemy team to gauge your safeness in the fight as well as when to back-off and wait till they blow their CD's. In a standard team composition where you have tanks to frontline, you should naturally play a front-to-back as much as possible. The front-to-back playstyle is fairly simple, tanks/engagers play in front of the DPS/Healers and act as a buffer to their engagers while the squishy DPS and/or use utility to win the fight. Obviously, this doesn't always occur as players aren't perfect. Alternatively, the enemy team can play a composition with more than one assassin that will look to flank your team and obliterate you early. The key to playing versus these differing team compositions is forecasting what they want to do in order to win the game for themselves and playing around their win conditions. Playing in this manner will ultimately lead to better decision making as you are strategically aware of what they need to win the game and actively avoiding situations that will give them access to those win conditions. Ultimately, because Jinx is a mid-late game scaling champion that requires items and resources to carry games, this mindset will be helpful in almost all of your games as a tool to assess the overall game.
Late Game: BYE BYE! If you've reached this point in the game congratulations!! The enemy team is most likely foaming through their mouths because they know how doomed they are now that you have four items and consistently denied them a lead early game. This is Jinx's strongest point in the game now that she has successfully scaled into a monster and can (in most cases) obliterate the enemy team. Just remember, positioning and play-making are still extremely important as Jinx is relatively squishy and can get one-shot irrespective of your own strength. Focus on your fundamentals to get a clear sense of how you should be approaching the neutral objectives, teamfights, siege, as well as the overall plan for ending the game. This will ensure that you are being proactive as well as considering all your options. If you play to the best of your ability now that you have acquired all these resources, you should win the game. Some games will be out of your control due to external factors such as inconsistencies in teamfighting, trolling, better player wins, etc. Don't let these factors discourage you. Learn from your mistakes and attempt to VOD Review your games in order to find different ways of improving your own gameplay so that next time, you can find a way to carry your team in those situations.
Moreover, I would like to continue making more guides in the future to help everyone excel in the ADC position moving forward into S11. Please support this guide with a Like/Comment if you would like me to make more content for y'all!
Feel free to check out my Twitch channel to chat!
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