Early Game: Survive and Thrive
Jinx has some of the most complicated botlane matchups within the game due to her inability to fully contest in the early levels. Aside from being weak vs. more than 50% of ADC's in laning phase, many support matchups make the game near unplayable when played to their fullest potential. This is where survival instinct kicks in. One of the biggest attributes that Jinx has within her kit is the combination of Pow-Pow and Fishbones. These two guns provide you with some resources to safely farm and trade into certain matchups that would otherwise be one-sided. The main objective of laning phase for Jinx is to leave it with the least farm/gold deficit while also maintaining the most amount of pressure possible. It's not a race to decide the game pre-15, rather, to ensure that they are not able to snowball off you early game and transition that into a lead. Furthermore, some of the matchups listed above can be easily swung depending on the botlane synergy. For example,
Jinx can beat certain champions she struggles with depending on the supports picked within the game such as
Nautilus and
Blitzcrank which offer her immense pressure on their own and can set up
Flame Chompers!. You should take some time on your own to perfect your farming in the practice tool without using items and abilities to ensure that you're maximizing your own carry potential by scaling quicker into mid-game.
Mid Game: Teamfight and Objective If you've just come out of laning phase on Jinx and you've bought your first mythic items whether it be
Kraken Slayer,
Immortal Shieldbow, or
Galeforce along with
Runaan's Hurricane, CONGRATULATIONS! The worst should be over. At this point in the game, you want to continue focusing on farming and gathering resources in order to hit your three item powerspike which should include one of the three mythic items,
Runaan's Hurricane, and
Infinity Edge. I'll be speaking in generalities from here on out in order to describe what you should be doing in MOST scenarios. Objectively,
Jinx is one of the best champions at absolutely eviscerating neutral objectives such as
Baron and
Dragon due to her
Switcheroo! ability which grants an Attack Speed steroid.
One of the most important things to know about
Jinx is that her ultimate
Super Mega Death Rocket! acts as an execute to neutral objectives. If the enemy team is doing baron and you have let's say two items and vision of baron, your ultimate will do more damage to baron then smite. This is for the entire game due to her uncapped damage towards neutral objectives. In many cases, I have stolen barons on
Jinx when the objective has some 2500HP due to this tip. Within teamfighting, almost every player who has a champion with engage will be looking to absolutely one-shot you before the teamfight breaks out to ensure objective control and towers. As a Jinx player, you should be personally tracking the biggest engage tools on the enemy team to gauge your safeness in the fight as well as when to back-off and wait till they blow their CD's. In a standard team composition where you have tanks to frontline, you should naturally play a front-to-back as much as possible. The front-to-back playstyle is fairly simple, tanks/engagers play in front of the DPS/Healers and act as a buffer to their engagers while the squishy DPS and/or use utility to win the fight. Obviously, this doesn't always occur as players aren't perfect. Alternatively, the enemy team can play a composition with more than one assassin that will look to flank your team and obliterate you early. The key to playing versus these differing team compositions is forecasting what they want to do in order to win the game for themselves and playing around their win conditions. Playing in this manner will ultimately lead to better decision making as you are strategically aware of what they need to win the game and actively avoiding situations that will give them access to those win conditions. Ultimately, because
Jinx is a mid-late game scaling champion that requires items and resources to carry games, this mindset will be helpful in almost all of your games as a tool to assess the overall game.
Late Game: BYE BYE! If you've reached this point in the game congratulations!! The enemy team is most likely foaming through their mouths because they know how doomed they are now that you have four items and consistently denied them a lead early game. This is
Jinx's strongest point in the game now that she has successfully scaled into a monster and can (in most cases) obliterate the enemy team. Just remember, positioning and play-making are still extremely important as
Jinx is relatively squishy and can get one-shot irrespective of your own strength. Focus on your fundamentals to get a clear sense of how you should be approaching the neutral objectives, teamfights, siege, as well as the overall plan for ending the game. This will ensure that you are being proactive as well as considering all your options. If you play to the best of your ability now that you have acquired all these resources, you should win the game. Some games will be out of your control due to external factors such as inconsistencies in teamfighting, trolling, better player wins, etc. Don't let these factors discourage you. Learn from your mistakes and attempt to VOD Review your games in order to find different ways of improving your own gameplay so that next time, you can find a way to carry your team in those situations.
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