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Seraphine Build Guide by Pixel Pocket

Support [11.3] Pixel Pocket's Guide to Seraphine

Support [11.3] Pixel Pocket's Guide to Seraphine

Updated on February 5, 2021
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League of Legends Build Guide Author Pixel Pocket Build Guide By Pixel Pocket 6 0 22,794 Views 3 Comments
6 0 22,794 Views 3 Comments League of Legends Build Guide Author Pixel Pocket Seraphine Build Guide By Pixel Pocket Updated on February 5, 2021
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Runes: Standard Runes

1 2
Resolve
Guardian
Font of Life
Bone Plating
Revitalize

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #25 in
Support Role
Win 49%
Get More Stats
Support Role Ranked #25 in
Support Role
Win 49%
More Seraphine Runes
>
Hi guys! My name's Pocket and I'm a League of Legends guide creator. I make video guides on YouTube as well as doing VOD reviews with an assortment of high ELO co-hosts on Twitch, and sometimes I even get chance to play the game myself. If you want to check out my YouTube, Twitch or come hang out in Discord click the links below!

1. Abilities
A video guide to Seraphine's Abilities covering everything here and more! Check it out on youtube.
2. Runes
A in-depth look at rune choices to help you decide what to play, when to play it and how to use it best
3. Builds
A look at the items you should be considering on Seraphine, why they work and how you can make the most out of them!
Seraphine's abilities are easier to explain via a video!
In this video I show you exactly what Seraphine's abilities are and how they work!



RESOLVE


Resolve is the perfect line of runes for Seraphine for a number of great reasons. First the keystone, Guardian. This keystone is not only great for innate peel, shielding both you and an ally when you might die to enemy damage, but also also for general lane sustain, blocking hard hitting poke and allowing you to win trades.
This is one of my favourite runes on Seraphine. To start, it's great with your high CC/Slowing kit. Every time you slow, root, stun or charm an enemy this will active and provide both yourself and allies a little healing. Secondly, it synergises with your items. When your allies are healed by this effect it counds as you healing them directly, which will then active items such as Ardent Censer and Staff of Flowing Water! Because you have such strong AoE impairments with both your E and R capable of going through entire teamfights, this means all of your allies can get item buffs from attacking the enemies!
Anything in this line is viable, depending on the matchup.

Bone Plating shines into hard engage, and if you are wondering what to take, take this!
Second Wind is great into oppressive poke and champions that damage you regularly.
Conditioning is the scaling rune, it's great if you're playing for late game, or if the enemy is full AP/AD and you wish to buy armour or magic resist items, as this will buff them after 10minutes!
Finally, we got Revitalize. We take this every game, to buff your heals and shields. It buffs both outgoing and incoming heals and shields so it's great for you and your allies!




SECONDARIES



Secondaries are simple, we want Biscuit Delivery to help with laning phase mana issues before we are able to build enough Mana Regen through items, and we want Cosmic Insight for Item haste to buff Moonstone Renewer and give us more frequent access to Summoner Spells!

Finally we will take ability haste, adaptive force and a defensive resist to suit the matchup. Do not take the scaling HP rune as supports need to be more valuable in lane than other roles and also the health cost on your W is Percentage Max Health, not a flat health cost, so it doesn't help with that either!
MYTHIC ITEMS



Imperial Mandate
This is just a fantastic item for Seraphine. It synergises so well with your easy to hit slows and CC and adds a lot of burst damage, making you win almost any trade once you hit your E, and almost always securing kills when you hit your Ult later on. Because it has a cooldown per champion, it also works great with the fact that your slows and CC are AoE, meaning you slow, root, stun or charm multiple people in each fight, all of which are dealt this bonus damage and marked! This is the must buy on Seraphine Support!

Boots




Ionian Boots of Lucidity
Also known as Cooldown Boots, these are the core boot choice on Soraka and the boots I will take in almost every game! They are the cheapest boots on offer at just 900 gold and give you a great early game ability haste spike to help with poking and sustain in lane!



Plated Steelcaps
The first and most common defensive choice. Personally I only build these into full AD comps but I always build these into full AD comps. Even when ahead these are just a fantastic build when the enemy are all physical damage auto-attackers and bringing your own damage and healing down a little to absolutely nuke their kill potential on you is an awesome trade, so don't be afraid of this even when you're ahead!



Mercury's Treads
Honestly, I find myself building these very rarely in this meta. While they do give you the only buyable tenacity for a ranged champion, full or even heavy AP comps are becoming more and more rare. For that reason I find little use for them and often Ionian Boots of Lucidity are the better pick. That said if they do have a double AP botlane, then just like with Tabis, pick yourself up some Merc Treads!

Core Items




Vigilant Wardstone
Vigilant Wardstone is the key item for supports. It is upgraded easily due to your warding support item and the passive ability to not only hold 3 control wards, but to place an extra control AND stealth ward is huge. Vision control should not be underestimated, especially by newer players, and this allows you to really take advantage of vision and map control. It also gives the most Ability Haste of any single item in LEague right now, which is huge! Build this every game!




Ardent Censer
Another very good item, offering AP, mana regen, movement speed and 10% increased heals and shields! The bread and butter of this item however, is it's passive that buffs you and your ally! Both of you gain attack speed for 6 seconds after you heal them, and it gives on-hit damage too! Usually I build this second or third item, after our mythic item and potentially after Redemption which is our next core item.




Redemption
It offers ability haste, health, and mana regen. It also offers 20% increased heal and shield power! It also has a fantastic active for teamfights, which you excel at with your AoE CC, shield and heals. Great for fighting in groups and for objective control!

Situational Items




Mikael's Blessing
Mikael's Blessing is a great defensive item for enchanters, offering heal and shield power, mana regen, ability haste and 50 magic resist! It also has a powerful active that allows you to cleanse CC from yourself or an ally. Note that Mikael's cannot cleanse Airborne, Grounded, Blinded, Disarmed, Nearsighted or Suppressed champions! This makes it situational, for when the enemy have certain key CC abilities that you wish to cleanse from your carry! Into the right teams this is a very powerful item.




Staff of Flowing Water
The AP Ardent! Staff of Flowing Water is a new item, but it fits an almost identical role to Ardent, except it focuses on buffing AP spellcasters! Whenever you heal an ally it grants both you and them bonus AP and movement speed for 3 seconds. Fantastic if you have an APC on botlane, which is becoming more common, or even if you just have fed APCs in other lanes.




Chemtech Putrifier (Or Oblivion Orb!)
Hopefully, you won't need to build this item on Soraka. It's a last ditch attempt to counter enemy teams with oppressive sustain and when your team is being stubborn. You can build Oblivion Orb instead and hold it in your inventory as your hard-to-hit, unreliable hard CC you will be unable to proc the buffed 60% anti-heals of the full item. Oblivion orb is just 800 gold but losing an inventory slot for it is not ideal, so try to ping your allies and ask them to build anti-heals first!
Thanks for reading!
I really hope this has been helpful to you and if you've got any questions come hop into my twitch stream or my discord server and I'm sure I can help you out!
League of Legends Build Guide Author Pixel Pocket
Pixel Pocket Seraphine Guide
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[11.3] Pixel Pocket's Guide to Seraphine

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