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Brand Build Guide by Mugnas

Jungle [11.7] Inferno in the Jungle

Jungle [11.7] Inferno in the Jungle

Updated on April 2, 2021
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League of Legends Build Guide Author Mugnas Build Guide By Mugnas 43 1 87,996 Views 8 Comments
43 1 87,996 Views 8 Comments League of Legends Build Guide Author Mugnas Brand Build Guide By Mugnas Updated on April 2, 2021
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Runes: Precision

1 2 3
Dark Harvest
Cheap Shot
Eyeball Collection
Ravenous Hunter

Presence of Mind
Coup de Grace

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


Summoner Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


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Support Role
Ranked #15 in
Support Role
Win 51%
Get More Stats
Support Role Ranked #15 in
Support Role
Win 51%
More Brand Runes

Champion Build Guide

[11.7] Inferno in the Jungle

By Mugnas
Pros and Cons

- Great post level 3 clear
- High amount of AoE damage
- carry potential
- good against both squishies and tanks
- can kill entire teams with pressing r
- triple burn

- ganks are decent at best
- weak early game
- No mobility in his kit
- Squishy
- easy target for assassins
Primary Runes
Dark Harvest increases your burst and can also help you too finish your target.

Cheap Shot is the best option here. Sudden Impact is useless and Taste of Blood only heals on champions, which is useless as a jungler. More burst is always great, even when it's only a small damage increase.

Eyeball Collection gives AP on champion takedowns. You can also take Zombie Ward if you want vision.

Ravenous Hunter gives omnivamp and is kinda broken right now.
Secondary Runes
Magical Footwear grants you free boots, which also give 10 ms more than normal. The only other viable options would be Cosmic Insight for some CDR (summoners,items) and Perfect Timing. With that free stopwatch, you save 650 gold. You can take this if you feel you need to rush Zhonya's Hourglass.

If you want to go Sorcery, good options are Gathering Storm for extra AP and Transcendence for Ability Haste and 20% cooldown of your basic abilities after a takedown.

Presence of Mind gives you great mana sustain and resets with your burn ticks. Brand is very mana consuming, this will help you all game long. Coup de Grace is more damage to low health enemies, which is nice, especially with your triple burn after your combo.
Mana, AP, ability haste and the nice burn passive are perfect for Brand.

Magic penetration.

20 ability haste is huge and the extra summoner spell haste is nice in combination with Cosmic Insight.

Basically a budget version of Liandry's Anguish which gives you resistances.

Gives healing reduction, which is almost always a good choice due to the high amount of healing in the game.

The magic penetration is only useful if the enemy team stacks MR, so this item is situational.

The AP it provides is amazing. If you would only buy Rabadon's Deathcap , you would still get lots of ap. Just keep in mind that it is the one of the most expensive item in the game with a price of 3600 gold. Should be your fifth or sixth item.

Press a button and negate huge amounts of burst. If you don't need the stopwatch effect, you can also just buy Seeker's Armguard for 30 armor.

Spellshield and also MR. Verdant Barrieris MR Seeker's Armguard. Not much else to talk about here.

30% slows on your abilities.

Only W and Q can proc this, but it gives a lot of AP and 10% more damage shouldn't be undersetimated.

Great for kiting. Nice synergy with Rylai's Crystal Scepter. The ability haste is also amazing and you can get a really low ult cd with this.
Jungle clear
Start at your red with your W, because you need W and E to clear raptors . E them and then W them for maximum damage. After that, clear your krugs with the same W into E "combo". Then you're level 3 and you can gank, do scuttle or go for a full clear. E>W>Q will be your main way of clearing camps. Remember to hit large monsters with your q to proc your passive.
League of Legends Build Guide Author Mugnas
Mugnas Brand Guide
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[11.7] Inferno in the Jungle

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