
[11.7] Massive Nuts Kindred ADC Ultimate Guide
By Massive Nuts | Updated on April 8, 2021x

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Runes: With an enchanter
1
2
Precision





Resolve






+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Spells:
1
2
3
With an enchanter

Flash

Heal
Items
Ability Order

Mark of the Kindred
Kindred Passive Ability
Threats & Synergies


Extreme
Major
Even
Minor
Tiny

None
Low
Ok
Strong
Ideal



Alistar
A good Alistar will be a nightmare to you as you won't be able to engage in early levels, and he will headbutt you out of your ultimate.





Pyke
Pyke-Kindred is super strong. Your ultimates combine perfectly, you can engage on anybody he grabs, and there's always this threat to roam.







Champion Build Guide



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Hey guys, my name is Massive Nuts, I'm a lvl 400+ peak D2 EUW ADC enthusiast. Kindred happens to be one of the strongest ADCs in the meta. I played it competitively in university teams and my team reached #8 in the UK thanks to the Kindred-Taric synergy. Some koreans are hitting challenger with it, it's nuts.
Kindred is fun, it's surprisingly strong, efficient, it scales really well in late aswell as being super strong early played correctly. Kindred is not insanely hard mechanically, 10 games of practice should be enough to understand your skillshots, combos and limits. Kindred ADC's role is to be an aggressive marksman with built-in resistance to burst damage and lockdowns, with self-peel and mobility, which melts frontlines, backlines and can kite super easily. In this guide I'll feature two differents builds, one regular and one more adapted to high-elo players: the hardcore korean kindred ADC. |

SUMMONERS AND ABILITIES ======================================================> Head down
ITEMS ======================================================================> Head down
RUNES ===================================================================> Head down
GAMEPLAY =============================================================> Head down

PASSIVE STACKS
No, just a reminder you have two ways of getting stacks: Wolf hunts are granted when you kill (or have an assist on) an enemy monster camp, and Lamb hunts are granted when you kill (or have an assist on) a marked enemy champion.
On average, Jungle Kindred can hope for 3 stacks every 10 minutes. It's the same for ADC kindred. Where Wolf hunts are easy to get for Jungle kindred, for ADC kindred it's the Lamb stacks that will matter the most. You have two opponents in your lane which you will frequently fight with. Marking the one which appears to be the weakest, or not have flash will allow you to keep up with those bonuses in-lane. In addition, you can always roam for the crab in early once you pushed the wave, it is definitely worth missing a couple minions to grab it, to grant vision on your river and get a stack. Overall, the passive is not at all a problem. Your powerspikes happen after 4 stacks, 7, 10, 13, etc. when your range is increased.



SUMMONERS
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ABILITIES
Kindred ADC will use the E-max over the W-max as he will be bursting down targets in mid-game rather than stalling in long fights against tanks with his W. It will allow you to use it twice in a fight and make

I won't just write what the abilities do because you can read, I'll put key elements you might have missed, some additional information about them and why and when I max them.
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Kindred's E, ![]() ![]() |
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The best builds right now for lane Kindred are 100% crit, with 3 core damage items, into a utility item then sustain. Two different setups exist which both work really well. I recommend the regular setup for most players, especially if you're getting started with Kindred ADC. However, if you're experienced and know your role and macro well, you can try the crazy Korean Hardcore setup by 아라드 (clickable link to player page), a Master Kindred ADC player.
STARTING ITEMS
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BOOTS - Adapt
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- Regular setup -
FIRST ITEM - Laning
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SECOND ITEM - Mythic
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THIRD ITEM - Powerspike
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FOURTH ITEM - Utility
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LAST ITEM - Sustain
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With hydra nerfed, ![]() |
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For both setups, ![]() ![]() ![]() ![]() |
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- Korean Hardcore setup -
FIRST ITEM - Mythic
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SECOND ITEM - Wrath
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THIRD ITEM - Powerspike
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FOURTH ITEM - Utility
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FIFTH ITEM - Sustain
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- Regular setup -
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Alternatively with this setup, the








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- Korean Hardcore setup -
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Win the game in champ select.
First thing you want to do in champ select is try and see if you can get to influence your team's picks around you. Kindred works well with junglers such as






- Kindred works best with -
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- Kindred has trouble against -
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Adapt your runes and prepare your build in champ select. This means looking at your team and the enemy team and making impactful choices. For example if they have a




Early game has to be your full-focus concentration point.
First thing you do when you arrive in-game: mark their ADC. Each time you get a successful hunt or you think the support is more vulnerable because he has no flash or is more squishy, mark him. Alternate your two targets in lane, if you get two successful hunts in a row, mark the jungler, until you reach mid-game and can go back to normal hunting. As botlane is a very active lane, you should be getting at least 2/3 marks in the first 10 minutes from the enemy botlane.
Kindred's level 1 is rather weak compared to most ADCs. His range is short and even with his Q and good AA resets, he often loses short trades taken early on. His level 3 however, beats any other ADC's level 3. That being said, you do have a range disadvantage and supports and waves exist so, it's really game dependent whether you want to engage into extended fights (3 autos in your case) or keep it safe. You can also harass the support if he comes too close of their ADC when he's going for a minion. It's important you get some experience in to know exactly how much damage you deal at every point of the game.
With the korean hardcore setup, you want to be really aggressive, engaging in a trade every 8 seconds once you've past your level 3, you'll be winning as long as you respect the 3-golden rules of ADC trading: MINIONS (your positioning and you target's in relation to minions) -JUNGLER (consider the enemy jungler's last position and if the enemies could be trying to bait you here) - COOLDOWNS (What are your cooldowns, your support's and your enemies'? How long should you trade for?). Once you begin thinking about these things in laning phase, you'll win a lot more lanes and games.
With the regular setup, you want to apply the same golden rule, take trades when the possibility shows: their positioning mistakes or wave opportunities. However, you don't want to force anything which could put you in danger. You're aiming for a more secure, controlled scaling through minions and pressure. Of course, like any ADC, you should react to your support or jungler's actions and act accordingly. You are a super strong champ which makes any lane you're in a kill lane. After all, kindred's real name is DEATH.
Your back timing is quite vague: Between 875 and 1300 gold. This can depend on a number of factors such as kills, minions and also depend on which setup you're going. For the aggressive setup, you'd ideally want a 1300 gold to buy


If you can grab the scuttle crab, with your jungler or just before backing, get it. The faster you get your 4 marks-powerspike, the faster you'll carry the game. Gromps and golems are a bit more risky but if you see a window to grab them when you're ahead, go for it too.
Your first powerspike happens after you complete your first item (


Every mark you get is worth dying for. This is an important concept and quite hard to grasp. But unless you've got a bounty, a huge wave or a drake coming up, taking down someone you marked is always worth it. Even more so if the enemy you've taken down had a bounty himself. Kindred is especially talented at trading 1 for 1 with his R to pick up those bounties on fed midlaners, for example. Stay reasonable of course with this rule, i'm not asking you to run it down, just take risks. It'll pay off. Laning phase ends when a tower is destroyed in a side-lane, the third drake is spawning or until you get your


Gather those marks, objectives and minion
Kindred's midgame is where he gets strong. Getting out of laning phase in an even gold with your opponent is a win for Kindred because of how much he scales.
It's like you're picking up the fruits of your hard labor in early-game. You are getting stronger every minute, even more so if you focus on marks, objectives and minions, in that order. You want to get successful chases by marking the right champs such as the jungler on an upcoming drake, or the support who keeps dying because of his trash engages or greedy wards. It's up to you to adapt to the game.
Concentrate on your macro: minions are super important. Never share a lane with your jungler, mid or top unless you're shoving before an objective. Always look at the map and make sure you're not overextended or wasting time.
Kindred's biggest powerspike is for his third item, the

If you're behind as Kindred ADC, you can either try and help the team to slowly get marks and build a gold advantage through kills, or you can focus on farm, put pressure on sidelanes and try and catch up to enemy's gold through superior macro. That's up to you and the state of the game and the enemies you're playing against.

Payday
As of late-game Kindred ADC, you should be the strongest champion in the game. There are two ways you can win the game. You can either try and poke, possibly bait for enemies to waste everything on you while you R and backup arrives and smashes opponents. You can also try and be a backline specialist, with great peel and engages on your team making you the actual damage dealer for the team.
You have an amazing amount of damage by late-game and it will only keep growing, so enemies will often make mistakes to try and take you down first or upon taking objectives. It's the most fun part of play but also the most stressful because of how much pressure is on you. Focus, keep your head straight and use everything you've ever learned in league to beat your opponents consistently. Goodluck my friend.
A last point for your macro which you can give to your team. Remember: Nashor is temporary, drakes are forever.
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