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Kindred Build Guide by Massive Nuts

ADC diamond

[11.7] Massive Nuts Kindred ADC Ultimate Guide

By Massive Nuts | Updated on April 8, 2021
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Runes: With an enchanter

1 2
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Resolve
Revitalize
Shield Bash
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2 3
With an enchanter
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

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Jungle Role
Ranked #36 in
Jungle Role
Win 48%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[11.7] Massive Nuts Kindred ADC Ultimate Guide

By Massive Nuts








Hey guys, my name is Massive Nuts, I'm a lvl 400+ peak D2 EUW ADC enthusiast. Kindred happens to be one of the strongest ADCs in the meta. I played it competitively in university teams and my team reached #8 in the UK thanks to the Kindred-Taric synergy. Some koreans are hitting challenger with it, it's nuts.

Kindred is fun, it's surprisingly strong, efficient, it scales really well in late aswell as being super strong early played correctly.

Kindred is not insanely hard mechanically, 10 games of practice should be enough to understand your skillshots, combos and limits. Kindred ADC's role is to be an aggressive marksman with built-in resistance to burst damage and lockdowns, with self-peel and mobility, which melts frontlines, backlines and can kite super easily. In this guide I'll feature two differents builds, one regular and one more adapted to high-elo players: the hardcore korean kindred ADC.



SUMMONERS AND ABILITIES ======================================================> Head down


ITEMS ======================================================================> Head down


RUNES ===================================================================> Head down


GAMEPLAY =============================================================> Head down





PASSIVE STACKS


No, just a reminder you have two ways of getting stacks: Wolf hunts are granted when you kill (or have an assist on) an enemy monster camp, and Lamb hunts are granted when you kill (or have an assist on) a marked enemy champion.


On average, Jungle Kindred can hope for 3 stacks every 10 minutes. It's the same for ADC kindred. Where Wolf hunts are easy to get for Jungle kindred, for ADC kindred it's the Lamb stacks that will matter the most. You have two opponents in your lane which you will frequently fight with. Marking the one which appears to be the weakest, or not have flash will allow you to keep up with those bonuses in-lane. In addition, you can always roam for the crab in early once you pushed the wave, it is definitely worth missing a couple minions to grab it, to grant vision on your river and get a stack. Overall, the passive is not at all a problem. Your powerspikes happen after 4 stacks, 7, 10, 13, etc. when your range is increased.








SUMMONERS


Heal is a really sweet multi-purpose summoner spell which works well with Kindred's kit. Other than its usual uses, it can help you catch up a target, give you what you need after your ult, or help a teammate out when he's about to die. It's just a really good consistent summoner spell. You should take it in 90% of cases until you're comfortable enough to judge what the other summoner spell grant you against certain teams.

Exhaust is also really useful to run on Kindred. It can allow you to survive to burst damage by reducing damage by 40% if you're against heavy burst team, and it also allows you to prevent a fast death coming out of your R. Really depends on your habits. It can work really well if you know how and when to use it. It can also help you against champs like Warwick and Hecarim who tend to stick to you a bit too much.

Cleanse is a very strong summoner spell. As a rule, I would advise you to take it when they have more than two lockdowns. ( Twisted Fate, Galio, Nocturne, Lissandra, Nautilus etc.) It's really complicated and not worth for Kindred to spend 1300 gold to get Quicksilver Sash and Cleanse also removes Ignite which is strong in laning phase.



__________________________________________________________________________________________________________________________________


Flash is a must on Kindred. It is so useful to get out even faster from your ultimate than just dashing over a wall. It can also be used to finish an enemy who is really low, just use Flash -> Q -> AA and it should do the job everytime. There is no other options better than flash and you should always take it.






ABILITIES




->

->

->



Kindred ADC will use the E-max over the W-max as he will be bursting down targets in mid-game rather than stalling in long fights against tanks with his W. It will allow you to use it twice in a fight and make Mounting Dread do more damage. It's better than what W can offer in the ADC role.



I won't just write what the abilities do because you can read, I'll put key elements you might have missed, some additional information about them and why and when I max them.


Dance of Arrows is the most important part of your kit. It grants you an insane amount of mobility, AOE damage and waveclear. Practicing the walls you can dash over will really help you control Kindred. Is it extremely useful in the botlane to dodge skillshots or follow a gank from your jungler as it is instant and unexpected. Master the autoattack-reset in practice tool. As soon as the animation of the first auto has started, immediately Q and click again on the target. It should be extremely fast and allows you to proc your E in 1,5 seconds while maximizing damage. This ability has good AD scaling.

Wolf's Frenzy is a very discrete ability, even you may not even notice the damage it deals sometimes, but you would be surprised on how much it actually does. The fact that it lowers your Q cooldowns makes it a key component of your kit and you become very weak when you have it on cooldown. I would advise you place the zone in the direction on where you are heading instead of where you are, as you will want it to last as long as possible without stepping out of it. Take this level 2 to provide good sustain with W passive in the laning phase. The combo is usually Q into W so you can cast Q 3 times in the duration instead of 2.

Kindred's E, Mounting Dread has an insane burst and will proc perfectly with Press the Attack to absolutely destroy any given ADC. The damage crits (damage a;most doubled) on targets below a certain threshold roughly 30% so ideally try to place your E on a target that will be below this threshold after two AA. Any critical chance increases the threshold of this ability's critical strike. Learn to charge it when you're in your ulti with two AA so your last autoattack destroys them. Your marks stay on targets for 4 seconds. The range of this ability will scale the same as your AA range with marks but Rapid Firecannon won't work on E, obviously. Keep that in mind.

Your ultimate Lamb's Respite makes champions invulnerable when hitting 10% of max health in the zone. 4 Seconds is pretty long, so think about your next move. Plan a quick-strategy, either on how you're going to finish them, or a plan to escape. Punish any enemies stepping out. Maxing your R is actually optional, you could hold on to it level 1 if you wanted but the cooldown can be important to reduce in most cases. The combo out of R is as follows in the video: prepare your E to 2 charges and keep your Q to cast exactly when the R ends to maximize your burst.









The best builds right now for lane Kindred are 100% crit, with 3 core damage items, into a utility item then sustain. Two different setups exist which both work really well. I recommend the regular setup for most players, especially if you're getting started with Kindred ADC. However, if you're experienced and know your role and macro well, you can try the crazy Korean Hardcore setup by μ•„λΌλ“œ (clickable link to player page), a Master Kindred ADC player.




STARTING ITEMS


Health Potion is going to be the only option your have after buying any starting item. This gives you good sustain for a low cost. As a general rule on Kindred, you should only consume a potion when you have less than 50% of your health, not above, because your W passive and omnivamp can sustain you a good amount by itself.

Doran's Blade is a better option for Kindred. He benefits a lot more from the omnivamp and the extra-health as Kindred also has a short range compared to other ADCs and will need to trade closer accordingly. The health it gives will emphasize Triumph and Last Stand in your regular build, and the sustain will allow you to take more trades in the korean aggressive setup.



BOOTS - Adapt



Berserker's Greaves is a huge spike: giving you an insane amount of attack speed aswell as the upgraded movement speed allows your to focus on mainly building raw AD and utility in the rest of your build. The time you complete them depends on your preference, but it is not wasted resource as a rush first back.

Plated Steelcaps are a safe boot choice when you're slightly behind because of the enemy ADC (ex. Vayne or Cait) or a fed assassin (ex. Zed or Kha). Keep in mind if you go these, you will lose some attack speed so make sure you need it before picking it over greaves.

Mercury's Treads are a quite nice pair of Nikes which can help you survive some intense cc lockdown when you didn't take cleanse. Kindred doesn't build QSS well, so if there's too much CC, take Cleanse, and if that's not enough take Mercury's Treads and if you're still getting frontline-diffed, consider building Stormrazor to kite and remember to blame your jungler.


__________________________________________________________________________________________________________________________________


- Regular setup -



FIRST ITEM - Laning



Essence Reaver is probably the best first item for Kindred ADC for the mana sustain it provides. The haste and passive help control early game trades. The mana it gives allows you to sustain laning phase and the 55 raw AD are a great tool to be an aggressive marksman. It's a very cost-efficient item which helps you in short-trades. Kindred also has the second highest AD level 1 (65) of all ADCs after Kalista (69), which allows him to deal that ER damage.


SECOND ITEM - Mythic


Galeforce is a very smooth mythic. I really like it and think it suits Kindred's kit perfectly well. Despite the cooldown nerfs on 11.2, it's expected to stay the dominant mythic for Kindred. Learning to use the active as a finisher or to dodge key skillshots can be is what will make the difference. This mythic gives you tons of mobility ideal for late-game and to kite your opponents. It can deal up to 645 magic damage (162 is 45% of your 360AD full-build and the base damage is 315 at level 18, and the damage is increased up to 50% on targets with 30% max health) on a 90-second cooldown. Absolute huge and pretty much an additional abiltity.


THIRD ITEM - Powerspike


Infinity Edge is a must for Kindred ADC, regardless of your setup. Aswell as increasing the damage of your autoattacks by 35% and giving you raw 70AD, IE also increases the damage from Mounting Dread by 37,5% additional physical damage. This item is a must as a 3rd item and no alternative gives this much of a powerspike to Kindred ADC. Once you've completed it, you're usually unleashed and can take over the game.


FOURTH ITEM - Utility


Rapid Firecannon is an incredibly powerful item on Kindred which gives so much poke power and will instantly give you 150 additional range. Whether it's paired with a Stormrazor in the korean build or the Galeforce mobility in the regular build, you become a real hunter playing with your preys with this item's MS boost and passive. Definitely build this in most games and learn to play with it. Poke before fights and have the superior macro.

Runaan's Hurricane is the alternative to RFC which can help you if you're behind and pushed in or if your team is struggling to siege. It gives Kindred an insane amount of waveclear and great teamfight control. This is especially good with this setup because the mobility it gives allows your to kite and melt the frontline. It also has a great synergy with Ravenous Hydra.


LAST ITEM - Sustain


With hydra nerfed, Bloodthirster is the best sustain item for Kindred's sustain in late-game. It will also give you the crit which will make the threshold for your E higher and secure your 100% crit chance so you're never extremely unlucky in fights, as you'll be autoattacking more than with the other setup. Overall great item with great stats which will help you secure those late-game hard teamfights. If you're lucky, you might even force enemies to buy some grievous wound.

For both setups, Mortal Reminder can be a very solid late-game item which helps deal with overhealing enthusiasts like Kayn or Hecarim aswell as reduce the Lamb's Respite healing from 10% of the enemy's max health to 6% with that 60% grievous wound. It's a very cheap item which allows you to close off games which have been going on for too long.


__________________________________________________________________________________________________________________________________


- Korean Hardcore setup -



FIRST ITEM - Mythic


Kraken Slayer is the ideal mythic for this build. As a first item, it will assure you a secured scaling, massive amounts of AD (65) and great attack speed numbers to allow you to get into long-trades and go deep aggro into the enemy botlane. It's also a great tool for wave control as the damage on every 3rd auto allows for a faster clear while you can still freeze waves unlike items like runaan's or hydra. As a passive mythic, it allows you to focus more on your positioning and trades.


SECOND ITEM - Wrath


Stormrazor is a really great item for Kindred which allows for catches even after flashes burnt, slows to kite in fights or just when you're trying to escape from your R. The utility it provides allows Kindred to be a real hunter and the stats are great. This cheap item will allow you to get out of lane and snowball by getting those hunts completed in forcing enemies to take those semi-extended fights you need.

THIRD ITEM - Powerspike


Infinity Edge is a must for Kindred ADC, regardless of your setup. Aswell as increasing the damage of your autoattacks by 35% and giving you raw 70AD, IE also increases the damage from Mounting Dread by 37,5% additional physical damage. This item is a must as a 3rd item and no alternative gives this much of a powerspike to Kindred ADC. Once you've completed it, you're usually unleashed and can take over the game.

FOURTH ITEM - Utility


Rapid Firecannon is an incredibly powerful item on Kindred which gives so much poke power and will instantly give you 150 additional range. Whether it's paired with a Stormrazor in the korean build or the Galeforce mobility in the regular build, you become a real hunter playing with your preys with this item's MS boost and passive. Definitely build this in most games and learn to play with it. Poke before fights and have the superior macro.

The Collector has a great synergy with Kindred's Lamb's Respite and Mortal Reminder leaving enemies you AA 3 times at 6% max-health, one auto off from their death. This item provides great penetration against squishies through the lethality and some penetration against tanks through the passive. Also gives 55 AD which will make you a genuine beast in close-fights. Build this if you're going to build Mortal Reminder, if your fights are messy or if enemies have great disengage.

FIFTH ITEM - Sustain


Bloodthirster is the best sustain item for this build which is much more based on autoattacks. It will also give you the crit which will make the threshold for your E higher and secure your 100% crit chance so you're never extremely unlucky in fights, as you'll be autoattacking more than with the other setup. Overall great item with great stats which will help you secure those late-game hard teamfights. If you're lucky, you might even force enemies to buy some grievous wound.

For both setups, Mortal Reminder can be a very solid late-game item which helps deal with overhealing enthusiasts like Kayn or Hecarim aswell as reduce the Lamb's Respite healing from 10% of the enemy's max health to 6% with that 60% grievous wound. It's a very cheap item which allows you to close off games which have been going on for too long.











__________________________________________________________________________________________________________________________________


- Regular setup -





Press the Attack is the best keystone to take as Kindred. Ontop of the really sweet scaling damage, the synergy with your Mounting Dread makes it the best tool to enhance not only your damage but your team's damage (support, jungler, midlaner, etc.) on the target you're focusing. It's the best burst keystone for a marksman and it scales really well too. Always better than Conqueror or Lethal Tempo for Kindred.

Triumph synergizes with Kindred's rewards for hunting. This will help you win 1v2s in lane aswell as survive certain fights in mid and late-game. It goes well with your R too which usually condemns one of your enemies to die. 12% of your max health is big for Kindred as he end up with 1985 HP level 18. Make sure you take scaling health defense runes to heal 11HP more every kill. Can make a difference.

Legend: Bloodline is a relatively strong rune to give you half of a Bloodthirster's worth of lifesteal after roughly 20 minutes. This option overpasses the two others because the sustain it gives for free is so sweet, whereas you don't need more AS and tenacity is useless since you have so much mobility.

Last Stand is the strongest off all three options and definitely the most adapted to Kindred. In lane combats, skirmishes, or out of your R, you're very often left under 30% health when you're killing someone. And if you're not, it means you'll kill that target without any issues anyway. Getting 11% increased damage against all enemies when out of your R can be so much more important than having 8% on single targets. Getting the scaling health rune will also benefit towards increasing the health threshold. It will also increase the healing from your Lamb's Respite.



______________________________________________________________________________________________________________________________


DOMINATION


Taste of Blood is the healing you'll need to win those lane trades and scale in sustained fights without needing to build lifesteal before your last item. This is necessary and even though Sudden Impact would damage more in early game, or Cheap Shot in mid-game with a tanky support, you need this rune. It scales well with AD and suits Kindred's poke playstyle.

Ravenous Hunter is such a broken rune by itself and despite the nerfs, the omnivamp feels so good and is quite easy to stack up to 3 in the botlane early in the game. 11% omnivamp means if around 20 minutes you're dealing 2000 damage to someone semi-tanky you're going to heal 220HP, which corresponds to roughly 20% of your own health around that time. Absolutely massive for a single rune. Must have.



Alternatively with this setup, the Resolve tree can be useful when you have a healer support and/ or the enemy team has a heavy-burst-hypersmurf-assassin-carry style like Kassadin or Ornn. Take Bone Plating and Revitalize. The Revitalize will also increase your W Passive, your Taste of Blood, Ravenous Hunter, omnivamp and R healing which is why it's also a viable option.



__________________________________________________________________________________________________________________________________


- Korean Hardcore setup -




Hail of Blades is a great keystone for trades in lane. It allows you to win most trades in lane with supports or ADCs. Being on an 8 seconds cooldown means you can use it in almost every opportunity and be super aggressive. This rune works especially well because of your Mounting Dread and Kraken Slayer 3AA mechanic. It scales really well with your attack-speed and marks, however it stays better for short trades and less effective for teamfights for example. Also very important: your Q is an AA reset so you can actually auto 4 times with the bonus attack speed, as shown on the video below:



Taste of Blood is the healing you'll need to win those lane trades and scale in sustained fights without needing to build lifesteal before your last item. This is necessary and even though Sudden Impact would damage more in early game, or Cheap Shot in mid-game with a tanky support, you need this rune. It scales well with AD and suits Kindred's poke playstyle.

Eyeball Collection happens to be a super strong rune which makes your snowballing so much smoother. It can give you up to 18AD after participating in 10 takedowns. With this build being aggressive, you're very likely to complete this before 20 minutes even in high-elo. It's the best option which will secure you great scaling.

Ravenous Hunter is such a broken rune by itself and despite the nerfs, the omnivamp feels so good and is quite easy to stack up to 3 in the botlane early in the game. 11% omnivamp means if around 20 minutes you're dealing 2000 damage to someone semi-tanky you're going to heal 220HP, which corresponds to roughly 20% of your own health around that time. Absolutely massive for a single rune. Must have.


______________________________________________________________________________________________________________________________


INSPIRATION


Biscuit Delivery is your way into getting your lane sustain and some additional gold. It will give you enough mana to survive through the game, and it can even sustain your health if you took a couple bad trades or you got early-ganked. They can sustain you roughly as much health as normal 50 gold Health Potion so don't sell them immediately, but hopefully they'll allow you to reach your core items a bit faster.

Approach Velocity is such a nice rune to run on this setup, mainly due to the synergy with Stormrazor but also your own Mounting Dread or your allies' CC abilities. It allows you to catch on targets, making you very reactive to ganks, catches and teamfights. It is a rune which scales well because your MS increases in late-game, giving you roughly 60MS on anybody you hit with an AA or your E. Huge.










Win the game in champ select.

First thing you want to do in champ select is try and see if you can get to influence your team's picks around you. Kindred works well with junglers such as Nocturne, Rek'Sai, Nunu & Willump or Kayn that can frontline and join fights fast, or midlaners like Galio or Twisted Fate. These picks essentially allow you to secure kills when you R and backup arrives. You can first pick Kindred as there are only a few bad matchups and it will also make the enemy think you're playing jungle and gives your team this "flex" advantage. For botlane matchups, here is a breakdown:


- Kindred works best with -


Taric is the best support for Kindred ADC. Not only does he give you great trading potential and additional threats with his E, he also gives you a really sweet amount of sustain and pressure. This allows you to trade even more. The best part tho, is with your ultimates. Combined, you get over 6 seconds of invulnerability. Just makes sure you both cast at the same time for the best effect. Well, usually if he ults like 1 second after you that's still fine too.
Pyke is a close second for best support. Downside of pyke is he requires much greater skills and knowledge, but the outcome is often much greater. His pressure in early makes you such a strong kill lane, and his ult and yours form a great killing duo. My personal favourite for high-elo.
Thresh is also a super strong partner. His pick potential and great peel allows for a more safe lane and secured scaling. In mid-game and late-game, he can lantern you out of ult or R so enemies can't escape. His early game allows you to get your marks easily too with secured kills.
Janna is, as far as enchanter go, the best one. She can provide decent poke which allows you to follow with these 3-AA trades you like taking. She can also peel really well for you and her R is great with your R as it will push anybody who wants to stay in. For best result, tell the janna to ult right before your heal comes.
Zilean is also a fantastic support for Kindred. Although his laning is rather weak and he can't really sustain for as long as you, in late-game, you both can 2v5 any situation. His R allows you to have an extra life and the movement speed makes you a mobile beast.
Braum has become quite a beast in S11 with the new items, and having him meta is great for Kindred, as he benefits so much from this 3-AA mechanic into stun. He also provides great peel and late-game catch potential. A great tank support who can follow your dashes over walls and freaky stuff too.
Last but not least, Sett is still one of the strongest supports with Kindred. His ability to lockdown any champ out of your R is amazing, aswell as his ability to catch enemies offguard or catch up to those you are hunting. A great forward going support who can sustain the lane perfectly.

- Kindred has trouble against -


Caitlyn is such a pain in the parsnip. This insane range she has makes her, from level 1, the hardest matchup for Kindred. And saddly that continues until one of your nexus explodes. She's maybe not a strong champ right now but she sure as hell counters you. Any time you'll come close she'll E and she can poke you without being punished. Really hard matchup for you but you can't focus her unless your team manages to catch her.
Ezreal is also quite annoying with his poke and range, aswell as E escape. Probably a lot less tho because he has no waveclear and that's where you can abuse the matchup: you have to go full push and hope for some scuttles and bad ganks or until he makes a mistake to take the upper hand. In late it's an even matchup although it'll be hard to finish him off.
Alistar is the most annoying support for you, as he can push you away with his W from anyone you're chasing or out of you ultimate, making you vulnerable. He can also CC chain you for quite a bit. Against an alistar, try and always keep a safe distance and make him fail his combo by Q'ing as he engages. It's tricky but it works.
Braum is, similarly to alistar, the only support who can rly be a pain. Not so much because of CC chains but more because he can deny all your damage with his E and slow any of your attempts to attack with a Q which also acts as a threat. Ideally you want to play the lane passive and scale until late game where braum performs a lot less well against you.


Adapt your runes and prepare your build in champ select. This means looking at your team and the enemy team and making impactful choices. For example if they have a Twisted Fate or a Galio i'm most likely to run Cleanse. If you're playing in solo queue and inevitably fall on some people who don't like unconventional picks, just send them this guide I'll deal will em ehe and then mute them ofc. The rift is not the place for chat, it's a place where you can show them how strong it is. Concentrate on your own game.




Early game has to be your full-focus concentration point.


First thing you do when you arrive in-game: mark their ADC. Each time you get a successful hunt or you think the support is more vulnerable because he has no flash or is more squishy, mark him. Alternate your two targets in lane, if you get two successful hunts in a row, mark the jungler, until you reach mid-game and can go back to normal hunting. As botlane is a very active lane, you should be getting at least 2/3 marks in the first 10 minutes from the enemy botlane.

Kindred's level 1 is rather weak compared to most ADCs. His range is short and even with his Q and good AA resets, he often loses short trades taken early on. His level 3 however, beats any other ADC's level 3. That being said, you do have a range disadvantage and supports and waves exist so, it's really game dependent whether you want to engage into extended fights (3 autos in your case) or keep it safe. You can also harass the support if he comes too close of their ADC when he's going for a minion. It's important you get some experience in to know exactly how much damage you deal at every point of the game.

With the korean hardcore setup, you want to be really aggressive, engaging in a trade every 8 seconds once you've past your level 3, you'll be winning as long as you respect the 3-golden rules of ADC trading: MINIONS (your positioning and you target's in relation to minions) -JUNGLER (consider the enemy jungler's last position and if the enemies could be trying to bait you here) - COOLDOWNS (What are your cooldowns, your support's and your enemies'? How long should you trade for?). Once you begin thinking about these things in laning phase, you'll win a lot more lanes and games.

With the regular setup, you want to apply the same golden rule, take trades when the possibility shows: their positioning mistakes or wave opportunities. However, you don't want to force anything which could put you in danger. You're aiming for a more secure, controlled scaling through minions and pressure. Of course, like any ADC, you should react to your support or jungler's actions and act accordingly. You are a super strong champ which makes any lane you're in a kill lane. After all, kindred's real name is DEATH.


Your back timing is quite vague: Between 875 and 1300 gold. This can depend on a number of factors such as kills, minions and also depend on which setup you're going. For the aggressive setup, you'd ideally want a 1300 gold to buy Noonquiver, whereas you only want a Caulfield's Warhammer for the regular setup. Pay attention to that and don't stay in lane with too much gold. You have enough waveclear to not be pushed in even against a sivir or trist. Make sure you concentrate on farming throughout laning phase as a priority.

If you can grab the scuttle crab, with your jungler or just before backing, get it. The faster you get your 4 marks-powerspike, the faster you'll carry the game. Gromps and golems are a bit more risky but if you see a window to grab them when you're ahead, go for it too.

Your first powerspike happens after you complete your first item ( Essence Reaver or Kraken Slayer. Use it to take trades and win fights, don't let it go to waste. You may be able to 2v1 any botlane if you've completed your item and they didn't back in a while.

Every mark you get is worth dying for. This is an important concept and quite hard to grasp. But unless you've got a bounty, a huge wave or a drake coming up, taking down someone you marked is always worth it. Even more so if the enemy you've taken down had a bounty himself. Kindred is especially talented at trading 1 for 1 with his R to pick up those bounties on fed midlaners, for example. Stay reasonable of course with this rule, i'm not asking you to run it down, just take risks. It'll pay off. Laning phase ends when a tower is destroyed in a side-lane, the third drake is spawning or until you get your Infinity Edge completed. Then it goes into phase 2: mid-game.



Gather those marks, objectives and minion

Kindred's midgame is where he gets strong. Getting out of laning phase in an even gold with your opponent is a win for Kindred because of how much he scales.

It's like you're picking up the fruits of your hard labor in early-game. You are getting stronger every minute, even more so if you focus on marks, objectives and minions, in that order. You want to get successful chases by marking the right champs such as the jungler on an upcoming drake, or the support who keeps dying because of his trash engages or greedy wards. It's up to you to adapt to the game.

Concentrate on your macro: minions are super important. Never share a lane with your jungler, mid or top unless you're shoving before an objective. Always look at the map and make sure you're not overextended or wasting time.

Kindred's biggest powerspike is for his third item, the Infinity Edge. Upon completing it, he will be granted almost 40% more of the power he had before. This is figurative ofc but it's really this big of a powerspike. Make sure you use it.

If you're behind as Kindred ADC, you can either try and help the team to slowly get marks and build a gold advantage through kills, or you can focus on farm, put pressure on sidelanes and try and catch up to enemy's gold through superior macro. That's up to you and the state of the game and the enemies you're playing against.


Payday

As of late-game Kindred ADC, you should be the strongest champion in the game. There are two ways you can win the game. You can either try and poke, possibly bait for enemies to waste everything on you while you R and backup arrives and smashes opponents. You can also try and be a backline specialist, with great peel and engages on your team making you the actual damage dealer for the team.

You have an amazing amount of damage by late-game and it will only keep growing, so enemies will often make mistakes to try and take you down first or upon taking objectives. It's the most fun part of play but also the most stressful because of how much pressure is on you. Focus, keep your head straight and use everything you've ever learned in league to beat your opponents consistently. Goodluck my friend.

A last point for your macro which you can give to your team. Remember: Nashor is temporary, drakes are forever.
League of Legends Build Guide Author Massive Nuts
Massive Nuts Kindred Guide

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