Rengar Build Guide by Pusi Puu
[11.9] (MULTISEASON CHALLENGER) PusiPuu Guide (IN-DEPTH)By Pusi Puu | Updated on April 28, 2021
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order W Max second
Threats & Synergies
No counterplay besides EoN. Wait for her W to run about before you engage or make sure your EoN blocks it, otherwise she cc locks you to death.
You beat her in a solid 1v1, if you manage to catch her off unborrowed. If she catches you try not to turn but just run, especially when she has conq. Her jump interrupt restrains you so much. EoN is a must have. Look to countergank Rek'Sai to set her behind. Once she is behind its really hard for her to get back and being a threat.
Makes oneshots undoable
beats you almost everytime and can smokescreen your bush so you can't jump. Try to fight him when he has no passive stacks and preferably when you have 4 stacks. Oneshot is possible at lvl 6 when you catch him in river with full ferocity. Dont flip a invade vs graves since he either beats you or just outruns you with phase rush.
Don't risk fights unless his w is down and you can kite him in a bush. Once he used his w you beat him straight up if you kite him properly and try to dodge his axes. Otherwise he just runs you down without counterplay, so try to play passive early game and outscale him.
can block almost all your dmg and can just run you down after 6. You win pre 6 since your kit is stronger and you can just wait for your cooldowns to come up again when he meditates. So try to invade him early game to set him behind. After 6 he is unfightable and just runs you down
only beatable when you have 4 stacks. Try to avoid him and play for counterganks. Almost never fightable unless you can kite him with teammates or youre super ahead.
won't let you touch anything
you beat him pretty hard pre 6. Try to pressure the kha zix in the jungle and invade him (lvl3 invade). Once he hits 6 there is no counterplay unless you are super fed, so try to get a solid lead pre 6. If both of you are fed the one who catches the other one offguard first wins. If he jumps onto you, you will lose most likely. Same principal other way around, if you hit your whole combo onto him, he will most likely go into stealth with few hp left and you can finish him off afterwards .
wins extended 1v1 duo to his passive. Don't fight when he has fully stacked passive and try to engage the fight with full ferocity, otherwise he will win it almost every time. Play away from him later on since he can interrupt your jump and run you down. Don't jump on targets when wukong is around.
no counterplay lategame he just blocks all your dmg and runs you down. You win early game if you play properly and wait out his E. Counts for Jungle and Top. If you play vs a Jax jungle invade him as much as possible and dont let him breathe.
You hard win early, but he gets annoying to play vs since he can cancle your jump. Once he gets some Ability Haste there is not much you can do, he will knock you back on cooldown and you won't get onto him. EoN really good since gragas is really squishy most of the game. Easy to invade early game.
You win early game hard. Mid game he beats you since his 6 spike is really strong and he can outsustain you and run you down. Try to invade him and look for crab fights, you win hard. Be careful for his mid game stage. You outscale him at like 3-4 items.
Be careful for her oneshot. If she hits her cocoon and oneshots you there is no counterplay. Try to run around with full ferocity as much as possible to cleanse her cocoon. You win all ins at every stage of the game since elise wants to get all her dmg off as fast as possible which comes in handy for rengar, since he can heal all that dmg with his w. Be patient when jumping on elise and dont use your combo instantly but bait her E with your jump and use your combo after she comes back to the ground.
You win early game hard but he outscales you like every other tank, so don't try to fight him later on in the game. Try to invade him early game, since he has nothing really that helps him escape.
Make sure to track her jungle pathing and pressure her as much as possible early game, since you are way stronger. Invade her and don't give her time to breath. Make sure to buy pink wards and run around with full ferocity since you have to heal back her first dmg burst so she doesn't finish you off with her ult. After she uses all her abilities you can just finish her off. When jumping on Evelynn don't use your whole combo since she can dodge all your dmg with her ult. Either try to predict where she jumps with your E or flash onto her and run her down.
Pressure him early game, invade him and make sure he falls behind. Once Ekko gets to a certain point he is super annoying to deal with since he can kite you with his passive and just ult your combo. Try to jump over a wall to catch him offguard or fight him in bushes.
You win all ins every time and can just run him down in almost every stage of the game. Try to track his pathing with a raptor ward and invade him. Later on make sure to predict where he wants to ult and use your ult to scout him out. Run around with full ferocity to cancel his fear when he engages with ult onto you.
Really easy matchup. Ward his jungle so you get track of his pathing and take his prepared camps, if he comes you just run him down. Try to countergank as much as possible since you can make use of his bushes. He is fairly strong after 6, so be careful that you dont get kited around with daisy.
You win all ins and skirmishes. Be careful not to get caught out of a bush with his ult and be careful to jump after he used his e-q combo since he can cancle your jump. Also never walk up to a j4 without bush since he can just ult you and you can't escape.
Annoying jungler in generell. You have to make sure to invade him early and push him out of his own jungle, otherwise he doubles your cs with the blink of an eye. When he doesn't build zhonyas he is a free target almost every time, don't be scared even tho he has a solid lvl lead. You will kill him for sure, unless he is super fed and runs exhaust.
Free matchup pre 6, look for skirmishes, scuttle fights and invades. You win everytime. When he has blue form make sure to not get caught by him. The one who engages first usually wins the fight, similar to the kha'zix matchup. When he engages on you heal his q-w burst combo and when he ults you run to a bush as fast as possible, so you are able to counterengage the moment he jumps out. When jumping onto him make sure to use your combo and don't get hit by his w midair, otherwise he can counterengage. When Kayn goes red form make sure to get anti heal asap. Unless he is super fed and hits every single w on you, you are most likely to win the fight.
Look for skirmishes and fights, since there is not much counterplay once you jump onto her. You hard win the 1v1. Make sure to use your full combo when jumping onto kindred, since she either doesn't react and not use her ult or she uses ult and you get all your cooldowns back off after the ult expires. Go into a bush if theres one while in her ult to get your combo off and follow her up.
Hard win early game so make sure to invade. Later on he runs you down like every tank, unless you get anti heal and you're really fed.
He wins early game if he hits q and uses his w properly, so make sure to only fight with full ferocity. You outscale him with red buff and eclipse. Look for fights once you get those spikes. He is only strong in 1v1's so try to look for 2v2 in mid lane or top lane.
Early game fights are free for you. Hitting your e on her is a must do because you can't follow up otherwise. Its hard to fight her later on since she wants to stack armour as fast as possible. Don't get kited around out of bushes.
You win in every stage of the game. Make sure to ward your jungle and don't let her sneak away your camps. Always look for fights against her, since you can't lose, especially in 2v2, 3v3 skirmishes. Hard to invade her since she is slippery.
You lose vs lethal tempo nocturne, make sure to kite him when he procs it by cleansing his fear and with your E. You win with full ferocity but cleansing his fear is a must do. Don't get caught with his ult, make sure to stand in a bush when he ults. Make it as hard as possible for Nocturne to get lvl 6 so invading is really good vs him.
Nunu & Willump
Annoying to play against, since its just NUNU. Fight him early game and dont jump onto him when his ult is up. Try to countergank as much as possible since you are way stronger in skirmishes.
You win early game all ins. But he is kinda broken right now, so there is not much counterplay when he has his items. Later on he just wins everytime. Try to countergank early game when you are stronger and look for skirmishes then.
counters your kit by canceling your jump and you kill yourself while attacking him.
Beats you in every stage of the game. Don't fight him unless he is low hp. Play around bushes so you can cleanse his ult .
Really broken at the moment. Once you are on her she dies instantly. So make sure to mirrior her pathing or invade her, don't let her get away with free ganks. When she gets seekers/zhonyas you pretty much lose unless you are really fed and jump onto her in a bush. She can kite you down with her q and once she hits her combo you are dead.
You win when jumping onto him, preferably with full ferocity, otherwise it gets really close. if he cancels your jump with his ult you auto lose, so try to get EoN.
Like every other tank matchup. You win early and lose late. Look for skirmishes pre 6 and try to invade him.
You win vs ad shaco at every stage of the game. Scout him with your ult and look for skirmishes early game all the time. AP shaco is harder to play against since he can block all your dmg with his ult and just oneshot you afterwards. Don't jump onto him when he has a box under him unless you have edge of night. But only thing you have to care about is his ult. When its down or he already used you can just run him down.
pressure her early game since ap shyvanna scales really well. But you still win the 1v1 at every stage of the game. Once you are on her its hard for her to get away and she can't fight back.
The slow cucks you really hard since you can't chase or walk back into a bush. Also his ult makes your oneshot combo useless and you will most likely have to play every fight really slow.
When playing vs a good zed he wins every 1v1, since he can dodge your combo and kite around with his shadows. Try to bait his ult by walking into meele range or bait his ult by stalling your combo until he uses ult and then burst him afterwards.
Hard CC and zhonyas in her kit, not really killable unless ult is down.
You beat him at every stage of the game unless he's super ahead. Always fight him when you can and look to invade him since he has no escape tools. Try to kill him first so he doesn't get to use his passive.
You win against her early game like every other tank machup. She becomes super annoying with her cc after 6 so make sure to run around with ferocity and not get caught. Always look for early game skirmishes against her und contest crabs.
Try to look for skirmishes pre 6. You win early game hard, but be careful in case he runs phase rush. Fight early crabs and later on be careful about his ult. Always run around with full ferocity, so you can cleanse his R. Later on he outscales unless you are super fed.
You win early game if you can heal his burst combo with your W. Try to fight early crabs and look to invade. Early game he doesn't have enough dmg to burst you. After 6 you lose unless you are super ahead. Talon usually plays with ignite so you only heal half the dmg you would normally. If you want to get a pick on talon later on, make sure you know your dmg. If you can't oneshot him with first jump he will oneshot you afterwards.
Really hard to fight. You win pre 6 1v1 and skirmishes if you play properly. Be careful of his cc lock burst, dodge his E and cleanse his stun. After 6 you don't ever win so be careful.
Can only win early game if you play around bushes and with full ferocity. Other than that try to avoid him since he wins almost everytime. Never walk into melee range, he will stridebreaker grab you and there is no escape.
Easy matchup, you almost always win. Look for skirmishes and contest every crab/camp with prio. Be careful to not get dashed -> ult engaged on when she is 6.
You always win early game and can cleanse his ult with your empowered W. Always contest and bait his ult to cleanse it. After you cleanse his ult try not to fight since he still has the stats he gains from ulting.
Always try to invade if you can (have vision/prios). Always look for skirmishes and don't waste your ferocity to cleanse her root. She clears really fast, so try not to get behind in tempo and look to always pressure.
Champion Build Guide
Welcome to the most in-depth Rengar guide on Mobafire. My name is Pusi Puu and I am a Challenger Rengar OTP. In this guide, I’ll break down the tips and tricks you need to play Rengar like a Challenger player in Season 11.
I’ll break down everything you need to know about Rengar from Runes, Builds and Rengars best Jungle Paths.
I started playing Rengar in Season 5, and have been playing him ever since. I have between 3 and 4 million mastery points with Rengar, and been consistently Challenger on him since Season 8. My peak is Challenger 900LP.
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+ Extremely fun to play
+ Versatile with item builds and playstyle
+ Very rewarding when mastered
+ Mechanical and fast-paced
+ Unique playstyle
+ Very strong in skirmishes and duels
- Really hard to master
- Needs a lot of practise
- Limited gank potential pre 6
- Bad vs tanks
- Hard to play from behind
- Hard to play when enemies grouped
All in all, Rengar is a versatile Jungler because of his variety of playstyles and item builds you can go. He is extremely strong in the early skirmishes and also scales super well. He has insane 1v9 potential and is one of the few Champs who can carry a game on his own when mastered.
"Comfort breeds weakness." - Rengar
|Rengar definitely has his flaws. This champ only really shines in the hands of an experienced Rengar player. Once you are ahead you feel super strong and unbeatable but when behind its really hard to find a way to come back into the game. His pre-6 ganks are limited and you need an understanding of wave management to successfully pull off ganks. So the key is trying to get ahead early and snowballing while compensating for your weaknesses.|
This Rune page is by far the best Rune Page to go on Rengar. Conqueror is the best Keystone as it boosts your skirmish potential. The healing and damage you gain when fully stacked makes you win almost any duel. Your abilities and attack speed will allow you to proc it incredibly easily.
Triumph outclasses the other Runes by some margin. It synergises very well with Conqueror and can help you survive close skirmishes with the enemy. This is one of the reasons Rengar is so strong in 2v2's/3v3's. The extra gold you can get from Triumph can help you snowball a bit faster.
You'll want to go Legend: Alacrity for the extra attack speed. Rengar benefits heavily from attack speed, especially with the current builds you run. After Legend: Bloodline received nerfs and Ravenous Hunter got buffed, you'll want to go for attack speed instead. Ravenous Hunter gives you enough omnivamp and running Legend: Bloodline with it is slightly overkill. So, Legend: Alacrity synergises the best with the omnivamp and Rengar in general.
The final Rune in the Precision tree depends on your team composition and your play style. If you’re going to play more assassin-like, take Coup de Grace as it helps you finish-off targets. If you plan on going a bruiser build, run Last Stand to help you in low health fights.
For your secondary Rune tree, choose Sudden Impact as it gives you more lethality (dmg) and can make the difference when attempting to one-shot a target. This Rune is also better stat-wise than any other.
You will have the most success with Ravenous Hunter. The amount of omnivamp it gives you is insane! It gives you so much healing that you HAVE to run it! It is not worth going Relentless Hunter for the movement speed; you benefit way more from the omnivamp since Rengar playstyle is very skirmish heavy.
You should go Electrocute when you can’t proc Conqueror against a ranged heavy team comp or overall squishy targets. Electrocute synergises well with the Duskblade of Draktharr build. It helps you to get maximum damage output with a single burst combo. It’s the best Rune when it comes to pure damage and getting picks. With [(duskblade of draktharr]] and Electrocute you can jump into 5 man, get a quick one-shot off and escape due to Duskblade of Draktharr stealth. It also helps you finish off low health targets in the early game, where you can Flash e -> w -> q which procs your Electrocute.
Chose Sudden Impact as it gives you more lethality and makes the difference if you can one-shot someone or not. Also just outclasses the other ones statwise.
With Eyeball Collection, you gain more adaptive damage, which helps you maximise your damage output in skrimishes.
You will have the most success with Ravenous Hunter. The amount of omnivamp it gives you is insane. It gives you so much healing that you have to run it. It is not worth to go Relentless Hunter for the movement speed; you benefit way more from the omnivamp since Rengar playstyle is very skirmish heavy this season.
Triumph outclasses the other runes by a lot. It synergises super well with Electrocute and makes you win every skirmish. This is one of the reasons Rengar is so strong in 2v2's/3v3's. Also the extra gold you get from it makes you snowball a bit faster.
For your final Rune, you’ll want to take Legend: Alacrity for the attack speed. Rengar excels with extra attack speed, especially with the current builds you run. After Legend: Bloodline got nerfed and Ravenous Hunter got buffed, you’ll want to go for more attack speed from here on out. Ravenous Hunter gives you enough omnivamp and running Legend: Bloodline with it is overkill.
"All these trophies... I'm gonna need a bigger den!" - Rengar
Eclipse is my favourite Mythic item for Rengar since it feels the smoothest to play with and gives you overall insane value. It gives you sustain, damage and tank shred with the Mythic passive. Your first item Eclipse power spike gives you insane damage and sustain, so you can force any skirmish, and you can also start looking for picks. It's passive helps you chase down range enemies with the movement speed and out-sustain enemies in skirmishes with the shield.
You benefit from Goredrinker alot when you are facing a melee heavy team comp. The item itself is really overtuned and pretty much viable on every melee champion. You get an insane amount of "tankyness" due to its stats. Especially it's active synergises really well with Rengar's Battle Roar it gives you insane sustain and "tankyness" due to the amount of healing you get. The haste it gives you also lowers the cooldown of Battle Roar and your Thrill of the Hunt too, which enables you to use your Ultimate more often and to look for picks.
Prowler's Claw is underrated in my opinion. It doesn't really give you any sustain but the damage and haste it gives makes you hit like a truck. It's perfect if you need a gap closer for champions with dashes like Akali or ranged champions with escape like Ezreal. Once you are on them, they should insta pop because there is not much counterplay due to the huge amount of damage you get from Prowler's Claw. I would only recommend this item to pick into squishy team comps since you get no sustain what so ever. This item is not core but more an option if you wanna get the big guns out and need raw damage or don't get much value out of sustain stats like Omnivamp.
Duskblade of Draktharr is good if you can't get many hits off and can't make use of your Omnivamp. So basically, into ranged comps or comps that can kite you easily. It helps you take out a target with your combo and escape before getting killed by the enemy. If you take Duskblade of Draktharr you should always run the Electrocute runeset for maximum damage.
When it comes to jungle pathing, it is very important to know that there is not one path you go every game. You want to adapt your pathing depending on the enemy team comp, the matchups and your win condition. There are 4 main paths Rengar can take.
The first two are either full clear starting on Blue and the other is a full clear starting on red.
> Ward over the wall at the Golems to jump over them.
> Before a camp spawns, get Ferocity stacks before your first camp spawns.
> Make sure not to waste your Ferocity stacks.
The third and fourth paths I use are:
Red > Blue > Gromp into invading the enemies buff. The other Blue -> Gromp -> Red into the enemies jungle. As I mentioned the path you take depends on the matchup and your win condition.
> Before a camp spawns, get Ferocity stacks before your first camp spawns.
> Make sure not to waste your Ferocity stacks.
The full clear paths are the more consistent ones since you can clear all your camps in time for the Scuttle, and you’re not at risk of losing tempo by ganking or failing an early invade.
When should you start Red buff and when Blue? You always want to start on the opposite side of the map to which lane you want to play for, or which lane will most likely have priority to secure you the Scuttle Crab into maybe invading enemy jungle and get the second respawned camps.
For example: If your playing on blue side and your matchups are the following: Malphite vs Ornn on top, Twisted Fate vs Sylas in the mid lane, and Thresh and Aphelios vs Yuumi and Ezreal and you’re Rengar vs Jarvan IV in the jungle. Looking and the matchups in hand, your bot lane is your win condition. You will want to enable them to carry the game and set the enemy bot lane behind as you don’t want to give Ezreal and Yuumi a free laning phase.
So in this example, your jungle path should be a full clear starting on Blue Buff, so you end up level 4 on bot lane and can secure the Scuttle, or preferably dive the enemy bot lane. If you know Jarvan IV is mirroring your pathing you can also use your bot lane priority to invade him at his Blue or Gromp.
Now an example of when you should be pathing to the topside to understand the concept of win conditions and matchups/priority. Lets say the matchups are the following: Jax vs Camille top, Zoe vs Akali in the mid lane, Jhin and Seraphine vs Ezreal and Pyke in the bottom lane and Rengar vs Graves in the jungle. Looking at these matchups, its fairly easy to tell that the enemy team comp is really ad-heavy and relies very much on auto-attacks, which basically means Jax is really good this game and there is a high chance that he will 1v9 this game. Adding to that you should realise that your Jax is in a hard favoured matchup where he can get a lead effortless and snowball it to a victory. This basically means that you should be full clearing starting on blue and pathing to top to again, get a successful dive or secure the Scuttle Crab into a invade.
When it comes to invading the enemy Junglers, you must consider certain factors, and for that invade to be successful, you want most of the factors to be in your favour. The most important factor is you must be able to beat the enemy Jungler in a straight-up 1v1 in every scenario- even if you can’t get all of your 4 stacks. Also, vision is very important, ask your teammates to ward the enemy Raptors at 1:23 so you know the enemy’s Jungler pathing the moment you see them at Raptors. Another important factor is lane priority. In general, you can say that the champions with range and poke are supposed to have priority on paper, so if its a ranged into melee matchup the ranged champion has prio. If your Mid laner can’t move, because they have to catch the wave, but the enemy mid laner does, you’ll fail the invade and lose way too much, so you flipped your way out of the game at level 3. You must think about the play result in your head before even doing the play.
What happens if my Mid laner moves first, but the enemy Top or Bot moves first. Do we win the skirmish? Can we stall until they catch up? You need a lot of experience; that’s why knowing your limits is so important. The good thing is that Rengar usually wins almost every skirmish because he is stronger than most Junglers after his level 3 spike, which allows him even to win 1v2 fights vs weak early game champions. Let me give you another example so you can understand the scenarios a bit easier. Let’s say you are playing on blue side and the matchups are the following: Gnar vs Gragas top, Diana vs Syndra mid Rengar vs Evelynn jungle. We ignore the bot lane here because in this scenario we want to invade the Evelynn at her Red Buff lat level 3. On paper, you should have top priority because Gnar is playing a ranged into melee matchup but no mid priority, because Diana is melee into ranged matchup. Do you still go for the invade? Yes, because you are way stronger than Evelynn in those kinds of skirmishes, and even if Syndra is there first, you can Flash her combo or just stall until the Gnar is there and your Diana follows up. By just knowing the matchups, you can abuse your early game strength and priorities into setting the enemy Jungler behind.
In conclusion; never autopilot your pathing. Always look at the wave-states, where your team has vision, which lanes have prio, what matchups you’re in/your allies are in and adapt your pathing based on those factors. Sometimes it’s best to full clear due to having high tempo or invade at level 3 or even counter gank a level 3 dive vs for example Elise. It is just important to know the factors you need to consider and know your limits. The rest will come with experience.
In the early game, it is very important for Rengar not to fall behind but to try and abuse his early game strength. Make sure to look out for your win condition at the start of the game. Look at the matchups and decide who is most likely to win this game by carrying it, is it you? Bot? Mid? Top? Adapt your play style accordingly to the one who’s going to be the carry.
When it comes to Rengar’s early game you need to understand that he is one of the strongest champions in early skirmishes (if you play properly and abuse bushes), so make sure to try and force good fights which result in getting an early lead and snowball it throughout the game.
In the early game, make sure to always track the enemy Jungler’s pathing and spam-ping their position. It helps you to keep track of it and can help your teammates not die to ganks as frequently.
After full clearing your jungle, try to impact the lane that you deem will be the carry. Try and get an early gank off in that lane if possible, and monitor it consistently. Look for gank opportunities and repeated gank opportunities to get yourself/your ally ahead. Once you have that side of the map ahead, you can freely invade the enemies jungle and take away the enemies camps.
Try to monitor your laner’s wave states as much as possible and analyze it to determine the right gank timing. If your Top laner preparing a huge wave for a dive, make sure to be there and punish the enemy laner so they lose all the minions. If it’s a slow pushing wave towards your bot lane try to sit in the first bush and lane gank them, because they want to crash that wave into the turret. If your Top laner just crashed the top wave but doesn’t want to reset yet, look to lane gank and wait until the enemy laner walks up so you can punish him.
However, avoid over forcing ganks. Over forcing ganks is terrible for your tempo and Rengar is all about being ahead in tempo, by over forcing ganks or not successfully ganking you lose all your tempo and get behind very easily. That’s one of the most common mistakes low Elo players make: they try to force gank after gank without it bringing you any advantage.
Try to look for around 1100 gold base so you can get a Serrated Dirk on your first base. To achieve that you need to get a play off before your first reset. After one full clear into the Scuttle Crab, you’ll have around 800-900 gold. If you can’t force anything before your first base just get Boots, a Long Sword and a Control Ward. Make sure to always buy a Control Ward when you reset, since it helps you get vision on the map.
In games where no one has priority or you can’t find any gank opportunities, focus on arming and getting level 6 as quickly as possible. Then look for easy ganks with your Ultimate. While you may not be able to get ganks off in the early game, make sure you’re playing for objectives. Get every drake if your bot lane has priority and make sure to get Herald whenever you can. You win the game not by getting kills, but by getting objectives and overall gold. Herald is really good in Solo Queue since it enables you to get an insane amount of platings (gold) and from getting the first turret on a lane you can generate more vision around the map.
Depending on your lead in the game you should realize how strong you are and what you can force. Your first Mythic item is a very huge spike, so you should make sure to use that spike. It enables you to look for even harder skirmishes and you can start looking to pick off targets who are out of position.
The mid-game usually starts around your second item. It’s is probably the hardest part of the game since it’s hard to keep your lead and your tempo when the enemy team starts grouping and not leaving their turrets. At this point in the game, you should make sure to keep sticking to your winning lane. If your bot lane is really strong hover around them as much as possible and force fights or invades with them. Don’t let them crumble under the pressure of the enemy trying to force onto them. If you enable them they will help you invade the enemy Jungler and get their camps to keep a solid lead. But at the same time, you have to make sure to keep clearing your camps otherwise you will easily fall behind.
It is also really easy for Rengar to get picks on side lane due to his Ultimate. So, if your sidelaner is strong and has a good setup or someone on the side lane is simply overextending make sure to kill them. If your team comp allows it to you, make sure to go to side lane since Rengar is really strong on side and can create a lot of pressure. Playing side lane Rengar helps you generate a solid lead.
With your second/third item you will be really strong. You can one-shot almost any squishy target and shred objectives/camps. Try to get every objective in the mid-game. One way of securing these safely is by looking for picks before an objective spawns or you can simply zone the enemy team away by casting your Ultimate. Crit Rengar can do Baron very fast and without much struggle. So, if there is a chance you can try to 2-man Baron or just rush the Baron when seeing the enemy team on the opposite side of the map. Always drop it if they manage to contest though, never risk a 50/50 unless you are super behind and it’s your only way of winning the game.
Rengar scales incredibly well and is very good in the late game. When you hit your 4-item spike you are super strong and 3 shot almost every opponent. You can look for very easy picks and even 1 vs 3 fights, because the enemy team won’t expect your damage. Once you pick up Infinity Edge, you are most likely the strongest member in the game, so it’s on you to carry.
When being in the late-game state with Rengar, you don’t want to just clear your camps anymore. Preferably go to a side lane and simply apply pressure since no one can contest you. If they don’t contest you, you can get turrets for free since you almost one-shot them. If they start contesting you on side they most likely need at least 2 members, so create vision around your side lane and just Ult away once they move: this will create a time window for your teammates in which they can force a play on the other side or get an objective on the other side. If they don’t respect you, you can end the game on side lane.
Always have a sweeper and try to get some cheesy picks if possible, don’t risk you dying though. You even shred tanks at this state of the game so know your limits and don’t underestimate your damage. But at the same time, you shouldn’t lose track of your win condition in the game. Do you need the Dragon Soul to end the game? Do you win the game by team fighting because you have an insane team fight comp? Or do you win the game by sidelining because the enemy team is stronger in team fights? Play around that win condition.
Rengar as a champ can’t really siege since he has no gap closer or poke to impact the siege. The only way he can impact it is by zoning the enemy team off their turrets with his Ultimate and pressuring a one-shot. So, if you have Baron buff either go on the side lane and pressure there on your own or zone the enemy team off their Turrets/ Inhibitors and let your team take their base.
When it comes to team fighting with Rengar you’ll never want to straight-up dive into the enemy frontline. It is your job as the assassin to get a flank off and kill the carries on the enemy team. Once you kill the carries you can follow up with your team and kill the frontline. If you see a team fight make sure to run around and flank the enemy team as this is your best chance of winning that team fight.
You also don’t want to be the one engaging, unless you can get a pick on an out off position target. Make sure your team engages first- wait out the main CC, and then you follow up. As Rengar is a glass cannon, you can one-shot enemy squishies but they can also one-shot you.
Make sure to use the right Ferocity spell in team fights. If you know the enemy still has CC tools available to them once you’ve jumped in, do not use your 4th stack until the CC has come through. You can then cleanse it with your Battle Roar and escape.
Here are some Rengar tips and tricks to help you improve your skills as a Rengar player.
> Keep your Ferocity up by auto-attacking plants, minions, jungle camps or let minions, turrets or enemies hit you as they refresh Ferocity too.
> You can use your empowered Bola Strike to prevent targets with escape spells from escaping such as Ekko Phase Dive or Shaco Deceive.
> Make sure you use your Savagery as an auto-attack reset for maximum damage output.
> You can use the Blast Cones in combination with Flash to escape. If you jump to a Blast Cone, you’ll get thrown up. But if you Flash mid air to the opposite side, you can escape.
> You can use enemy wards as a gapclose tool. If an enemy is 2 jump ranges away and there is a ward in a bush between both of you, you can use that ward as a gap close. Jump onto the ward, then instantly use Savagery and target your enemy to get the jump reset off. You can see it in action here.
> playing vs champions with a dash or a spell that makes them untargetable, don’t instantly jump onto them. Bait the spell by running into meele range onto them. Most of the times they use the spell (Zed R/ Fizz E / Ezreal E) as a reflex and you can jump afterwards.
When to use your Ferocity:
> Use your empowered Savagery to deal maximum damage quickly.
> Use your empowered Battle Roar to cleanse any form of CC to escape.
> Use your empowered Bola Strike to CC a target and provide time for your team to follow up.