Miss Fortune Build Guide by A_Drunk_Carry
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Levelling Path
Threats & Synergies
This rat is a pain in the ass. AP or AD he'll sneak up on you, pop his ult, then pop your health bar. Get pink wards, never push side lanes alone past laning phase, and stay near your support.
Another major pain in the ass. They'll generally go glacial augment while ad carrying. Which means her autos will slow you. And her Q outranges you. And her W will root you. And she will hurt you. A lot.
What a nuisance. His E range can hook you easily during trades. The W zones and slows if you get hit by it. His Q range is similar to your auto range, making for effective early trades. And forget trying to kill him once he ults and menaces your way.
Another pain of a matchup. Mages in the bot lane, I swear. Seraphine has come into HUGE favor in Season 11, with a current winrate of 56% in Plat+ on Patch 11.2. She has great waveclear, a heal and shield, relatively easy to land CC, and her ult ruins yours.
One of the three major ADCs in this current meta (MF, Jhin, Kai'Sa). A major pain early. He can Q off creeps to hit you and your support early since you're trying to get a Double Up. He can place traps to slow you around lane. His W roots you. His ult outranges you. Winnable over time, but a heavy nuisance early. Try to pair with an engage support.
I almost always go Cleanse in this matchup due to her ult. Her Volley will outrange you easily as well. Luckily the Muramana build has fallen out of favor for Ashe adc, so she won't have a limitless mana pool. Still very annoying though.
You can beat her eventually in teamfights with your E and W. However laning phase she's gonna bully you hard. Outranges with autos. Outranges with her Q. Can place traps behind you to block off your escape route. Simply try to survive.
Oh boy, another mage bot laner. She kites the living hell out of you. She's able to stop you in her tracks with her ult and her Miasma. Not a super fun lane. Luckily her range is fairly short aside from her ult, and you can ult from afar.
Play this safe early on. If they hit lvl 2 first RUN AWAY. She'll stomp on you like the Goomba that you are. This build will outdamage Trist in teamfights. Just never get caught alone.
Draven outdamages you early if you take extended trades. Save your Make it Rain for when he wants to go in, or to stop his escape in it's tracks. You can easily create open windows for your support by dropping your E on top of his axes as well. This lane gets easier after 2 items.
The other part of the ADC holy trinity. I much prefer this matchup to Jhin. She's pretty close ranged, fairly immobile without her ult, and you outdmg her with this build late. Honestly I laugh a little when Kai'Sa ults in on me. She gun die.
I don't see too many issues with this lane tbh. If she tumbles aggressively you hit her with Make it Rain and then pop your W and start womping on her. She's short ranged so it's easy to hit her with Qs. Just stay away from walls in case she goes for a condemn outplay.
The only truly annoying part about this matchup is that she can windwall your ult. Just save ult until you know it's down. You beat her up in DPS. Grab an early executioner's calling so she doesn't perma regen off her ult and Conqueror though. Fairly straightforward lane.
Can be slightly annoying with her extended range autos with Q, W slow, and E traps. If you avoid these telegraphed things you should win the lane though.
Not a fun matchup at first. Lucian can dash away or in, and pound you with his extra passive shots. You'll outdamage him after 2 items. Don't ult first, or he'll just dash away and smack you with his ult.
Even though he can E away from your ult you still beat him in almost every other facet of the game. Your Q hurts. A lot. Your E can be used after he Arcane Shift, and you can use your W to speed yourself up to catch him.
This lane is extremely easy. She's both out of favor of the meta, and just not that strong. Also her spell shield can be dropped with your E or Q, ensuring that your full ult will hit in teamfights.
Another very easy lane. Her jumps are telegraphed, and your E can slow her in her tracks. You deal much more damage in short bursts as well, which makes laning phase simple.
Pay close attention to her feather placement and it's a fairly easy lane. She has some counterplay by ulting to get away or to place feathers around you if you ult first, so just don't do that. Autos and your Q are all you need to take her down.
His Q is fairly telegraphed, but it does outrange you. Aside from that the lane is pretty easy. He's immobile, and you hurt way more.
This build has tons of lifesteal built into it already. Yuumi isn't the most efficient champ for you here.
I put this low unless you are duo, or are higher elo. I've had Bards ult at the wrong time, refuse to ult, etc and the synergy with [[Bullet Time]] isn't great unless you're in-sync.
Galio supp is kinda meh in most situations. Other champs like [[Leona]] or [[Alistar]] do his job better.
Champion Build Guide
Also fun fact, Miss Fortune's real name is Sarah Fortune. Yep.
That's right. It's a round trip ticket on the pain train, and you're the conductor. Kraken Slayer synergies insanely with your kit. I'll go more in-depth about the individual abilities themselves further down in the guide, but I wanted to quickly touch on this.
Your passive grants bonus physical damage to new targets. Your Q applies on-hit effects and can crit for 200% dmg. Your W gives you additional attack speed, which means more Kraken Slayer procs. It all works together so well.
Passive: Love Tap:Love tap deals bonus physical damage (+50-100% total physical) whenever she attacks a new target. Deals half damage to minions.
Not the greatest passive in the world, but it'll do. My biggest gripe is that you have to hit DIFFERNT targets to deal the additional damage. Most of the time you'll want to be prioritizing and hitting the same target in skirmishes. At worst it's just some free damage though, and some champs have much more useless passives. Oh well. Fairly useful in early laning phase as you can alternate at lvl 1 which creeps you're hitting and rush to lvl 2.
Q: Double Up: MF fires a bouncing shot through an enemy, dealing physical damage to both targets. Both apply on-hit effects. The 2nd shot can crit for 200% damage, and always crits if the first shot kills its target.
This one is sneaky. Note that the range of your Q is 650, while the Area of Effect range is 500 past that. So try to hit those back-line creeps and bounce the shot onto enemy laners early. This applies on-hit effects which is why Kraken Slayer and Press the Attack both work so well for MF.
W: Strut: A two part ability here
Passive- After 5 seconds of not taking direct damage MF gains 25% mvmt speed. After another 5 seconds this bonus increases [55/65/75/85/95 based on level]
Active- Instantly activates the full Strut movement speed buff and grants additional attack speed for 4 seconds. [40/55/70/85/100%]
I can't reiterate how much I love Strut. This is an ABSURD attack speed and movement speed steroid for a measly 30 mana. And the CD of it is lowered by 2 seconds for every time you proc your Love Tap passive??
E: Make it Rain: MF rains down bullets in a location (circular hitbox), dealing magic damage across 2 seconds and slowing enemies that are hit. The slow is 40/45/50/55/60%
Miss Fortune's only real form of CC at all. The slow is pretty brutal on this, especially when you factor in your Strut movement speed buff. You can run down most ADCs fairly easily.
Note: The cast range is 1k units for Make it Rain, with a 200 unit area of effect on cast. To put some perspective on this your Auto range is 550 and your Q range is 650. So you can start chases/engages/reap fairly hard by dropping Make it Rain either on your opponents, or behind them and blocking off their escape route.
R: Bullet Time: MF channels a barrage of bullets for 3 seconds (+75% ad + 20% ap) dealing physical damage per wave. Bullet time can crit for 120% damage.
12/14/16 waves of bullets, based on level.
This ult is so much fun. Position yourself on the safe part of a teamfight, press R, and laugh maniacally along with Miss Fortune as you shred the enemy team. Do note that it is VERY easy for this to get interrupted, as any form of CC or disrupt will do that. And it can also be cancelled by moving. You may want to abruptly cancel your ult at times if you're not hitting anyone any more, or need to re-position from their front line.
Relatively simple kit
Strong in lane and scales extremely well
Short attack range (compared to many other ADCs)
Mana-hungry (with this build)
Susceptible to poke
Not good at sieging
Can have difficulty getting on the enemy backline
Constantly focused in teamfights
Start off by grabbing your Doran's Blade and potion. As stated earlier in the guide I like going your W Strut first. Activate it and begin autoing the wave ASAP. Your goal is to rush lvl 2. Your power spike of having Q W is immense. Remember to also auto different creeps to lower the cooldown of your Strut.
Go aggro as soon as you hit 2. You're a lane bully and want to take advantage of it. Obviously bounce your Q off a creep or the support/adc if you can hit both of them. Even if not I'd still advise to hit with Q and start wailing on them with autos. There's very little chances that you won't win the trade tbh. Remember to turn your W on when fighting.
Beware your mana pool early on. Since we aren't doing a Tear build, you won't be able to perma-spam your E or Q. Reserve it for last hits and guarenteed double-ups.
Back around 1.6k if you can for a Noonquiver and Boots. If you have to back early or are getting a reset in then build components and come back to lane with that. You want to get your Kraken Slayer asap.
As stated earlier in the guide MF is very easy to gank and if you aren't just last hitting your passive will naturally start shoving the lane. Make sure both you and your support ward up for safety.
Something I want to touch base on quickly is the use of your ult. The first one or two times you have ult it is PERFECTLY fine to use it to waveclear. Especially during the cannon wave (or C wave, if you're counting waves). Using it to get a recall while clearing out the cannon wave and denying the enemy CS and EXP is JUST as good as getting a kill sometimes. Especially if you're in a lane that has low kill pressure.
Of course pay attention to the map and try not to waste off your ult right before a dragon spawn.
Be very careful how you present yourself as MF in teamfights. Sure you're powerful, but as I've said time and time again is it very, very, VERY easy to pick off a mispositioned MF player.
And your bullets do 0 dmg if you're on the gray screen.
Remember that your Q and R both apply on-hit effects, so don't be afraid to ult the front line if that's the best situation that presents itself. By midgame your Kraken while rip up most tanks as they'll only have 1-2 items. Play front to back (focusing the nearest target) if that's best for you. Save your Flash for as long as possible, as people will begin focusing you HARD once you pick up some kills.
I tend to buy a stopwatch once the first tower has fallen as well. It only takes one roaming Assassin or Tank to run straight at you and ruin your bounty and your delicious LP gains.
Always keep a vigilant eye during teamfights, especially for flanks. One miss-step from a Miss Fortune (pun intended) could result in Baron or Elder Dragon or just GG, tbh.
MF Isn't the easiest ADC to survive on. But man is she fun. And luckily very meta at the moment. Give her a try, especially this build if you like hard carrying in solo queue. I've had great success with it, and feel the pros do outweigh the cons. You get a nice mix of burst, constant dps, survivability, and carry potential with it. Thank you for checking out my guide, and good luck on the Rift!