Nautilus
Build Guide by Challenger Project
⚓[12.12 Nautilus Support] Best guide for Titanic support⚓
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Recommended Items
Runes: Challenger Project AI recommendation
1
2
Resolve
Inspiration
+8 ability haste
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order Skill order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Renata Glasc
Renata with her W and R can turn every engage we make into a good situation for her team. Just ban her.
Tristana
Aggressive ADCs are the dream. This way we are very potent kill lane.
Ideal
Strong
Ok
Low
None
Tristana
Aggressive ADCs are the dream. This way we are very potent kill lane.
Champion Build Guide
Hi, I am Lamiący Janek, small content creator on Youtube, specializing in analyzing the Meta game in League of Legends. I have also played this game from the support role for around 10 years now and I am comfortably sitting between Diamond1 and Diamond2 Rank, recnetly I have hit Master :). I have partnered with Challenger Project to make this guide for one of most popular support in the game - Nautilus. I will be using data provided by their AI which analyzes thousands game per week to provide more accurate tips to how to build properly in Summoners Rift. You can find all AI recommendations Here
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Dredge Line (Q): This is your main form of engage. Long range hook that pulls a target and you in the middle of this skillshot with a very (and I mean VERY) fat hitbox. Be careful when aiming near minions as it can easily be blocked by them. Additionally if you hit terrein instead, you will pull yourself to it and will get refunded 50% of cooldown. |
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Titan's Wrath (W): Self shielding ability with extra damage to your auto attacks for your target and those in close distance. Most important is the fact that this ability is auto attack reset which makes it extra useful in allins. |
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Riptide (E): AoE damage and slow around us. It deals damage and slows 3 times in a row and there is an option to hit the same target 3 times for maximum damage output. |
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Depth Charge (R): Targeted ability that marks one champion. It sends out a “wave” from Nautilus to the target dealing damage and knocking everything on its path. The main target gets knocked up for 1 to 2 seconds depending on level of ability while other units get knocked up for just 1sec. This ability is the reason why Nautilus have such a great lock down of priority target. You can’t dodge this knock up unless you have Zonias or Spell shield of some kind. |
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Locket of the Iron Solari Standard purchase in most games. Always try to look at what you will be shielding in teamfights, don't just press it to press it. For example, negating incoming ![]() ![]() |
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Evenshroud In rare cases where there is completely 0 AoE that could be shielded by ![]() |
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Shurelya's Battlesong This is a very good choice if your team is kiteable and generally movement speed dependent.Example of champions that you would want to build this around are: ![]() ![]() ![]() ![]() |
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Zeke's Convergence This is usually the first item after mythic IF you are snowballing hard. Bonus damage and cooldown reduction allow us to increase the lead more easily. Especially good item in combination with Evenshroud. |
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Knight's Vow Another option for a fires item after mythic IF you are facing a big burst threat like ![]() ![]() |
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Thornmail Third and final option for first item after mythic. We build it mainly for the passive healing reduction, so check every game if there is someone who will be this healing threat like ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass I know it looks like a troll but it is truly a great option for Nautilus as your 3rd item. First - it gives AP which increases our damage output. Additionally it gives a good bit of armor and ability haste. Most importantly - the active part - patches up our biggest weakness in mid to late game which is survivability. You will often find yourself engaging in the fight and dying in the process as Nautilus has no way out of a bad situation. Pressing this item when everyone starts to focus on you at the start of a teamfight can be sometimes game winning. |
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Anathema's Chains Fun but niche item. You want to buy it if the enemy team has one type of damage with one exception. For example there is AD top, jungle and ADC but AP midlane. In such a case you want to stack Armor as your main defensive stat and build this item to place it’s active on enemies midlane. That way you will decrease his damage to you without building any real MR. |
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Redemption Very good item to combine with ![]() |
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Force of Nature Facing 3 magic damage dealers? Just build it and watch them cry. |
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Watchful Wardstone Very underused item. You will be able to put 2 [control ward]s and 4 [stealth ward]s at the same time which is extremely valuable. However in lower elos where games are much longer I would ignore this item as you will have time to build something more expensive. |
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Mobility Boots Default option when snowballing. Use it tho. Don’t just sit on them in botlane. Go roam! |
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Plated Steelcaps If you don’t have options for roam, because you have no pressure in midlane, or facing a lot of AD/auto attacking threats. |
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Mercury's Treads Facing a lot of CC? This is the way. |
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Boots of Swiftness In very rare cases when you struggle to move due big amount of slows in enemy team. |

As you can see, with

To clarify - SPLIT suggestion means you should focus on managing Vision control, by warding and clearing wards, which you do usually in some sort of distance from the rest of your team. This does not mean you should be in solo lane pushing minions.
In terms of farming jungle camps - this is quite important, especially when you see you lack around 100 or so gold to your next big Item spike.
Glacial Augment Setup
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Aftershock Setup
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Challenger Project
Nautilus Guide
⚓[12.12 Nautilus Support] Best guide for Titanic support⚓
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