[12.13] Tempest's Challenger Yasuo Guide [In-Depth]
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Don't trade with Aatrox when he has his passive active. He can still all in you without landing his sweet spot Qs if he chunks you with his passive AA, so be very aware of that. It has a very long cooldown, so whenever he uses it, look to trade with him. His E has a fairly long cooldown early; keep that in mind while laning against him. You can Windwall his W. If you get hit by his W, you can E through him or the minion wave to escape it. Don't fight him in his ult, unless you already have grevious wounds. He will outheal your damage.
Yasuo does fairly well into Ahri since you can Windwall all of her abilities, but the lane can get a bit hard against a good Ahri. Ahri has to use her Q if she wants to push the lane, which is when you can engage on her. If she uses Q on the wave, you only have to Windwall her Charm. A good Ahri will try to charm you during your E, but if you Q during your E, you can use Windwall during the dash to block the charm. The only real way you die in this lane is if you get hit by a Charm and take a couple tower shots. Wait until level 3 to trade with her so you have Windwall to block the Charm. Do your best to dodge her Q poke early game, especially the return which is true damage. At level 6, it's harder to kill her because she's so mobile. Bait out her Charm and then look for short trades or an all-in if you can. If you Ult her when she has Ult, she will just Ult away and live.
This matchup is actually a lot easier top lane than it is mid lane since Akali only wants to fight you when her Shroud is up. Since the lane is a lot longer, she can’t really hide under her tower during her Shroud's downtime. Level 2, you have a chance to fight her, but you have to bait out her Shroud without taking too much damage while she's in it. You have 20 seconds to take a fight with her while your conqueror is up and her Shroud is down. This gets even easier at level 3 when you can Windwall one of her Q’s or her E while she tries to get away from you. If you never fight when her Shroud is up, you have a huge advantage over her and it isn’t too hard of a matchup 1v1. At level 6, it’s a very good idea to Ult her when her Shroud is on cooldown and force her to Ult; her Ult is way more important than yours in all-ins.
Akshan is very oppressive early. You can't fight him until you have zerks and vamp scepter. Play with the goal to scale and hit your item spikes. Do your best to farm without taking too much poke or you will be susceptible to ganks/dives. Don't stay in the wave because he will Q the wave, damaging you and pushing the wave at the same time. The more targets his Q hits, the further it will go. This matchup is a lot easier for Yasuo than Yone because you can Windwall his entire kit. If you don't fall too far behind, you can just jump on him over and over and kill.
Fairly easy lane since you can Windwall her Q and E. After that, she can't really do much against you. You can cancel her R if you knock her up when it's active. The only way you die in this matchup is if you just sit in her Ult. Do your best to E out when she Ults.
Rush Null-Magic Mantle in this matchup and she will never one-shot you with her combo. She will look to harass you with her long range AAs. Look to all-in her as soon as she uses her stun passive. She will have no way to retalitate and will have to blow flash. You can Windwall her Q, but not her W. You can take Cleanse in this matchup if the rest of their team has a lot of CC, too, like Fiddlesticks or Elise.
Similar to Anivia, just Windwall his Q and he can't do much. You can also dodge his Q with proper usage of your E. Just do your best to not let him poke you with his W or AAs. Most ASols will opt to push and roam, so just farm and ping him mia so your team doesn't die to his roams, or you can hard push him in so he can't roam.
Try not to get poked out early. Get Null-Magic Mantle if you struggle against this lane. Get on top of him so he can't E away and escape. If his E collides with you, it will stop him from taking the entire E. When you go for the all-in, make sure you Windwall his R and you should win the all-ins as long as he doesn't have 3 soldiers out.
Pretty easy lane. Windwall his Q. You can E out of his W. Get Null-Magic Mantle if you aren't confident in Windwalling his Qs. He will try to E Q you when you E towards him, so just EQ then Windwall to block the Q. When Ulting him, E through him right away to get a better angle so his Q is a lot easier to Windwall.
Don't ever fight her near a wall; you will 100% get stunned and lose the trade or all-in. The best place to fight Camille is in the middle of the lane. If she tries to go for a stun on you, you can easily E away from her. When Camille is charging up her Q2, kite back until it runs out. If you can dodge her E and Q2, you should always win the all-in against her. You can Windwall her E before it hits a wall
This lane is definitely Yasuo favored early, but it gets harder after she gets items. The lane is basically just nonstop dodging her Q and Windwalling her E's if a Q hits you. Anytime you E forward through the wave, she can Ult you; it will always stun you since you are locked in the animation and can't look away. Throwing Q3 also forces you to face the direction you throw it. Try to angle your Es so you aren't dashing straight into her. Try going from the side of the wave or dashing at her when you knock her up. Cleanse can also be used in this matchup if you struggle with dodging her Ult.
Tank Cho'Gath is a lot easier than AP Cho'Gath. He is very susceptible to ganks, so try to freeze the wave at your tower and call for jungle help. Watch out for his Q and wait out his E. Try to abuse him before he hits level 6. This is the only time he can ever win an all-in against you. Always keep moving when he silences you to dodge his Q. Fight him when you have shield so he can't one shot you.
Probably the easiest matchup in mid lane. You can Windwall his entire kit. He doesn't do much until 3 items. Don't EQ him when his W is up, instead bait out his W and Q after you E.
This matchup is pretty much impossible. A good Darius will freeze the wave at his tower and you're unable to play the game. If you ever walk up, he will just Ghost, run you down, and kill you on repeat. The best thing you can do is take short trades and never let him 5 stack his Passive or you will always lose the fight. Early Cloth Armor is good in this matchup. On the plus side, he is very easy to gank chained with Yasuo's CC. Save your E for when he uses Q to dodge the sweet spot. Take short trades against him and do your best to kite. You will never win 1v1 until you have Shieldbow.
Pretty even matchup. Windwall her Q so she can't reset her E. You can also just E out of her Q. Get Null-Magic Mantle if you really struggle with this matchup. As soon as you get Shieldbow, she can never one shot you and you just take over the lane easily. Try to always go in when she misses her Q. If she hits Q, just back up.
Probably one of the easiest tanks to play against since he has no CC. You hard win pre-6. Get Executioner's Calling if you need it. Dodge all of his Qs with your E. His passive negates your Q3 nado so try to get rid of it before you Ult him AND make sure you walk over the capsule that pops off when you do. Don't hide behind minions that are about to die; he will E them and you will take a lot of damage.
This lane is pretty easy. He will always E out of your Q3 nado and just get a massive trade on you. He's very mobile so try to catch him off guard when he's going for cs. Always pay attention to his Ult shadow and his W or you will die. Always be aware of the audio cue. Windwall his Q so it can never hit you twice. You can easily get out of his W by E'ing out.
Fiora is one of the harder matchups in toplane just because she out-stats you and has a lot of healing. Pay attention to her vitals. You can run out of her vision to get a new one if needed. You should try to take short trades. When she Ults, try to either disengage or just stand next to a wall so she can't proc all 4 vitals and get her R healing off. Rush Executioner's Calling early game to cut down on her healing.
Early Null-Magic Mantle is good, similar to the Annie matchup so he can never 100 to 0 you. Poke him with Q every time he goes for cs. Every time he Qs onto you, fight him; you win the auto battle until he uses his E, then quickly E away to get out of the damage. You can Windwall his Ult which will make him unable to kill you.
Galio doesn't do too bad into Yasuo. He has a lot of CC, and combined with aftershock, he can actually chunk you pretty hard with his combo. Since he has so much cc his gank setup is pretty strong. Bait out his W and go in when its down or else he will hit his whole combo on you. Go Cleanse if their jungler has CC, too (Ex: Fiddle, Elise)
Don't let him poke you with Q for free. Build up your passive shield before his next Q is up. Gangplank can't spam Q too much without running oom. I like taking Ignite in this matchup to reduce his healing when I go for an all-in. Try to E to his barrels and quickly destroy them before he can use them on you. You can Windwall his Q when he shoots a barrel. Lastly, his W can cleanse your ult so be aware of that.
Garen is so tanky that it's pretty difficult to ever kill him if he plays safe. Bait out his W then go for an all-in when it's on cooldown. Just play to farm and scale, you can NOT kill him 1v1.
Pretty easy matchup. Windwall his Q and AAs and just go for an all-in when he is mini-gnar since his defensive stats are terrible in that form. Only way you die in this matchup is getting Rd into the wall and chain CCd by his w so watch out for that.
He does a lot of damage and has a lot of burst as well as waveclear, but you can Windwall his entire kit. Don't line up near a wall or his Q will 100% hit you. Make sure to keep track of his E stacks.
She beats you level 1 with Lethal Tempo and E start, so respect that or you lose the lane. You can only Windwall her Ult. You can't Q3 nado or Ult her if she's in her W, so look to all-in her when it's on cooldown. You can E out of her Q's sweet spot.
Relatively easy lane. Wait until level 3 to go in so you have Windwall to block his E. You can easily E AA Q his turrets to one shot them. If Heimerdinger gets pushed in, he has a very hard time last hitting. The only way you die in this matchup is if you don't Windwall his E and take his R W to the face.
This matchup is rather annoying since Yasuo has to play it basically perfectly to win. You can abuse her levels 1-2 since she isn't really strong until she has every ability leveled. After level 3, make sure to Windwall her E or you are going to get massively chunked. If you fail in blocking her E, disengage immediately until her E passive runs out. Try to dodge all of her tentacles too and kill them when they spawn. When she gets level 6, try to get her to R and then disengage. Finish her when it runs out.
Abuse her level 1 and try to get a trade on her when you get level 2 before her. Always Windwall her E if you can't dash out of it in time. If she hits you with even one of them, she can easily 100 to 0 you. You should win all-ins as long as you Windwall her E. This matchup is very snowbally, so whoever gets the edge first will usually take over the lane. When she gets 6, try to Windwall her R or you can E through her to dodge it. Her E cooldown is a lot shorter than your Windwall so be aware of that. E out of some of her Es because your Windwall won't be up for all of them. Irelia also just out stats you hardcore even if you Windwall her E and R.
Jax's kit counters Yasuo's fairly hard. The best way to beat this lane is to get an advantage before he hits 6. Poke him with Q level 1, but don't get too close. Jax's level 1 is one of the best in the game due to his E. Bait out his E, then chunk him at level 2. If he Qs you and Es, E away and dodge it and go back on him. Keep in mind: A good Jax will always charge up his E before jumping on you so you can't dodge it. If you don't build up a lead pre-6, this lane can snowball on you immensely and you will never be able to fight him. Jax at 3 items has one of the strongest 1v1s in the game (if not the strongest) so try to force teamfights away from him.
The Jayce matchup is a lot harder mid lane than top lane due to the shorter lane. Don't let him poke you out level 1. You can go on him level 2 when he is in cannon form. Try to get in his face so he can't QE. Try to evade his melee Q by Eing out at the right time. This is a very snowbally matchup so if you get a lead on him, you can steamroll the lane fairly easily. Build 2 Doran's into early Cloth Armor.
Fairly easy lane. Karma can never kill you, but she is pretty hard to kill due to her healing and shields. The only way you really die in this lane is if your Windwall is down and you get W'd into RQ, but that should never happen. E out when she casts her E to get out of the W tether range, then go back in on her. Save Ignite when going for an all-in and before she heals with her RW. If she plays super safe, you can just push her into tower and look for roams instead.
Karthus has no hard CC or escape, so it's a pretty easy lane. Start E in this lane so you can dodge his Qs level 1. Dodge his Qs and don't sit in his E for too long. Make sure you at least get some MR since you can't dodge his R and it will do half your hp with 0 MR.
Save your Windwall for his Q only if your shield is down so you can avoid the damage from his poke. Don't spam your E too much; it charges up his E which you can't Windwall. Get a freeze going pre-6 since he is very vulnerable to ganks before his has R.
Hard push her in level 1 and poke her if she walks up at all. Kat has a very hard time csing under tower, so it's a good way to get an early cs lead. Windwall her Q so she loses a dagger to jump too. Build Hexdrinker if you find yourself dying in this lane or at least get a Null-Magic Mantle. Save Windwall for her R post 6.
Kayle is a pretty easy lane. All-in her level 2 when her passive runs out. She's basically useless when her passive has no stacks, so abuse that. Dodge her Q with your E. The slow is very annoying and will cost you kills. Post 6, if she Rs when you knock her up, do not R unless the fight isn't even close and you are just looking to gap close with it.
Kennen favored matchup. Try not to get poked down too much early and look to trade level 2 and when his passive W is 0 stacks. MR is a must in this lane, one of the rare times rushing Mercury's Treads is very effective due to Kennen being able to stun multiple times. If they are heavy AP, you can also get a Hexdrinker to avoid getting bursted by him. Predict his Qs with Windwall when going for an all-in. His very small hitbox makes it very hard to hit Q3 on him, so it's usually better to get your knock on him by just EQing on to him.
Yasuo favored 60/40, but some people have a hard time with Kled. Poke him with Q level 1 and you can continue the trade if he wastes/misses Q. You can go on him level 2, but make sure his W is not active because that's where all his damage is. Windwall his Q, make sure his W is down, and you will win every trade against him. When you dismount him, back off and get your Q3 to finish him off to make sure he doesn't remount in time.
Leblanc is annoying. She has insane mobility and hard CC, which can set up free kills for her jungler. If you get hit by her E, you're pretty much dead if you get ganked. Start E in this lane and try to time your E for when she Ws at you level 1 to avoid the damage and get a good chunk on her. Windwall her Es so you don't get CCd. Try to sit on her W mark so she can't go back to it without you getting a good trade in. Build early MR since she does massive burst damage. You can go cleanse in this lane if their jungler has hard CC too, but you will probably never kill her in lane unless you take ignite since she is so slippery.
Pretty even matchup but it's annoying. Her gank setup and survivability is really strong. Take Cleanse in this matchup. If you don't, you will almost always die to a gank if you go anywhere near her. Windwall her Q when you go for trades and if you go for an all-in, Windwall before she throws out her E so you can block off her escape. Play safe if Cleanse is down and you have no idea where their jungler is.
This lane is annoying but winnable. He can really bully you early, so play safe until you are level 3; this is your chance to trade/all-in. E to dodge his Q and save your Q3 after he uses his E. This lane is def a lot harder mid than it is top because of the lane's size. Matchup gets a lot easier once you are both 6.
Fairly easy lane. Don't let her poke you the first couple levels. You can all in her level 2-3 as long as she's not near her tower. She doesn't do too much damage and is rather squishy. As long as you Windwall her W, you will kill her 100%.
Pretty easy lane. She actually has some kill pressure on you if you build 0 MR against her. Make sure to Windwall her Q and you can easily dodge the rest of her kit. If she lands a single Q on you when she is 6 and you have no passive shield or MR, she can 100 to 0 you. Lux is not very good because she has high mana costs and never has lane priority so abuse that.
One of the hardest tanks (if not the hardest) to lane against. Early game, you hard win. If you do not get an early lead, this lane is a lot harder. He sets up ganks so easily against you post 6. The only counter play to his R is to try to Flash it, but your Flash has a such a long cooldown compared to his R. Try to predict his E and E away from him when he uses it. Use your Windwall on his Q only when your passive shield is down to take the least damage from his harass as possible.
Very easy lane. It is legit impossible to die to him 1v1 pre-6. He just feeds you gold with his minions. E to dodge his Q and kill his Ws as soon as he casts them. Get QSS after tier 2 boots or this matchup is a lot harder.
Pretty easy lane. It's impossible to lose 1v1 to him since conqueror is so good against tanks. Windwall his Es and stay away from the bushes so his Es don't chunk you. Post 6, save Windwall for his R. Only dangerous thing in this matchup is his gank setup. Make sure you know where his jungler is before you go on him and the matchup is free.
Morde can 1v1 almost anyone who comes into melee range. He is one of the easiest champions to gank, so try to call your jungler to camp him since Yasuo has really good gank setup. When fighting him 1v1, never keep fighting him when his passive is stacked. Go for an all-in on him when his W is on cooldown. Buy an early Null-Magic Mantle if you think you need it. QSS also removes his R so keep that in mind.
Pretty annoying matchup. If he's allowed to free farm and get 250-300 stacks and 2 items, you are never 1v1ing him ever again. This matchup can snowball against you if you don't have good lane management. Don't afk push and let Nasus stack for free; that's exactly what he wants. Instead, freeze the lane on your side; this leaves him very vulnerable to ganks. It's good to freeze early because Nasus can't fight you at all early. His only window to fight you is post 6 and after he has a lot of Q stacks. Get in his face when he tries to break the freeze, so he has to fight you instead of getting stacks from the wave.
Matchup is even but annoying. She has a 3 AA passive on her W so try to not be in range of her early to not get poked down by her. If she lands one E on you, you are going to lose a lot of HP. Any time you go for a Q3 knockup, she just Ws and you can't R her OR she just Rs and if you ult you take massive damage and get Ed. Best way to deal with her is to just push and look for roams since her wave clear isn't the best compared to most mages. Windwall her E and E away from her while she is Ring.
Your main goal against Olaf is basically don't give him free kills or any window to snowball on you bc if you don't, the champion falls off drastically. Do not try to fight him at all lvl 1, his all in potential is insane especially if he took ignite. Wait for the lane to push to you and you can start taking trades with him lvl 3. Take very short trades with Olaf and constantly kite away from him bc if you sit in his face, you will 100% lose the all in. Windwall his Qs to block even more damage and run him out of mana. Your best window to fight him is lvl 3-5 since at lvl 6 if he catches you with an Axe and ults at you, you will be killed in seconds. Dash away as soon as he ults and go back onto him for the kill once it runs out so you can actually get your ult off. Matchup gets a lot easier after you finish your PD so hold out before then.
Probably one of the most even matchups Yasuo has. Let the wave push to you early and don't let her poke you down since her Q autos hurt a lot for a mage. Go on her when she uses her Q on the wave bc it has a decent cd early on. Use windwall in between her and where her ball is so you can block her E and deny her the shield and you should always win the trade. Dodging her ulti is pretty easy as long as you don't stand in the same spot and keep dashing around or dash into her when the ball is on her.
Easiest tank to vs as Yasuo and even used as a counter against Ornn. After lvl 2 you win all trades against him as long as you E through him and dodge the 2nd part of his W which is his main damage, you should never get hit by this. Don't stand next to walls or his Q and he will never be able to knock you up. The main reason yasuo is a counter is bc you can windwall his ult which is massive in duels and teamfights.
This matchup is pretty much impossible. He will just empowered W you over and over and kill you. Try to get lvl 2 before him by pushing the lane hard and Qing him if he walks up to the wave. Take advantage of your lvl 2 if he doesn't back up. Don't sit in his E and always make sure to dash away from it. You can Windwall his thrown Qs but he will most likely opt to use his melee Qs. Ping him mia at level 6 because they love to roam.
Although Malphite is more annoying late game due to his attack speed debuff, I think Poppy's laning is really brutal to vs. Early on try to not be in range of her untill she uses her passive shield and try to step on it if she does end up using it on you as it will deny a pretty big shield. Do not stand near any walls unless you want to be cced and lose about 3/4 of your hp. When she uses her Q quickly walk sideways out of it but do not E if her W is on bc you will be briefly cced and take even more damage. Another annoying thing about Poppy, is her hitbox being so small for a tank, it makes it hard to land Qs on her if she dodges well. Go for an all in when her W is down so your dashes do not get interrupted. Lastly, you can windwall her ulti but try not be directly ontop of her when she does because sometimes it will still hit you away.
You should abuse Qiyana really hard level 1 and 2 since she really is not a champion until she gets all her abilities at level 3. If she does not have her grass element and you see she has mountain or water, that is the time you can all in her as long as you windwall her snare because she can not avoid your ulti by going stealth. Always windwall in her direction when she E's you bc her Q will track towards you. Your windwall can also block her ult so she should really never kill you. Build early cloth armor or she will literally full to 0 you with 0 counterplay
Don't let Quinn poke you down first couple lvls. Let the wave push into you and as soon as you get 3 you should be able to win every fight against her since you can windwall her E auto damage. If Quinn ever uses E to harras, that is your chance to all in her since she has no escape after that. Save windwall for her Q when you all in her because getting hit by that could potentially get you killed.
One of the hardest matchups in the game for Yasuo. Not only does Renekton hard win 1v1 but his gank setup is insane due to his point and click 1.5sec stun. The only time you are really stronger than him early on is lvl 1-2. Renekton isn't too strong until he has all of his abilities unless he has 100 fury built up. Look to chunk him lvl 1 when conqueror is up if he doesn't respect you and then when you get lvl 2 before him try to go in for the kill or get his flash. Even if you get an early kill on him, the matchup is still insanely hard. Do not go near him if he has 100 fury built up because you will actually die full to 0 if he has PTA + ignite. Only go for trades against him when your shield is up and he has no fury. Try your best to farm until first back. Once you get double dorans items into Shieldbow and you aren't behind you should be able to win fights against him.
This matchup throughout League history has always favored Riven and I feel like it favors her even more recently due to the items she can build. The only time you really beat Riven is lvl 1-2 due to her not having all of her abilities yet. If you haven't gotten a good trade against her first 2 lvls she pretty much just controls the lane past that point. Try to kite to minions when she starts Qing on you and going back onto her when her Q is down. Post 6 try to windwall before she stuns you to try to not get hit by the 2nd part of her ulti, although a good Riven will always hit you with it by chain ccing you. Don't E directly onto riven or else she will just stun you and turn on you pretty easily, instead try to nado from afar to force her to use her E to dodge then you can go on her when her shield is down.
This matchup used to be a lot harder in previous seasons due to his Q having no cd and him being able to nonstop spam it on your face. It now has a 10 sec cd at lvl 1 so use this time to go on him and get a good trade on him. Your best time to go for an all in on him is when he is overheated but AFTER his Q runs out since he will only be able to auto attack you which you obviously will out damage him. Don't sit in his ulti and get some early MR if you struggle with his damage.
Annoying champion due to his point and click hard CC gank setup. He is basically a more mobile Lissandra with more damage but less CC. Windwall when he snares you to avoid his EQ damage chunk. At level 3 you can go on him once you have windwall and chunk him out heavily. Don't stand in the wave when hes wave clearing or else you will get hit by a free EQ so make him chose to either harass you or push the wave.
Pretty easy lane for Yasuo. Early game she doesn't have the mana to get you low enough to kill you and your windwall counters all of her damage sources. Yasuo is actually one of the better champions into her at the moment and a good counter to one of the most meta champions in the game.
This match up is pretty impossible bc he outstats the shit out of you. The longer the trade the stronger his W will be but you should always be able to E away and dodge out of his W damage.
One of the better tanks into Yasuo due to his good base damage and his anti auto attack zone. Try to fake out your movements to bait out his stun because if you do get hit by one he can get a pretty good chunk on you. Kite away from him when he puts down his W and go back onto him when it runs out. Post 6 the lane gets a lot easier due to him not having an ulti for lane while you do. Don't position yourself between him and his Q or else you will make his Q do a lot more damage than usual. Lastly, his E has a pretty big CD of 18sec lvl so use that time when its down to really abuse him since he won't really have much damage once it's down.
Probably as hated as Teemo tbh. Very annoying lane due to his W grounding making it very hard to E. His gank setup really has no counter play, you just get flung into the ground and you will almost always die if the jungler is there. You can beat him pre 6 but when he gets ulti, stay away from him because the stats he gets are insane. This is a matchup where an MR item 3rd would be very good such as Force of Nature especially if the enemy team has a decent amount of magic damage.
All of his abilities are very linear which makes high moiblity champs like Riven and Yasuo very effective against him. Can either cancel his Q with your 3rd Q or just E to a minion or Sion himself. Burst him when he turns on his shield to avoid that damage too. Only way to die in this lane is by getting ulted into his Q into a jungle gank.
Sylas outsustains you early game so your best choice is to go Dblade into Dshield. Try to windwall his E and Ulti and trade while his W is down.
Dodge her lvl 1 Qs and try preserve your hp for level 2. If you get level 2 at the same time as her, do not go on her. If you go on her without windwall she can easily stun you and proc electrocute/phase rush and just walk away. Wait till level 3 in this matchup to windwall the stun and you will easily out trade her. Save windwall for her ulti post 6 or she can end up killing you if you have no MR. Grab an early magic mantle if you really struggle with her damage.
Ever since his rework this champ is just disgusting and outstats you sooo hard, try ur best to farm and kite him when you can, never let him get 3 stack on you and eat you or you will just die instantly.
Have not seen this midlaner anymore after she got gutted so I assume if you do see it, it'll probably pretty easy. Only thing you have to look out for is dashing into her E, if you do this you will lose a big chunk of you health so watch out for that. When her E is down you can easily fight her or just push her under tower since her wave clear is so bad since the nerfs. Also if she ever tries to trap you or cut off your escape with her ult, don't forget you can windwall to stop it too.
Imo one of the easiest if not the easiest assassin to vs as Yasuo. The only real way you lose this matchup is if you get cheesed and first blooded lvl 2 which is when talon gets 90% of his first bloods. You can play up on him and fight him lvl 1, if he tries to fight you, you can chunk him massively and maybe even kill him when you get lvl 2 before him. If you can't chunk him when you both get lvl 2, be very careful because this is the time he can kill you pretty easily so stay back. As soon as you get past lvl 2 the matchup swings back in your favor as long as you windwall his W, you hard win the fight due to him not being able to proc his passive on you. Similarly to Pyke, he has no real solo kill potential on you post 6 and his only opportunity for kills is roaming on your botlane or toplane.
One of the most hated champions in the game but as top laners go, Yasuo is one of the better champions into Teemo. Let him push into you and don't let him poke you down because his poison plus Q can chunk you really hard. Wait till lvl 3 to go on him and make sure you windwall his Q or else you will for sure lose out on the trade since you cant auto him, so if you fail in doing so just kite back and wait for windwall to be up again. The only matchup where it's good to first back and swap your yellow trinket for a red trinket just to get ready to clear his shrooms post 6. Can get a magic mantle if the enemy jungler is AP or a Dshield if you started Dblade and they have an AD jungler. He is a lot more vulnerable when his W is down so make sure to keep note of that too.
One of the better marksman midlaners at the moment. Avoid her level 2 all in as she can kill you when you don't have windwall by jumping on you with ignite and her E. Similarly to Lucian, Tristana can abuse you in lane due to her massive range and strong early game damage from her E.
This matchup is annoying because unlike other matchups where you learn how much damage the champion can do at each level, Tryn is just RNG. Sometimes he can crit you 3 times and you just automatically lose the all in lvl 2 or sometimes he can crit 0 times and you just hard win it. Basically you want yo play the matchup like its going to be the worst case scenario and expect him to crit more than hes supposed to or else you will die a lot in this matchup. Kiting is key in this matchup especially the lower hp he gets because the lower hp = the more damage he does to you.when he W then Es on you that is when you kite through minions and poke him with Q while he chases you. Post 6, as soon as you get his ulti out, again kite away to minions until it runs out then try to get in range to finish him.
Very one sided matchup. Basically what TF wants to do is push the wave in and look to ulti whenever he can. Due to Yasuos insane wave pushing, he is a super good champ into TF. Not only can you push him into tower all game and deny his roams but you can windwall his stun card which is his only way to survive matchups mid. I actually wait for him to use his card then go on him lvl 1 with E since he has no way of fighting me back except with autos. Just watch out with going near him when your windwall is down because if he catches you with a stun while his jungler is there, you could potentially die.
People might disagree and call this matchup harder than a 2 but in my opinion it's one of Yasuos best matchups toplane. Its fairly easy to dodge his Qs due to constant dashing which is a huge chunk of his damage. Take short trades early and disengage/windwall when he turns his W on. Since his E has a delay you can easily dash away and make him E forward which makes him pretty vulnerable and can set himself up to get all ined by you. Post 6 keep dashing around so he can't hit you with his ulti or just save windwall for it he can not execute you.
This lane is annoying but winnable. She can really bully you early, so play safe until you are level 3; this is your chance to trade/all-in. Windwall her E or her AAs, whichever is more important in the trade.
Pretty impossible lane to die to solo as long as you can press your W key. Only reason I put this matchup as a 2 is because his E is one of the most annoying abilities in the game due to gank setup and basically getting rid of Yasuos mobility for a good amount of time. Don't give him free AP by getting hit by free Qs and save windwall for his ulti. Go for an all in after he uses his Cage on you to harass because without it, he is very vulnerable.
Similar lane to Xerath but a bit harder due to not being able to windwall his ulti. Don't go on him untill you are lvl 3 and have all of your abilities so you can windwall his E when you go on him. Another thing you need to keep in mind is his charges on W. His W has 2 charges with a 19 sec cd so try to keep track of those and go on him when at least one of them are on cd.
This matchup is a nightmare early. Her kit just counters yours. Her passive will fear you out of your E. Go on her when she uses her spells to wave clear and when her passive is on cooldown. You can't fight her when her passive is active. Early Null-Magic Mantle similar to Annie or Fizz will prevent her from oneshotting you with her full combo at level 6. You can Windwall her Ult after level 6; she relies on this ability to win fights, so disabling her Ult will win your team the fights.
One of Viktors best matchups. He can be a pain early game due to his constant unavoidable poke with q and e but after your first back it gets a lot easier. Let the wave push into you and don't get poke down too hard and start trading with him lvl 3. Its very very good to back early in this lane after pushing him in (800-850 gold). By doing this, it let's you get a decent back of dblade and dagger. Don't go for the all in until you bait out his w first, if you don't then you will get stunned during your ulti and kited and possibly killed.
One of the harder matchups midlane but still not as bad as hard top matchups. Main thing you have to look out for is to not go near him when his empowered Q is up or it will do a massive chunk of damage to you and heal him for double the amount of a regular Q. When going for a duel, windwall his E while hes charging it and you should 100% win the trade. Lastly, when Eing on him with 3rd Q, hold it so you can bait out his W and land the nado when he comes out of it to go for the all in.
This champ is impossible to fight 1v1 he will just stun you point click and proc W on you and if you stick around he will just kill you. He will also full to 0 dive you after level 6. Only good part is that this champion negative scales and is very useless after 20 minutes.
Champ is a pure 1v1 cheese champion that will never lose to you no matter how bad he plays it. Your job is just to hold out and wait for ganks and just out perform him in teamfights. Honestly probably need to take ignite in this matchup since his healing is so insane or rush mortal reminder.
Since his rework Wukong has gotten harder for Yasuo to play against due to the sheer amount of armor that Wukong and ability to interrupt your backline in teamfights. Many Wukongs in toplane will take ignite and cheese kills early. I would take bloneplating in this lane due negate his E-AA-Q or AA-Q trade damage in lane. Try not to get low enough where he can combo you and one shot you. Wukong is pretty vulnerable while his W is down and your jungler can help you kill him easily pre-6. One of the hardest matchups in the game by far.
Another lane similar to Lux, Zyra, etc. Don't stand in your minions so he has to choose to harass you with his Q or push the wave with his Q. Windwall his E only if its going to hit you from medium-long range but not point blank range because even if he hits you from point blank range it will only stun you for .5 sec which won't really matter too much. Dodge his skill shots by Eing through the wave and push him in to force him to run oom csing the wave.
Yasuo can beat Yone at level 2. Try not to get hit by his W as the shield and damage will skew the trade in his favor. Mid-late game Yone beats Yasuo in the 1v1 due to just having more damage and Yasuo's windwall not having any use in the matchup. Try to flash out or dodge Yone's R as it is relatively slow and telegraphed.
I actually don't think this matchup is as Yasuo favored as people claim it to be. Poke him and nonstop trade with him levels 1-2 because zed is a very weak champion until level 3. Save your windwall until he throws out his W so you can dodge at least one of his shurikens or else you will take a lot of damage. Abuse Zed when his W is done due to the massive 22 sec cd it has early game, he does very little damage without his W up. This is the only matchup in the game that I actually go exhaust against. After Zed ults you, wait .5 sec and dash away then exhaust so it ends up blocking the initial damage he throws at you and the pop of the ulti, this will negate so much damage and basically render his ult useless. Also if you have 3rd Q and and he ults you just Q behind you so you can 100% knock him up and ult him to delay his ult, although a good Zed will never ult you when your 3rd Q is up unless you fake him out by Eing on him while your 3rd Q is up but not using it and then saving it for when he ults to try to dodge the EQ.
Don't see ziggs much but he is pretty easy to deal with. Only way this lanes really an issue is if you get hit by all of the poke he throws at you which is pretty simple to dodge as long as you don't clump with the minions because his Q is a lot easier to dodge out of the wave. Don't dash into his mine field and dash out of the middle of his ulti to not get hit by the max damage of it. You can also windwall infront of him during an all in to try to deny him the satchel escape.
Not sure how the creator of Yasuo made this abomination. Try not to get poked down too hard lvl 1 by her Q and and her empowered auto attacks from passive. Do not go on her until level 3 because you need windwall to block her E which she always gets level 2. You can take cleanse in this matchup if you aren't confident in dodging her sleep because if you get hit by even one, you could potentially die. Lastly, do not ult her when she is ulting because your ulti will not stop her from warping back which could put you in an awkward position, instead wait for her to warp back to kill her.
Nunu & Willump
Nunu & Willump
Hello! For those who don't know of me, I am Tempest. I've been a North American Challenger mid laner and Yasuo Main ever since season 6. I was Challenger seasons before that, just not with Yasuo. My all time peak in Season 6 was Rank 4, pretty much one tricking Yasuo. I also peaked Rank 2 in Season 7, mostly playing Yasuo and Zed.
I have been maining Yasuo ever since Heimerdinger was reworked; I have never been bored by him or his playstyle. Since Yone's release, I've mostly played him and Yasuo, but have fallen in love with Yone.Here are all of my active accounts.
Unfortunately, the only screenshot I have of my previous ranks is when I was top 10 in season 7:
Here is my S11 account where I only played Yasuo and Yone to Grandmaster with a 71% W/R:
Yasuo is one of the most fun and interesting champions to play due to how many things you can pull off and how you can always do something better in a fight with him, kinda similar to Riven. Yasuo has one of, if not the highest skill ceiling in the game, and has so many small tricks and mechanics. You will always find yourself in new scenarios and improving on something.
Yasuo is also a very unique champion because of his resource bar and cooldowns. He is the only champion in the game that has such low cds on his main abilities AND has 0 mana costs. Instead Yasuo has Flow, which is his resource bar that gives him a mini shield for 1.5sec that passively goes up the more you move. If you are all about hitting your buttons fast and having no downtime or waiting for cooldowns, then you will LOVE Yasuo.
If you like looking stylish, nonstop pulling off 2v1s, 3v1s, and love being the center of attention(good and bad), then Yasuo is definitely the champion for you!
Pros & Cons
+ Can melt through squishies and tanks due to his mixed damage.
+ Can be played Mid, Top, and ADC.
+ Has one of the best basic abilities in the game Wind Wall.
+ Highlight champion, flashy, and makes you standout.
+ Next to no cooldowns on main abilities and doesn't use mana.
- A lot weaker if you don't have setup for his ultimate.
- His approach is very linear and very easy to counterplay in higher ranks.
- Feast or Famine champion.
|Lethal Tempo is the strongest for Yasuo. It excels in early/mid game, but gets overshadowed by the late/scaling power of Conqueror. Yasuo spikes so much faster/sooner with this rework.|
|Conqueror gives you the best scaling and damage while also giving you some sustain when it's stacked. It's also better than Lethal Tempo when the enemy team has a lot of frontline (tanks).|
|Triumph can be a clutch rune that saves you in skirmishes and help you tower dive. The extra healing can potentially turn a game-winning fight.|
|Legend: Alacrity is the only rune you should take in this tree. The attack speed is very crucial to getting your Q cooldown as low as possible and will result in more damage output throughout the game. Legend: Tenacity and Legend: Bloodline aren't really good on Yasuo. You will have no attack speed without Legend: Alacrity.|
|I take Last Stand almost every game because it gives Yasuo the best dueling and outplay potential. It is better and more useful than Coup de Grace because it does more overall damage.|
|I take Conditioning in lanes I need to scale. It's generally only taken in easy lanes where Second Wind or Bone Plating don't give much value.|
|Second Wind is the best rune into a heavy poke lane. Coupled with Doran's Shield, it gives you the best survivability in lane.|
|Bone Plating is good in lanes such as Fizz and Renekton where they can't easily poke it off. Take it into lanes where you need to negate their heavy all-in early trades.|
|Overgrowth is a decent choice, and my preferred for most games, when you are scaling and the HP can help you survive a lot of mid-game situations.|
|Revitalize has a lot of value in the lifesteal and shield that Immortal Shieldbow provides. This rune will help you skirmish and teamfight better once you have Immortal Shieldbow.|
|Take Unflinching when you are against heavy CC comps. The extra tenacity will help you escape a lot of situations and with Last Stand and Immortal Shieldbow. Your low HP teamfighting will be even stronger and allow you to keep dishing out damage and change the closest fights.|
|Flash will help you secure kills, escape, pull off combos, and a lot more. Always take Flash every game no matter what.|
|Ignite will give you extra damage to secure kills in lane. Take Ignite as your standard summoner spell.|
|Only take Teleport on top lane Yasuo. Why? Top lane is heavily decided by lane/wave management and teleport is key for baron control later on in the game.|
|Only take Cleanse against Lissandra and Zoe. They both rely heavily on their hard cc. Cleanse gets even more valuable the more enemy champions have hard cc so look out for that when deciding if it's really worth to give up the damage Ignite gives you.|
|Exhaust is a very underrated anti-burst tool. Always take Exhaust against Zed. You can also take Exhaust into Annie and other assasins like Qiyana and Talon. Exhaust also scales super well and is the best teamfighting summoner in the game due to the damage you can negate with it.|
Way of the Wanderer (Passive)
Passive shield Yasuo gets from being hit at 100% flow.
The reason Yasuo has such bad base stats is his passive, which gives him a shield every so often the more he walks around. Taking advantage of the shield is key to taking good trades and making up for his bad base stats. Try to go for trades before it gets poked off. Don't position yourself where they can easily get it off you without retaliation.
RANGE: 475 / 900
COOLDOWN: 4 − 1.33 (based on bonus attack speed)
Yasuo thrusts his sword in a targeted direction gaining a stack of Gathering Storm. After casting this ability at two stacks of Gathering Storm, Yasuo sends out a whirlwind, knocking up enemies in the targeted direction.
Pay attention to the amount of stacks on Steel Tempest. In a lot of matchups ( Zed Renekton, Etc), Yasuo is very vulnerable to an all-in right after his tornado runs out due to him losing his only way of ulting and CC'ing his opponent. Play safe to avoid an all-in while your tornado is on cooldown.
COOLDOWN: 26 / 24 / 22 / 20 / 18
A wall that can block almost every auto attack and projectile in the game.
Make sure to use Wind Wall wisely because of its long cooldown. Don't just use it to block any skillshot that's fired at you. Use Wind Wall to zone adcs in teamfights or vital ultimates.
COOLDOWN: 80 / 55 / 30
Yasuo extends any knockup and does bonus damage when he lands while gaining bonus armor pen on his critical strikes.
Yasuos ultimate varies in strength depending on team comp: the more knock-ups you have the more scary Yasuo becomes. The most important thing to keep in mind before you ult is who else is around the knocked up champions. Just because you land a good tornado on a squishy doesn't mean you should always take it; think about who can damage and CC you before ulting in.
|Doran's Blade is the standard starting item on Yasuo. Doran's Blade lets Yasuo sustain most lanes while giving him some extra damage. Take Doran's Blade against melee matchups only.|
|Doran's Shield is good into poke lanes. Take Second Wind when you take Doran's Shield for even better sustain. You will lose out on some damage early for the trade of better sustain in lane. Take Doran's Shield against ranged matchups only.|
|Berserker's Greaves are still good with Lethal Tempo. Build Berserker's Greaves if you don't need Plated Steelcaps or Mercury's Treads. If you choose to buy Berserker's Greaves, do NOT buy Zeal early. You will have no damage.|
|Plated Steelcaps are good into lanes such as Renekton or Pantheon. Also take Plated Steelcaps if they are full AD or have a lot of AA based or AD Champions. Ideally, buy these after you purchase Immortal Shieldbow.|
|Mercury's Treads are good into lanes such as Lissandra or LeBlanc. Also take Mercury's Treads if they are full AP or have a lot of CC. Ideally, buy these after you purchase Immortal Shieldbow.|
|Immortal Shieldbow is the best mythic on Yasuo. The shield helps you survive burst and in teamfights. Immortal Shieldbow also gives every stat Yasuo wants. Galeforce and Kraken Slayer are very bad; do NOT buy either of them.|
|Infinity Edge is the best 2nd item on Yasuo. Infinity Edge and Immortal Shieldbow is one of the best 2 item spikes in the game. Lots and lots of damage.|
|Mortal Reminder is good against a lot of healing and squishies. Ideally, Mortal Reminder will be your 3rd item.|
|Death's Dance is good into teams with a lot of AD burst damage. Get it 3rd if they don't have a lot of healing.|
|Guardian Angel is very strong on Yasuo. Late game teamfights can be decided by this item. If you need it, get it 4th item, but Guardian Angel is ideally the best final item for Yasuo.|
|I only go Bloodthirster if I'm REALLY fed, usually as my 3rd item. It's really good for keeping your snowball, but you are squishy.|
|Spirit Visage is the best item into AP-Heavy team comps. Its passive gives you increased shielding/healing, which is incredible. Take this if you have an enchanter support such as Lulu, Soraka, or Yuumi.|
|I really like the reworked Force of Nature. It feels really solid, especially into Heavy-AP teams. It is a monster in teamfights, and it's probaly on par with Spirit Visage. Take this if you don't have an enchanter support on your team.|
|Mercurial Scimitar isn't as good as Silvermere Dawn imo. The damage is nice, but the tankiness you get from Silvermere Dawn is too good to pass up. Take this item when you need damage + they have a lot of hard cc you want to avoid like Malzahar or Morgana.|
|Silvermere Dawn is just a better Mercurial Scimitar imo. The tankiness + passive is much better.|
|Get Randuin's Omen when the enemy team has at least 2 crit based champs like Draven or Kindred.|
|Thornmail is really only good if you're behind + they have a lot of AD and AA based champs. You can go early Bramble Vest into Fiora, but it will delay your spikes.|
Yasuo's Early game and Laning Phase can either be really easy or very difficult depending on the matchups. Since this guide is mostly centered around Yasuo mid, what I say in these sections will mostly be about his mid playstyle and will have sections dedicated to ADC and TOP Yasuo later on.
In the early game, Yasuo can be played as a massive lane bully that can always get the shove in the majority of his matchups. The hardest part about his early game is not dying to ganks and falling super behind. The reason why a lot of Yasuo players either go 10/0 or 0/10 is simply bc of his lack of CDs which means he can fight the enemy laner anytime he wants. But, just because you can go on your opponent doesn't mean its the right move. One of the most important things about the early game is drawing pressure to the point where the enemy jungler comes to your lane and not dying to his pressure. When you do this, you relieve pressure off both of your other lanes and get your jungler a level advantage or let him get a successful gank off. This is easier said than done though, and will take many games to learn the perfect balance of aggression and non-aggression.
Another key thing about the early game is raoming to dive the enemy sidelanes, dumpster your lane, kill the enemy raptors, or get turret plating gold. Yasuo isn't really the best roamer compared to most midlaners due to his lack of cc and lack of mobility without minions, so I usually just focus on my own lane and play for turret plating and solo killing my laner. You can usually only dive sidelanes if you play with your jungler and 4 man botlane, or you can dive top easily if he has a knockup.
Besides those things, the main thing about the early game for Yasuo and midlane in general is to just get priority and play for scuttle crab all while getting your jungler ahead of the enemy jungler. Get priority and get good Control Wards down to control scuttle crab and you will have a huge edge in the early game.
Mid game generally starts when the first couple towers go down at about 12-15 minutes. Once Mid game starts, your job as Yasuo is to pick up as much gold as possible and you will most likely want to be in a sidelane since you can duel a lot of mages in long lanes. Since you are not taking Teleport as Yasuo, you should ALWAYS be in the sidelane of the objective you are looking to secure and your toplaner should be in the opposite sidelane because he has the Teleport. So in short, if Rift Herald is up, then be in the toplane sidelane. If you are playing for dragon, then you should be in the botlane sidelane.
Another thing thats super important in the Midgame, is expanding on the lead you've built in the early laning phase. The best way to do this is after you push a wave into enemy tier 2 tower, always take the enemy jungle camps, whether it be Gromp , Rift Scuttler , Krugs , etc. You will build up an extremely huge level lead and is one of the most important things to do to win more games. Not only do you get extra experience from doing this, you also deny experiance from the enemy, so this is a double positive win. This is why you see high elo toplaners and split pushers get such a massive level lead.
So in short: Get in a sidelane and push to the enemy tier 2 tower, get control wards and clear their vision in the enemy jungle, and deny as many jungle camps as you can to build a massive lead and starve the enemy team. If you do these things and have already built a lead in the early game, you will find yourself winning so many more games as Yasuo.
When late game comes around, the main objective is to choke out even deeper vision if you are ahead and force a teamfight to get Baron Nashor to close out the game. At this phase of the game, you should be grouping with your team 90% of the time to secure vision and choke out the enemy vision. It depends if you are ahead or behind at this point, but basically: if you are behind when it gets to this point, you just have to try your best to kill their Control Wards and not let them take Baron Nashor and win the game off a teamfight.
Yasuo has many different jobs when it comes to teamfighting and every scenario is different, so I can't really give a cookie cutter answer on "how to teamfight with Yasuo" but, I will list roles that Yasuo can take in a teamfight.
If you are the most fed person on your team, you are the Main Carry.
Basically, your job is to be the highest damage dealer in the fight and survive as long as possible, taking as many people down as you can. You should play the fights slow and wait to go in once you see crucial CCs used on the rest of your team, examples being Kennen ult or Annie's tibbers. Use Wind Wall wisely to prevent getting bursted.
If you are the only engage, and you have other high damage dealers on your team, then you are the Engager. Yasuo isn't the ideal engage champion; he's more of a follow-up champion, but in some team comps, you are the only one who can start a fight. Your job in these scenarios is to set up an ultimate on a key enemy carry to start the fight so your other high damage threats can get their damage off. Be smart about your engages and only start the engage if your team is in range to follow up.
If your ADC or APC is insanely fed, and you're even or behind, then you are the Peeler.
This job is foreign to a lot of Yasuo players since they always want to be the center of attention even when they are 0/10. But, Yasuo is surprisingly not bad at peeling for his team. Basically, if your teammate is 1v9ing the game, it is okay to take a backseat, just defend him, and let him take over. Your job in these scenarios are to use ur [[Wind Wall] to block major damage from killing your carry and to knock up and ult anyone getting to close to them. Enabling your carry to win you the teamfight is a lot better than dying instantly trying to make a montage play.
If the enemy team has key ultimates you need to block with Wind Wall, or if you went more of a tanky build, then you are the Disruptor.
This is the last role and it's basically just making sure you save your Wind Wall for key ultimates and/or buy time for your carries. Since you are tankier, you can save Wind Wall and just face tank damage instead. You can save Wind Wall to block really important abilities like Miss Fortune, Seraphine, or Ornn Ultimates. Aside from that, your job is to just be annoying and constantly knock-up important enemy champions while your heavy damage dealers win the fight.
This is the best I could describe Yasuo's roles in a teamfight. His role in teamfights will vary from game to game.
Top Lane Yasuo needs to freeze the wave just before his turret right from the start of the game. You can do this by pretending to leash your jungler even if you do not leash. If the enemy hasn't pushed when you walk into vision in lane, let him attack you inbetween your minions, this will make the lane push to you. The reason for this is beacuase Yasuo is a champion who can be heavily abused by ganks due to him not having much of an escape except for enemy minions which will not be behind you. Another reason we want to do this is because if the enemy is on our side of the lane, you can potentially go for an all-in at level 3 due to the long lane and Yasuo being one of the strongest champions in the game at level 3.
There are many matchups in toplane where windwall is complelty useless against the enemy champion, so if you do not need your windwall against your opponent, use it to block ranged minions basic attacks and freeze the wave this way. Examples of these matchups are Renekton, Darius, and Tryndamere
Teleport is pretty much a staple for toplane due to having global pressure for Baron Nashor later on and to help your team secure Dragon early game. When I play Yasuo toplane, I just take Ignite and play for lane. You can pick either option, or even exhaust if you prefer it against burst matchups like Renekton, but just know if you die overextended, and you don't have Teleport, you will be punished incredibly hard. You could potentially be out of the game since the enemy toplaner and jungler can choke you out with just one freeze.
Generally, you want to build a bit tankier when playing toplane Yasuo because it's usually the toplaners job to be some sort of frontline for his team. If your team is doing well and already has other high damage dealing champions, then it really wouldn't be bad doing a tankier build with Randuin's Omen or Spirit Visage depending on the enemy champions.
Lastly, I think top Yasuo is pretty bad in all honesty. The only situation I think Yasuo is the best pick toplane is against a Ornn or Gnar. Other toplane champions just do his job better. Riven and Jax outclass Yasuo at basically every phase of the game, which is why I hardly every play Yasuo top, but if you really enjoy it, then play what you want.
The early laning phase is played the same way the first 3 levels 99% of the time. You want to let the enemy push and do your best to not get poked down too hard before level 3. It does not matter if you have to give up and be down 15+ cs early on. All that matters is to not get poked down in the early levels or the lane will be very hard to salvage. As soon as you hit level 3, engage on them 2v2 and you should always win. You will either kill them or force them to use summoners as long as your support follows up.
The only downside to Yasuo ADC is you heavily rely on your support. If your support loses the lane for you, it can be really hard to come back into the game as ADC Yasuo is even lower levels because of the duo lane xp share. Also, sieging can become very hard if you don't have any ranged AD champs on your team. Yasuo ADC really ranges in strength depending on what support champ you have. Below I will list, in my opinion, the best to worst supports to have as Yasuo ADC.
These champions have it all: Hard CC, Great follow up, and healing to sustain in the early levels. At level 3 and beyond, if the enemy is extended at all, you will engage on them they will die 99% of the time or at least use summoners to get away. These champions also have little to no room for error due to their combos being basically point and click.
These champions are also very strong, but they usually lack at least something compared to S tier champions. One example is Nami. She has really good sustain and 2 knock-ups, but she is very squishy and easily killed with no escape. The other example would be Leona. She has insane engage and damage, but 0 sustain.
These champions are still fairly good, but some are a little harder than A/S tier supports to play well ( Thresh and Pyke). Another thing is that some of these champions are very weak early game ( Janna and Lulu), which is pretty important for ADC Yasuo. If you lose lane, it can be very hard to get back into the game.
These champions are just okay. There are better engage supports and better enchanting supports in higher tiers. I also don't really like mage supports with Yasuo because they don't help too much out of lane. But since they have high damage, they can be okay. I would much rather have an enchanter support or an engage support. Vel'Koz is different because I find that champs damage and range insane and actually has decent setup for Yasuo due to his E.
These champions should 80% of the time get reported if they pick it with Yasuo. They have terrible synergy and are usually autofilled, but you can still 2v1 the lane if they land a single spell.
Truth Dragon Yasuo
12/18/21 - Fixed some typos in Runes and Conclusion sections.
12/23/21 - Updated items and description for Berserker's Greaves in Items.
1/24/22 - Removed Cull from Items Section
1/25/22 - Updated Matchups Aatrox - Fizz
1/26/22 - Updated all matchups 1-5, added descriptions for Graves, Gwen, Vayne, Vex
2/5/22 - Added my YouTube video describing the pros/cons of Lethal Tempo / Conqueror
2/9/22 - Added Matchups Spreadsheet, Table of Contents