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Trundle Build Guide by Trundledaddy

Top [13.1] Trundledaddy's UPDATED INDEPTH Trundle Top guide 👹🦴

Top [13.1] Trundledaddy's UPDATED INDEPTH Trundle Top guide 👹🦴

Updated on January 11, 2023
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League of Legends Build Guide Author Trundledaddy Build Guide By Trundledaddy 82 3 193,850 Views 7 Comments
82 3 193,850 Views 7 Comments League of Legends Build Guide Author Trundledaddy Trundle Build Guide By Trundledaddy Updated on January 11, 2023
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Runes: My most used runes rn

1 2 3 4 5
Precision
Lethal Tempo
Presence of Mind
Legend: Alacrity
Last Stand

Resolve
Demolish
Unflinching
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2 3
can do flash ignite it's not bad
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.1] Trundledaddy's UPDATED INDEPTH Trundle Top guide 👹🦴

By Trundledaddy

Hello, I'm Trundledaddy, an EUW Master tier trundle otp, who recently started picking up Trundle after a 2 year break from league, and flew to master tier with Trundle top only with a 65% wr in 140 games from a fresh account in the season 12 preseason, and now I spend most of my time limit testing on my stream in master tier on Trundle, uploading educationional tip but also the occasional ****post on my tiktok. I am just now learning how to write a guide, so bear with me while I update it as I go along with new images and such, thank you!
These are my socials:


My stream


My tiktok


My discord


My matchup spreadsheet for toplane matchups


My twitter

PROS + Every game is winnable
+ Strongest 1v1
+ Can split push effectively
+ Sustain in lane
+ Strongest lvl 1 in game
+ Most gigachad champion
+ Pillar is OP
CONS - Can get zoned easily when behind
- Hard to 1v1 when behind
- No gap closer
- Teemo exists
- Not that strong without ult
- Probably doesn't smell very good
If you don't want to check out the excel sheet, I will try to summerize it up here.

Conditioning
In terms of the runes, generally you go conditioning into tank matchups, or matchups where you just want to scale.

Second Wind
This is quite a strong rune for when you're going Dorans Shield agianst ranged matchups, the synergy between Dorans Shield, Second wind and Trundle's passive makes the laning phase in sufferable lanes slightly more managable.

Bone plating
Boneplating is usually taken into people with an autoattack reset or all in potential, such as Camille, Jax, Assasins (except Akali), Darius, Wukong.
FLASH
I usually take Flash every game, it's just such a strong summoner spell, and can allow you to get some cheeky Flash auto attack (Q) reset kills in lane, and it is quite good for getting out of a pickle.
Teleport
As well as Flash, I usually take Teleport for it as well, since I play a more splitpushing playstyle, and it allows me for some great backdoors, or some even greater surprise appearances in teamfights.
Ghost
However, you can swap either of the summoners out with Ghost, if you feel like the enemy team comp won't make your Flash worthy, such as a full ranged enemy team comp, if you flash on them they will usually just Flash or dash away, and Ghost helps to keep up with them.

CLICK THIS LINK FOR MY MATCHUP SHEET WHEN TO BUILD WHAT IN LANING PHASE

The first 2 items


Divine Sunderer

Plated Steelcaps

Hullbreaker

Wit's End
Hullbreaker (DONT RUSH HULL ANYMORE) generally is the more safe pick, and therefore it's picked against ranged matchups, more specifically hull first is strong against: Akshan, all supports top (Karma etc.), Assasins (Akali etc.) Jayce, and other squishy high damage dealers, since the extra damage on Divine Sunderer isn't as beneficial against those, and the extra resistances from Hullbreaker are absolutely lovely.
RUSHING HULLBREAKER FIRST IS NO LONGER VIABLE, GO DEFENSIVE ITEMS IF UR MEETING A HARD MATCHUP LIKE WARDENS OR BOOTS AND THEN JUST GO DIVINE INTO HULL/WITS/BORK, RUSHNG IT IS ALMOST NEVER GOOD ANYMORE!

The first 3 items are almost always Divine Sunderer, Hullbreaker, then the other one, and then Blade of the Ruined King, the Blade of the Ruined King damage is nice, the movementspeed/slow also. There are a few matchups where going Wit's End after Hullbreaker as 3rd item is more beneficial and for this I would recommend you take a look at my matchup sheet such as heavy armor tanks. DO NOT RUSH HULL BREAKER ANYMORE, GO 2nd OR 3rd AT EARLIEST, NEVER BEFORE LVL 12 100%!


Divine vs Trinity



DIVINE SUNDERER
VS

TRINITY FORCE
Trinity Force probably better from 12.14 and up, still testing though. Trinity Force probably better from 12.14 and up, can go shieldbow as well but trinity is probably better, biggest problem is stackign trinity but divine is getting nerfed again 12.15 so it really isn't worth a lot anymore.

Items after the first 2 items.


Wit's end
You should get this item 3rd unless you went Blade of the Ruined King 3rd then you should go wits end 4th, 99.9% of the time this item is strong, due to the extra damage and movement speed. (check matchup sheet to know when to do which)
Death's Dance
Death's Dance is a very good item now as well to go 5th, especially after the buffs, you can even go it 4th if you feel like you need some more survivability than Blade of the Ruined King 4th can give you.
Blade of the ruined king(bork/botrk)
Blade of the Ruined King is a really strong 4th item after your Wit's End if you don't feel like you need the extra survivability you get from Death's Dance, but the Dueling power that Blade of the Ruined King gives you instead, a soilid pick for 4th pick, or 5th after Death's Dance, ESPECIALLY if enemies don't build armor, Blade of the Ruined King is always strong if enemies are not building armor
Mortal Reminder
Mortal Reminder/ Chempunk Chainsword are if you're versing a lot of healing such as an Aatrox with Soraka support, or Graves with full lifesteal, usually I would just advise getting an Executioner's Calling and hold on to it, and then possibly upgrading it depending if you need the Mortal Reminder or the Chempunk Chainsword, depends if you're feeling squishy or not.
Frozen Heart
Frozen Heart is also a strong 4th item if you're against someone like Tryndamere, Quinn or Akshan, if enemy is full AD, Frozen Heart + Death's Dance makes you completely unkillable.
Guradian Angel
Guardian Angel, this buy is a bit iffy, but I do sometimes run into the situation where there is 1 teamfight left to win it all, and you have the money from a Stopwatch you bought earlier, which you might consider for important fights, it doesn't really help you in the 1v1 situations but it's always a neat thing to have in the bag if you can't afford another full item or you are more teamfighting.
Sterak's Gage
Sterak's Gage is purely if you're the main tank for your team and frontlining for the bros, it offers little to no 1v1 power in comparison to the other items, and I would only build this 5th or 6th if I am the main tank/teamfighting frontline for the team.
Maw of Malmortius
Maw of Malmortius is a very strong pick if you're against an AP toplaner and buy Hexdrinker early on in the game, but usually a Hexdrinker + Wit's End is enough until 5th or 6th item.



-OR-
Plated Steel Caps > ARMOR
These are my go to boots, due to the fact that the runes chosen give a lot of tenacity as well, so I don't go Mercury's Treads unless I need it ASAP for laning phase.
Mercury's Treads > TENACITY
Super super strong in some lanes, like Teemo or Gragas lanes.
King's Tribute (Passive) When an enemy unit dies near Trundle, he heals for 2 - 7% (levels 1- 18) of its maximum Health.

Chomp Trundle lunges at his opponent with his next basic attack, dealing physical damage and slowing his target by 75% for 0.1 second.
This attack increases Trundle's Attack Damage for 5 seconds, with his opponent losing half of this amount.

Frozen Domain makes Trundle coats target location with ice for 8 seconds, gaining Movement Speed, Attack Speed and 25% increased healing and regeneration from all sources.

Pillar of Ice makes Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units.

Subjugate makes Trundle drains an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.
Hullbreaker: Get your Hullbreaker and splitpush, 1v2 their jungler and top, become a huge mid game monster with your 2/3 items, and completely dominate the side lane and absorb pressure for your team to get back into the game if behind.
Divine Sunderer: Get your Your Divine Sundereris going to be doing a lot of damage at this point of the game, utitlize it to poke out the enemy laner and eat away the towers.
Hullbreaker: Get your focus on objectives and lane dominance.
Hullbreaker: Split on the opposite side of objectives with your teleport, especially if enemy toplaner doesn't have TP, you can chose to group up or split to win, but to split you need to be stronger than enemy top
Divine Sunderer: If you are not stronger than the enemy top, you can group up, and ult the person in hopes that your team can carry it, especially if you're really far behind, you are a minion in the side lane.
Hullbreaker: Get your focus on objectives and lane dominance.

Is Trundle for you?



I hope so, Trundle is a strong sidelaner, who wins lvl 1 and lvl 2 against most matchups, and then proceeds to dominate the sidelane throughout the game, so if you are a lone wolf, a splitpusher or just an overall gigachad, then Trundle is definitely for you, thank you for reading, please leave a thumbs up and/or a comment with what I could do better thank you!

League of Legends Build Guide Author Trundledaddy
Trundledaddy Trundle Guide
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[13.1] Trundledaddy's UPDATED INDEPTH Trundle Top guide 👹🦴

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