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Recommended Items
Runes: Winning 2v2
1
2
3
Domination
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Ready to run em down!
Flash
Ghost
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
If he lands the hook, you're just dead. Best hope is to hit him with Volley when he speeds up and runs at you.
Ideal
Strong
Ok
Low
None
Champion Build Guide
ALL ITEM SUPPORT CHANGES
We're on the new patch! Here's a list of all the changes. Some items have different build paths, but only give more or less stats, and some give completely different stats. I'll be talking about the later as it would be something new to work with, rather than just a slight increase/decrease of stats. Lets get started! Hover over the item name to see what it does! Check the ITEMIZATION tab to see if these items are good for
Ashe!
NEW -
Echoes of Helia
- This is a fantastic item for players who love to play aggressively as an enchanter.
- When it says "dealing damage" to get Soul Shards, it includes auto-attacks as well, which is great because auto-attacking mid-late game as an enchanter tends to do very little.
- Also "dealing damage", is based on a single ACTION that deals damage, not from each source of damage. For example:
Karma uses Q -
Inner Flame on an enemy, and triggers
Scorch and
Summon Aery. You get 1 soul shard.
In this example, it was 1 ACTION, then a bunch of stuff triggers. So each ACTION of damage, grants you 1 soul shard.
CHANGED -
Moonstone Renewer
- 200 gold cheaper
- This requires TWO allies to be near each other for the passive to trigger. Which means, if it's just you and 1 other person, this passive does NOTHING.
BUFFED -
Locket of the Iron Solari
- 200 gold cheaper
- Changed build path
BUFFED -
Evenshroud
- 200 gold cheaper
- Changed build path
BUFFED -
Shurelya's Battlesong
- 200 gold cheaper
- Slightly lower stats and movement speed on passive.
BUFFED -
Radiant Virtue
- 500 gold cheaper
- Lowered base stats.
CHANGED -
Imperial Mandate
- Is now a Legendary, and not a Mythic.
- 200 gold cheaper
- Different build path, no more HP, but more AP.
- Passive does less damage.
CHANGED -
Ardent Censer
- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more attack speed and deals more damage.
- Different build path
CHANGED -
Staff of Flowing Water
- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more ap
- Different build path
BUFFED -
Chemtech Putrifier
- 200 gold cheaper
- Adjusted stats
CHANGED -
Redemption
- No longer gives Ability Haste
- Different build path
- Stronger active heal
- Now gives Health Regen
CHANGED -
Mikael's Blessing
- Now gives HP
- No more Magic Resist
- Now gives Health Regen
- Active heals a bit more
- Different build path
ADJUSTED -
Abyssal Mask
- 600 gold cheaper
- No more
Catalyst of Aeons passive
- Less hp, more magic resist.
- Different build path
BUFFED -
Zeke's Convergence
- Different build path
- 200 gold cheaper
CHANGED -
Knight's Vow
- 100 gold cheaper
- Lowered base stats
- Now gives Armor
- Passive damage redirect does more to you
- Different build path
CHANGED -
Vigilant Wardstone
- Now BUILDS from
Watchful Wardstone
- 1200 more gold
- Passive gives more bonus stats.
- Now gives Mana Regen.
ADJUSTED
Watchful Wardstone
- No longer automatically upgrades to
Vigilant Wardstone
- Now gives Mana Regen
- Now gives bonus stats.
NEW -
Lifewell Pendant
- An Armor/Hp/Ability Haste recipe item towards Tank support items.
NEW -
Chalice of Blessing
- An HP/Mana Regen/Health Regen recipe item towards Enchanter support items.
- Overall, I like how almost everything is cheaper (even if it they give a bit less stats) so that I can get to actually completing items more often.
-
Echoes of Helia is probably overtuned and I can see it being very strong for a while.
- I like almost all the changes and adjustments, except for
Redemption no longer giving Ability Haste.
- Really excited
Knight's Vow gives Armor now as there wasn't really a support Armor item outside of
Zeke's Convergence. So having another option is nice.
- On the flip side,
Mikael's Blessing no longer gives magic resist, but it does give HP instead, which more often than not, will be more beneficial.
- I think
Abyssal Mask is an insanely good item now, and given the right situations, is probably OP.
-
Ardent Censer and
Staff of Flowing Water now gives movement speed feels so good, as they sometimes felt like really underwhelming buys for completing an item.
-
Imperial Mandate now being a Legendary doesn't really change much, except just make
Nami better, as she can now build
Echoes of Helia to stack burst damage.
-
Vigilant Wardstone getting changed was a huge bummer as it was a massive spike when it transformed from
Watchful Wardstone. It just gave so many raw stats and it was so cheap for a Legendary item.
-
Chemtech Putrifier probably still sucks.
-
Moonstone Renewer looks like it REALLY sucks and looks absurdly conditional.
-
Ashe looking like she's a bit on the losing end for these changes, unless echos of helia with
Font of Life build pops off.
Overall, I say, great job and I can't wait to play it all out!

Mythics
NEW -

- This is a fantastic item for players who love to play aggressively as an enchanter.
- When it says "dealing damage" to get Soul Shards, it includes auto-attacks as well, which is great because auto-attacking mid-late game as an enchanter tends to do very little.
- Also "dealing damage", is based on a single ACTION that deals damage, not from each source of damage. For example:




In this example, it was 1 ACTION, then a bunch of stuff triggers. So each ACTION of damage, grants you 1 soul shard.
CHANGED -

- 200 gold cheaper
- This requires TWO allies to be near each other for the passive to trigger. Which means, if it's just you and 1 other person, this passive does NOTHING.
BUFFED -

- 200 gold cheaper
- Changed build path
BUFFED -

- 200 gold cheaper
- Changed build path
BUFFED -

- 200 gold cheaper
- Slightly lower stats and movement speed on passive.
BUFFED -

- 500 gold cheaper
- Lowered base stats.
LEGENDARY
CHANGED -

- Is now a Legendary, and not a Mythic.
- 200 gold cheaper
- Different build path, no more HP, but more AP.
- Passive does less damage.
CHANGED -

- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more attack speed and deals more damage.
- Different build path
CHANGED -

- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more ap
- Different build path
BUFFED -

- 200 gold cheaper
- Adjusted stats
CHANGED -

- No longer gives Ability Haste
- Different build path
- Stronger active heal
- Now gives Health Regen
CHANGED -

- Now gives HP
- No more Magic Resist
- Now gives Health Regen
- Active heals a bit more
- Different build path
ADJUSTED -

- 600 gold cheaper
- No more

- Less hp, more magic resist.
- Different build path
BUFFED -

- Different build path
- 200 gold cheaper
CHANGED -

- 100 gold cheaper
- Lowered base stats
- Now gives Armor
- Passive damage redirect does more to you
- Different build path
CHANGED -

- Now BUILDS from

- 1200 more gold
- Passive gives more bonus stats.
- Now gives Mana Regen.
EPIC
ADJUSTED

- No longer automatically upgrades to

- Now gives Mana Regen
- Now gives bonus stats.
NEW -

- An Armor/Hp/Ability Haste recipe item towards Tank support items.
NEW -

- An HP/Mana Regen/Health Regen recipe item towards Enchanter support items.
My thoughts and opinion:
- Overall, I like how almost everything is cheaper (even if it they give a bit less stats) so that I can get to actually completing items more often.
-

- I like almost all the changes and adjustments, except for

- Really excited


- On the flip side,

- I think

-


-



-


-

-

-


Overall, I say, great job and I can't wait to play it all out!
About me and Other Guides
Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Hi there! I've been playing Ashe Support pretty recreationally, ever since I started playing League 12 years ago! Every once in a while, I play her in about Platinum elo and have an absolute blast. This guide is just a very general guideline of how to play Ashe Support, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost every weekday and would love to have you there, Thank you for reading!
If you're interested in my other guides:
Lulu - Support Lulu
Karma - Support Karma
Soraka - Support Soraka
Amumu - Support Amumu
Miss Fortune - Support Miss Fortune
Trundle - Support Trundle
Veigar - Support Veigar
Jarvan IV - Support Jarvan
Pantheon - Support Pantheon
Heimerdinger - Support Heimerdinger
Sona - Support Sona
Yuumi - Yuumi
Milio - Milio
Why Ashe Support?
- She has some very good one sided match-ups vs certain enchanters and adcs, and if you can pick later into the draft, and pick Ashe into Tiny or Minor threats, then you're gonna have a very easy lane.
- She isn't really playable into anyone that can engage or jump on you or assassins, so shes very situational.
- You definitely make your opponents get really angry at you with how obnoxious
Volley spam is, and if you like messing with your opponents, then Support Ashe is your style.
- She isn't really playable into anyone that can engage or jump on you or assassins, so shes very situational.
- You definitely make your opponents get really angry at you with how obnoxious

Itemization
TLDR; Buy ability haste items
There are 2 main mythics to buy,
Echoes of Helia (only if you take
Font of Life) or
Liandry's Anguish. Become an
Enchanted Crystal Arrow Bot. Buy the
Amplifying Tome items last, since your only AP ratio is your Ultimate.
Reasons to get
Liandry's Anguish
- More ability haste for more ability spam.
- There's a lot more tanky champions on the enemy team.
- There's stealth champions on the enemy team, since the DoT you put on a stealth champion will show where they generally are, instead of not being able to see them at all, such as
Shaco
Akali
Twitch
Reasons to get
Echoes of Helia
- You MUST have
Font of Life for this mythic to be viable.
- Cheap mythic and ability haste.
Boots/Shoes Choice
-
Ionian Boots of Lucidity rush these. They're cheap, they give all the stats you want. If anyone manages to get on top of you, there is almost no other shoes/boots choice that would save you anyways, AND the other options cost more.
Legendaries
Serpent's Fang
- Pretty easy to apply the effects of this since
Volley will be about a 2.5 second cooldown, and it covers a large area.
- Definitely a must get vs
Sona
Karma and anyone else that can provide shields over multiple people.
Umbral Glaive
- Very cheap, disabling vision is great, gives Ability Haste too, and you can stack more Lethality if enemy is all squishy.
- Consider taking this with
Zombie Ward for that extra vision.
- Because of how much scouting potential you have with
Hawkshot and being able to check Brush with
Volley, might not be a bad choice to turn your
Oracle Lens into
Farsight Alteration
Chempunk Chainsword
- Finishes off from
Executioner's Calling and it just gives a ton of ability haste
Black Cleaver
- If your team is all AD, shaving off some armor off the enemy is nice
- Gives a whooping 30 ability haste
- Gives a bit of extra movement speed to help reposition
Ravenous Hydra
- Only as your 6th item and you're one of the primary damage dealer.
- It ends up being really good waveclear if you're down all inhibitors and you need to wave clear.
Vigilant Wardstone
- This should be your last item.
- The ability haste for very cheap is what you're looking for here.
- if you purchase
Watchful Wardstone and at some point in the game, you have enough vision scouting/denial with
Umbral Glaive
Hawkshot and
Farsight Alteration that you could even look to sell
Black Mist Scythe for another Legendary item, since it's likely you won't need any of the stats it provides anymore.
There are 2 main mythics to buy,





Mythics
Reasons to get

- More ability haste for more ability spam.
- There's a lot more tanky champions on the enemy team.
- There's stealth champions on the enemy team, since the DoT you put on a stealth champion will show where they generally are, instead of not being able to see them at all, such as



Reasons to get

- You MUST have

- Cheap mythic and ability haste.
Boots/Shoes Choice
-

Legendaries

- Pretty easy to apply the effects of this since

- Definitely a must get vs



- Very cheap, disabling vision is great, gives Ability Haste too, and you can stack more Lethality if enemy is all squishy.
- Consider taking this with

- Because of how much scouting potential you have with





- Finishes off from


- If your team is all AD, shaving off some armor off the enemy is nice
- Gives a whooping 30 ability haste
- Gives a bit of extra movement speed to help reposition

- Only as your 6th item and you're one of the primary damage dealer.
- It ends up being really good waveclear if you're down all inhibitors and you need to wave clear.

- This should be your last item.
- The ability haste for very cheap is what you're looking for here.
- if you purchase





How to use your abilities
TLDR; Spam
Volley and
Enchanted Crystal Arrow as often as possible.
Passive -
Frost Shot
- This is what makes you exceptionally annoying and hard for enchanters to deal with, because they lack damage, you just end up slowing them for your lane partner to kill them.
Q -
Ranger's Focus
- If you put a single point into this at level 3, I hope you took
Hail of Blades. This probably doesn't work as well with
Arcane Comet.
- If you take
Arcane Comet most likely don't level this until you need to.
W -
Volley
- At level 9, this becomes exceptionally spammable, after you get a bit of ability haste.
- Against champions that stealth very often, you can fire your
Volley into directions you think they might come from, such as
Evelynn
Twitch
Shaco
Akshan
- Always use this to check brush, as its a very low cooldown.
E -
Hawkshot
- If you find someone, and that someone dies within a few seconds, you get an assist, which works nicely with stacking
Ultimate Hunter
- In the early game, at level 2, look to fire this at one of the buffs, red or blue, so see which side the enemy jungler is on. Afterwards, next key points will be about 6:40 - 7:10 (red or blue buff will spawn next).
- This ends up making you pretty hard to get caught out because you're constantly spotting the threats, and allows you to walk forward if you have
Umbral Glaive to clear out vision.
R -
Enchanted Crystal Arrow
- Look to aim this down narrow corridors to ensure a higher chance of hitting
- If you're shooting at a lane, then you'll have to calculate the time it will take the travel to the location, and you can usually aim at the target's maximum auto-attack range to the next minion you think they'll be hitting.
- Once you get some ability haste and stacks on
Ultimate Hunter, you can fire this almost every 40 seconds.
- If you keep track of
Flash on enemies, aim for those who don't have it, or people who don't have a dash or
Galeforce.


Passive -

- This is what makes you exceptionally annoying and hard for enchanters to deal with, because they lack damage, you just end up slowing them for your lane partner to kill them.
Q -

- If you put a single point into this at level 3, I hope you took


- If you take

W -

- At level 9, this becomes exceptionally spammable, after you get a bit of ability haste.
- Against champions that stealth very often, you can fire your





- Always use this to check brush, as its a very low cooldown.
E -

- If you find someone, and that someone dies within a few seconds, you get an assist, which works nicely with stacking

- In the early game, at level 2, look to fire this at one of the buffs, red or blue, so see which side the enemy jungler is on. Afterwards, next key points will be about 6:40 - 7:10 (red or blue buff will spawn next).
- This ends up making you pretty hard to get caught out because you're constantly spotting the threats, and allows you to walk forward if you have

R -

- Look to aim this down narrow corridors to ensure a higher chance of hitting
- If you're shooting at a lane, then you'll have to calculate the time it will take the travel to the location, and you can usually aim at the target's maximum auto-attack range to the next minion you think they'll be hitting.
- Once you get some ability haste and stacks on

- If you keep track of


Runes
TLDR;
Arcane Comet good,
Hail of Blades if you want to fight more, and everything else sucks.
Keystones:
Arcane Comet
- Can't go wrong with taking this, it just makes your poke even more obnoxious than it already is.
Hail of Blades
- If they can't trade back very easily, then you can get
Ranger's Focus at level 2 and look to all-in.
- Allows for more runes in the
Domination tree which are pretty good for Ashe.
Minor Runes
Sorcery
Manaflow Band
- Helps with spamming volley later in the game.
- Consider waiting on the cooldown of
Manaflow Band to be up, before using
Volley so you can stack it as fast as possible.
Transcendence
- Can't go wrong with this, more ability haste is just good
Absolute Focus
- More potent poke, would consider it more against a full squishy team, because then the value of the AD you get is higher.
- However, do know that if you complete
Imperial Mandate or
Liandry's Anguish first, the adaptive force this gives, will go to AP unless you have more than 40 AD.
Black Mist Scythe gives 20, so you'll need at least another 2 long swords.
Scorch
- Adds more to the potent poke.
- Nothing else to really take in this row.
Domination
Cheap Shot
- You can almost always proc this so it just adds more damage.
Zombie Ward
- Take this with
Umbral Glaive and you're gonna be playing minesweeper.
Ingenious Hunter
- The more item cooldowns you have, the better this becomes.
Umbral Glaive and your trinkets
Ultimate Hunter
- More
Enchanted Crystal Arrow spam, likely to pair with
Imperial Mandate
Relentless Hunter
- Ashe is pretty darn slow, so being able to get around from place to place is nice, but other two Hunter runes are better overall.
Inspiration
Approach Velocity
- Would take this with
Hail of Blades for that all-in potential to run people down.
Biscuit Delivery
- Will allow you to
Volley a few more times in the laning phase
- Take this or the rune below with
Approach Velocity
Perfect Timing
- The main reason you're in the
Inspiration section is for
Approach Velocity
- Its unlikely you're turn this into
Guardian Angel or
Zhonya's Hourglass later, so just sell it once you use it.
Magical Footwear
- Take this if you have a winning lane. So it's more likely you can get to
Ionian Boots of Lucidity sooner if you get some kills/assists in lane.
- If there's a rune not mentioned here, then I thought it just wasn't worth it. But if you'd like me to add it, drop a comment and I'll gladly add it in.
Resolve
Font of Life
- Only take this when you are building
Echoes of Helia otherwise there is no other way to proc the healing.
Bone Plating
- Good against all-in moments or surviving burst mid/late game.
Second Wind
- Good against poke-heavy lanes.


Keystones:

- Can't go wrong with taking this, it just makes your poke even more obnoxious than it already is.

- If they can't trade back very easily, then you can get

- Allows for more runes in the

Minor Runes


- Helps with spamming volley later in the game.
- Consider waiting on the cooldown of



- Can't go wrong with this, more ability haste is just good

- More potent poke, would consider it more against a full squishy team, because then the value of the AD you get is higher.
- However, do know that if you complete




- Adds more to the potent poke.
- Nothing else to really take in this row.


- You can almost always proc this so it just adds more damage.

- Take this with


- The more item cooldowns you have, the better this becomes.


- More



- Ashe is pretty darn slow, so being able to get around from place to place is nice, but other two Hunter runes are better overall.


- Would take this with


- Will allow you to

- Take this or the rune below with


- The main reason you're in the


- Its unlikely you're turn this into



- Take this if you have a winning lane. So it's more likely you can get to

- If there's a rune not mentioned here, then I thought it just wasn't worth it. But if you'd like me to add it, drop a comment and I'll gladly add it in.


- Only take this when you are building


- Good against all-in moments or surviving burst mid/late game.

- Good against poke-heavy lanes.
Early/Mid/Late game
TLDR; Spam abilities and don't die. Maybe XD at enemies a few times.
- If you have a good lane match-up (check for low threats), this is where you should look to capitalize on your advantages. Your poke hits hard, and its got a lot of range. And if they decide to over-step even a little bit, you actually have kill pressure since you can just keep auto-attacking and slowing them. This is the time to take
Ignite and maybe even
Cheap Shot, and its even possible to all-in with
Hail of Blades at level 2.
- If you have a bad lane match-up (check for high threats), this is where you have to play REALLY defensively and try not to die. Take
Arcane Comet, keep things warded, get as much exp as you can to get level 6, then level 9 as soon as possible so that you can become useful.
- If you come out ahead from laning phase, there are a few options that you have. If you rushed
Umbral Glaive you can definitely start going on the hunt for wards for additional gold income, but be very careful and try to scout ahead with
Hawkshot and
Volley. At this point, it's unlikely you're level 9, so still proceed with caution when walking towards bushes.
- Once you get used to being able to analyze fights very quickly, and get a general idea of which direction the fight is going in, you can look for across-the-map
Enchanted Crystal Arrow plays.
- Use a lot of pings like, the ON THE WAY ping or AREA IS WARDED ping, at the exact spot your arrow is going, then ping your arrow cooldown, to communicate that's where it's going. Whoever is supposed to follow up on the arrow, may be able to manipulate their opponent to walk into the spot you fired at.
- I find late game is right when you hit level 9. Your
Volley is spamable, and your scouting ability just gets better and better as you level up and put more points into
Hawkshot. You become absolutely obnoxious with how often your
Enchanted Crystal Arrow is up, and trying to run at
Ashe is an absolute nightmare since
Volley is up every 2 seconds.
- At this point, you have to play according to the items you've built. With
Umbral Glaive, you'll end up trying to clear vision a lot more. With
Liandry's Anguish you're trying to wittle down your opponents over an extended period of time.
Early Game/Laning Phase
- If you have a good lane match-up (check for low threats), this is where you should look to capitalize on your advantages. Your poke hits hard, and its got a lot of range. And if they decide to over-step even a little bit, you actually have kill pressure since you can just keep auto-attacking and slowing them. This is the time to take



- If you have a bad lane match-up (check for high threats), this is where you have to play REALLY defensively and try not to die. Take

Mid Game
- If you come out ahead from laning phase, there are a few options that you have. If you rushed



- Once you get used to being able to analyze fights very quickly, and get a general idea of which direction the fight is going in, you can look for across-the-map

- Use a lot of pings like, the ON THE WAY ping or AREA IS WARDED ping, at the exact spot your arrow is going, then ping your arrow cooldown, to communicate that's where it's going. Whoever is supposed to follow up on the arrow, may be able to manipulate their opponent to walk into the spot you fired at.
Late Game
- I find late game is right when you hit level 9. Your





- At this point, you have to play according to the items you've built. With


13.11 Tier List
Grading Explanation below the lists! Check the RANK too!
- Ashe support is still ok and if you look at the "Threats" category, if both enemies are 1 and/or 2, then thats exactly what you want. Anything at 3/4/5, will be harder to play the game. Ashe's Tier placement is higher in her good match-ups, and even lower in her bad match-ups. Her synergies don't matter too much.


Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in platinum and below)
- Counter-play (more relevant in platinum and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in platinum and below)
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
- Ashe support is still ok and if you look at the "Threats" category, if both enemies are 1 and/or 2, then thats exactly what you want. Anything at 3/4/5, will be harder to play the game. Ashe's Tier placement is higher in her good match-ups, and even lower in her bad match-ups. Her synergies don't matter too much.
13.11 Plat and Below

13.11 Diamond+

Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in platinum and below)
- Counter-play (more relevant in platinum and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in platinum and below)
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
[13.11] Ashe SUPPORT + UPDATED ITEMS + TIER LIST
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