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Recommended Items
Runes: First strike rune
1
2
Inspiration
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
3
Main summoners
Barrier
Flash
Items
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fizz
If you can't dodge his r, flash under your turret, maybe he won't dive. If he dive, you are 99% dead.
Amumu
Cc kit and empowers of 10% every AP damage.
Synergies
Ideal
Strong
Ok
Low
None
Amumu
Cc kit and empowers of 10% every AP damage.
Champion Build Guide
Table Of Contents
Introduction
Hello everyone, I'm N1comango03, an italian lol player.
I'm not in any sort of 'hall of fame' or something like that, but I still think that I can say something about some champions and, one of these is, of course, Xerath.
I'm a Xerath enjoyer (he was my first main, and he is actually the one most played of my collection), in my opinion one of the most satisfing and fun champions.
Why Xerath?
Pros & Cons
|
Xerath, with his kit, can poke to death just every enemy he wants. This charateristic, with is high damage and his q low cooldown, makes his a powerful war machine from distance. With his ulti, he will became a deadly mortar that can annihilate everyone everywhere, permitting to execute those champions remained with 100 hp after that teamfight, or that botlaner survived after an all-in in his lane. Thanks to these properties, he is extremely fun, and you won't regret trying it. |
Xerath is a champ with only skillshots abilities, making him a difficult choice for those who aren't so good in these things (but with practice and time spent with him it will become easier). He is an immobile mage, and he is not so tanky (just a bit more than other mages like Veigar or Taliyah). This could result in your death if the enemy successfully lands a cc, for example Ahri's Charm. |
|
Abilities
- Try to hit with your Arcanopulse both minions and the enemy, in order to farm, to deal a ton of damage and to keep their midlaner away from his cs.
- Your Arcanopulse is a powerful pushing tool, letting you easily take at least three turret plates before their fallen.
- Always charge your Arcanopulse if you want to poke (without charging its range is quite poor). If you want to spare time (to farm close minions or to land a fast full combo) don't charge: that low range is enough.
- Remember that your Eye of Destruction will slow the enrmy on hit, giving you an easier target for your incoming skillshots.
- Your Eye of Destruction can be used to fast push your wave as well. If you cast this ability in order to hit both cannon (in the middle) and mages, with a single Arcanopulse you can kill mages and have a low cannon for the next ability. If you already have Luden's Tempest, mages will die with the W only.
- Eye of Destruction is perfect to use on enemies affected by cc like your Shocking Orb , because you will always hit in the middle, maximising the damage.
- The stun duration of Shocking Orb is calculated not from the casting point. Instead, what really matters is YOUR position when the orb hit someone, meaning that if you step back or flash before it hit, the stun will be longer.
- It is important for you to keepboth bushes warded, so when their jungler try to gank you, you can trow a Shocking Orb when he is waiting, letting you 2 seconds to go safe.
- Rite of the Arcane is your hardest skillshot, so don't loose your religion if you can't land it in your first games: with practice, it will be easier.
- Your Rite of the Arcane is good to steal objectives from a safe distance, too. If in your team there is someone other with a global ulti (like Ezreal or Lux, try to use them togheter to augment chances to steal that drake or baron
Combos
easy
Eye of Destruction + AA
easy
easy
hard
Shocking Orb + Eye of Destruction + AA + Arcanopulse (Be fast!)
hard
Shocking Orb + Eye of Destruction + Rite of the Arcane (Only if your target has no CC!)
Summoner Spells
You have no mobility, and only your Shocking Orb as defense, so Flash is comparsory to survive in most of your games.
It offers more survivability against assassins, (for example, can counter their Ignite).
Very useful.
Very useful.
If you are not confident with Barrier, you can go this one too.
It offers to you more occasions to recall, without loosing pressure on your lane (that can be useful against an enemy that has to roam).
It offers to you more occasions to recall, without loosing pressure on your lane (that can be useful against an enemy that has to roam).
It's very risky: if the enemy is in range of your Ignite, most of the times there is something wrong.
Runes Choice
Inspiration Rune
There aren't best options in this row, at least you can stay in lane a bit more during the early game.
Again the only useful rune on this row, you will proc Luden's Tempest moer often.
I prefer this one instead of Scorch because you want to be powerful in late game, with a slower start, not the opposite. But feel free to try.
Sorcery Rune
Nice to boost your poke damage, and you can proc it often in mid/late game. Better of other options.
I prefer this one instead of Scorch because you want to be powerful in late game, with a slower start, not the opposite. But feel free to try.
You will proc Luden's Tempest more often. Go Biscuit Delivery if you feel that you need more mana in the early game.
Items Choice
Mythic Options
You will pick this item the most of your games. Great damage output, and a bit of magic penetration, to easy kill squishy foes.
Good against a bulky team. But not my favourite option, since the most of your games the enemy team won't have a 4/5 or 3/5 tank composition.
Good against an assassin team, if you don't feel safe with Luden's Tempest.
Boots Options
I prefer magic penetration to spell haste on boots, because there are few other objects that gives you this wonderful stat, and a ton that provide spell haste (you will gain a lot of it with other stuff).
Other Items
A TON of AP. With this and other 2-3 objects, you will deal almost 1k damage with the centre of Eye of Destruction, and almost 600 damage with Arcanopulse. Added to the previous magic penetration, you can hard it someone with one full combo, then end his life with Rite of the Arcane.
Great to deal against magic tanks, and magic penetration works well against everyone, so it's totally approved.
More movement speed during fights is nice. A lot of AP too. With the 13.18 patch, it's easier to proc, so it can be really useful.
Early Game
In this phase of the game, you want to try to farm and poke at the meantime.
Don't waste too much mana, AA minions when your Mana Surge is ready (and it's not dangerous) and land some spell on your enemy.
You can either try to last-hit, to create opportunities for your jungler to gank you, while safely poking under your turret, or push with Arcanopulse and Eye of Destruction to negate possible roams to your foe.
Big damage will come later, but now you can deal a reasonable amount of dmg by punishing your enemy's oversteps with your Shocking Orb, chained with other stuff.
Always ward near bushes, because if you get ganked, you will have an hard time, expecially if Shocking Orb is in cooldown.
Mid Game
In this part of your match, you should already deal a good amount of damage.
You don't roam, (no mobility and risky), instead you can provide air support to other lanes with your Rite of the Arcane (it's mortar time!).
Be sure to provide assistance to objectives, it's a nice strategic boost to your team.
Punish everyone that dare to enter your Arcanopulse range.
Late Game
Now you have become damage.
Simply hit everyone with Arcanopulse until they die, and try to land a full combo whenever you stun somebody.
You can push lanes fast (but be careful), and provide big help to objective capture and teamfights.
Stay in the last row, and focus on adc, mage and assassin foes (tanks will probably soak a great part of your damage).
Conclusion
Thank you to have reached this point!
Xerath is a champ that can be fun to play, but a bit harder to master, but practice makes perfect.
I really hope this guide helped you to decide how to play your game with Xerath, The Ascending Magus!
Please, leave a feedback if you can, both votes and comments are welcome, this will help me to improve this work. I will reply to every question.
Bye!
(chapter image: https://3.bp.blogspot.com/-EgDaMSdndrw/UyogLjA6nNI/AAAAAAAANfc/o4j0cUfNTQ0/s1600/xer.jpg)
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