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Recommended Items
Runes: Aery
1
2
3
4
5
Sorcery
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Flash + Ignite
Flash
Ignite
Items
Ability Order Max E
Leverage (PASSIVE)
Renata Glasc Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Yasuo
He can W your R. Also he can W any incoming spells/AAs from allies when they have your W and are trying to get a takedown.
Amumu
Great setup for your R.
Ideal
Strong
Ok
Low
None
Amumu
Great setup for your R.
Champion Build Guide
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Hey! My name is PrestigeGalaxy and I'm a Katarina OTP! I've played |
PASSIVE - Leverage

Allied champions' damaging attacks and abilities against marked targets consume the mark to deal 1% − 5.25% (based on level) (+ 1% per 100 AP) of their maximum health as additional bonus magic damage.
Attacking a marked enemy will only refresh their mark's duration. Marking a different enemy will remove the mark from the previous target. Leverage's damage is capped at 150 against monsters.
Q - Handshake
ACTIVE:



RECAST:

W - Bailout


If the target takes fatal damage while


E - Loyalty Program


R - Hostile Takeover

Berserk causes afflicted targets to go insane, granting them 100% bonus attack speed and increased size, and forcing them to basic attack the nearest unit, regardless of being allied, enemy, or neutral. They prioritize attacking their own allies, then neutral units, then



Pros
+ Great Poke
+ Good Shielding/Survivability
+ Can turn fights
+ Very fun playstyle
+ Great Engage/Disengage
+ Synergizes well with hyper carries
Cons
- Can get poked/outranged early game
- Vulnerable to CC (Crowd Control)
- Squishy
- Difficult to play
Why Summon Aery?

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Arcane CometDealing ability damage to an enemy champion hurls an![]() |
Why Arcane Comet?
When trading in lane you can proc

Why Manaflow Band?


Why Transcendence?
You want your E cooldown to be as low as possible hence maxing it first. In addition if your have your W up more often it increases the chance of a potential save on an ally.
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ScorchPASSIVE: Dealing ability damage to an enemy champion sets them on fire, dealing them 15 − 35 (based on level) bonus magic damage after 1 second. |
Why Scorch?
You want to deal as much poke damage as possible in laning phase. Scorch just amplifies your E poke damage.
![]() |
Cheap ShotDamaging basic attacks and ability damage deal 10 − 45 (based on level) bonus true damage to enemy champions affected by certain crowd control effects. |
Why Cheap Shot?
All of


![]() |
Ghost PoroWhen your wards expire, they leave behind a![]() ![]() ![]() Nearby enemy champions (within 400 center-to-edge radius) scare a Ghost Poro away, causing it to also alert its team and reveal a 150 radius around the triggering champion for 6 seconds. Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every ![]() ![]() |
Why Ghost Poro?
Recieving multiple

Why Ingenious Hunter?
Have your item uses up more often!
Why Glacial Augment?

Why Perfect Timing?
You get a FREE stopwatch however this takes up one of your item slots until 14 mins (reduced by 2 mins per takedown).Why Future's Market?
Get a lead on your opponents by completing items before them!Cosmic |
Cosmic InsightPASSIVE: Gain 18 summoner spell haste and 10 item haste. |
Why Cosmic Insight?
More active item uses as well as having your summoner spells up more often!Why Guardian?
As well as amplifying your adc's damage you can also apply a shiled when nearby. This stacked with your E shield will create some unpredictable outplays.Why Bone Plating?
If you're against a laner that goes for short/quick trades and has a lot of burst damage pick this!Why Font of Life?

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ConditioningPASSIVE: After 12 minutes, gain 9 bonus armor and 9 bonus magic resistance and your total armor and total magic resistance are increased by 5%. |
Why Conditioning?
When picking

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UnflinchingPASSIVE: Gain 10% − 30% (based on missing health) slow resist and tenacity. |
Why Unflinching?
When the enemies have a lot of CC take this!Why Revitalize?
Picking
As soon as the game starts get your free warding trinket from the shop and head to the river and place a ward where you think the enemy might try to invade from. When your ward dies it will leave behind a
Ghost Poro. In lane start by trading with your E while also negating their damage with the shield portion.
Renata Glasc's E can shield you and your ally with both portions of the E. Make sure you're using your auto attacks to amplify damage where needed. At level 2 take your Q for engage/disengage. If you can land a Q on your laners, pull them towards you and then cast your E. You can also throw them into their ally which will briefly stun them allowing you to cast your E a lot easier. At level 3 you can turn most fights with your W. Make sure your cast it on your ally as soon as they're about to die because you don't want the effect to run out causing your ally to just die. At level 6 make sure to use your R mostly reactively due to its long cast/travel time. For example, the perfect time to use it in lane is when the enemy engages onto you or when the enemy jungler ganks you.
When backing aim to buy your
Ionian Boots of Lucidity and your core ''mythic'' item. Try to get as many stacks of your
Spellthief's Edge as possible. If doing so your support item will evolve allowing you to place free wards. When this happens make sure you replace your trinket to the
Oracle Lens. You also want to be buying
Control Wards to clear enemy wards. You usually want to place a
Control Ward in the bush on your side of the lane and then a normal ward in their side of the lane. Doing this will prevent your laner from easily taking your
Control Ward and getting 75 gold as well.


When backing aim to buy your






When objectives such as
dragon start to spawn make sure you have vision by placing a ward in the pit. Vision control is really important, ESPECIALLY after laning phase. This is why items such as
Vigilant Wardstone are really good. Make sure you're using your
Shard of True Ice to its full potential as well as buying a decent amount of
Control Wards.
Outside of laning phase your primary engage/disengage tool is your R. Make sure you position yourself well so that you can not only hit a good R but also not to get caught out causing you to waste your R/summoner spells. In addition, watch out for key CC/setup abilities from your team such as
Amumu's
Curse of the Sad Mummy and
Malphite's
Unstoppable Force.
Make sure you use your W on the ally you think will guarentee a takedown and will be the most useful in a fight. Again make sure you don't cast it too early because the effect will run out and then your team will be more vunlerable.
You can use your R offensively when the enemy team is taking an objective such as
dragon and
rift herald. They will stop focusing the objective and start fighting each other!




Outside of laning phase your primary engage/disengage tool is your R. Make sure you position yourself well so that you can not only hit a good R but also not to get caught out causing you to waste your R/summoner spells. In addition, watch out for key CC/setup abilities from your team such as




Make sure you use your W on the ally you think will guarentee a takedown and will be the most useful in a fight. Again make sure you don't cast it too early because the effect will run out and then your team will be more vunlerable.
You can use your R offensively when the enemy team is taking an objective such as


Your playstyle shouldn't be any different to what it was in the mid game. Play safe in team fights and focus on landing a good ultimate while also keeping an eye on your carry champion for potential Ws.
Objectives become a little more important now because you should be at the point where either team will get a "Soul"
dragon,
baron or even
Elder Dragon. If the enemies start to take either objective make sure you cast your R to either delay them from taking said objective, potentially allow your jungler to steal it at the last moment, or just lower them enough to the point where even after they might take the objective you can just ace them and go end the game due to high death timers.
Objectives become a little more important now because you should be at the point where either team will get a "Soul"



In conclusion
Renata Glasc is a very fun/hard enchanter support with a very unique kit. I had a blast playing her even though I don't play support too often. Her W and her R are really good tools that can help you turn around any fight that seems lost. It can also make your opponents want to flame you over discord! I hope you found this guide useful and I wish you the best of luck on the rift! If you learned something or enjoyed reading this guide and want to help me out leave a like rating and a comment! In addition I will be updating this guide regularly! If you want to contact me go to the following links:
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