[26.17] Best Nasus Mid EU OTP - Press The Attack - In-Depth Guide S2026
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Press the Attack (Tiny/Minor Matchups)

+8 Ability Haste
+10-180 Bonus Health
+15% Tenacity/Slow Resist
Spells:
Flash
Ghost
Items
Ability Order Default

Soul Eater (PASSIVE)
Nasus Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Locke
He is your permaban. Locke is everything Nasus hates: Missing health damage; Execution on low HP; AP Assassin; Bonus damage on poke; High mobility; Burst prevention; Outranges; Roam based matchup. Ban this champion at all times until he gets nerfed. I will update this text if he does.

Zilean
Gives you insane movement speed while you slow whoever your chasing. He resurects you if you die. Probably the best champion to play with (along with Karma).
Synergies

Zilean
Gives you insane movement speed while you slow whoever your chasing. He resurects you if you die. Probably the best champion to play with (along with Karma).
Champion Build Guide
I've been playing Nasus since 2015, and been playing Nasus Mid Only since 2020.
This guide is written with the objective to keep information at a minimum, but at the same time, as In-depth as possible. I will organize information on what you need to do and why you need to do it.
Here's a video guide if you don't want to read:

I have reached Rank 3 Nasus EUW back in August 2025 (Rank 1 World Mid-Only), which proves the role works.
Please feel free to use the comments to suggest improvements to this guide or if you feel like I can explain any topic in less words than what I currently have.
All the guide changes will be noted in the "Guide Patch Notes" Section at the end of the guide.
Everytime you see matchup difficulties like Major, Tiny, Extreme, etc. , please refer to the "Threats Section" of this guide.
Thank you for reading this and if you have any questions either comment on this guide or ask on my stream so I can answer you faster.
twitch.tv/surferkillerhd
twitch.tv/surferkillerhd
twitch.tv/surferkillerhd
Simple Pros/Cons on Nasus Mid:
|
|
Main Rune Setup
|
Press the Attack Since |
|
Triumph Triumph has a personal and special place in my heart, as it saved me for countless close fights. The same could happen to you. Alternatively, you can take |
|
Legend: Haste Takedowns give you Basic Ability Haste up to 15. Very helpful, specially early on. |
|
Last Stand More damage when you're low. Good for close fights. You will have lots of them. |
|
Second Wind Very good for getting health back early which is your main priority. |
|
Unflinching I've personally been fighting versus heavy CC drafts (80% of my games have enemies with hard CC). So after some patches using this rune, I feel like it is more useful than others in the same tree. Do not take this rune against matchups without heavy CC. Alternatively, you can take |
| Ability Haste |
| Health Scaling |
| Tenacity/Slow Resist |
Note: you can take the
Secondary Rune Setup
|
Fleet Footwork Take this rune if you're up against a Even / Major / Extreme matchup. Stack and run away to safety when laning. With this build, you can optionally get healing from up to 5 sources: |
|
Absorb Life Since you're running |
|
Legend: Haste Takedowns give you Basic Ability Haste up to 15. Very helpful, specially early on. |
|
Last Stand More damage when you're low. Good for close fights. You will have lots of them. |
|
Second Wind Very good for getting health back early which is your main priority. |
|
Revitalize Since you are running |
| Ability Haste |
| Health Scaling |
| Tenacity/Slow Resist |
Note: you can take the
Other Rune Keystones [Optional / Experimental]
|
Unsealed Spellbook This rune was big back in season 8/9, and it's starting to make a comeback with recent buffs. It's mostly good for Top lane, but I don't completely reject the idea of bringing it to mid. |
|
Conqueror You can try Conqueror as an alternative to |
|
Phase Rush Definitely the current best rune for Top lane, mostly because of the movement speed you get to either chase you matchup down or to run safely back to tower. However, I do not recommend it for mid. |
|
Grasp of the Undying Do not take this rune unless you know exactly what you're doing. Many players take Grasp thinking its a good rune because of it's healing/max health benefits, but keep in mind you're playing |
List of Summoner Spells
|
Ghost |
|
Flash |
|
Teleport |
Spell combinations
|
-OR-
|
|
-OR-
|
Movement Speed Build
|
Doran's Shield Still currently the best starter item, even after the 25.21 nerfs. |
Your goal is to recall when you have enough gold to buy your "First Back" item.
First back items:
|
Sheen Best item for Nasus currently. I've tried other builds without Sheen, and nothing is comparable to the damage this boi gives. |
|
-OR-
|
|
Negatron Cloak If you're playing vs. a Major or Extreme matchup or you're struggling in your lane, build this against AP. |
|
-OR-
|
|
Warden's Mail If you're playing vs. a Major or Extreme matchup or you're struggling in your lane, build this against AD. |
Boots:
|
Ionian Boots of Lucidity Best boots for Nasus. Gives you a lot of Ability Haste and Summoner Spell Haste. On top of that, when you finish your mid lane quest, they get upgraded to |
|
-OR-
|
|
Mercury's Treads Build these boots if the enemy draft has a lot of CC. It gives you 30% Tenacity and you can have up to around 55%-65% Tenacity if you build |
1st Core Item
|
Trinity Force The best item on Nasus currently. I've tested different items like |
|
-OR-
|
|
Iceborn Gauntlet Rare to build this but built it if the enemy draft comp is mostly AD AND if you feel like you're going to be useless for your team based on draft. Keep in mind that most champions have some magic damage output, so you might need to build maybe |
2nd Core Item
|
Bandlepipes Insanely strong item that I saw would be good for Nasus since it was announced. It's insanely cheap, is a "Mini |
3rd Item
|
Jak'Sho, The Protean Build this as your 3rd item if you are building tank. No matter if the enemy draft is full AD/AP. The 30% bonus resistances from it's passive is insanely strong. |
|
-OR-
|
|
Serylda's Grudge Build this if you are ahead. It's a good third item for Nasus that prevents you from falling off for longer. |
4th Item
|
Frozen Heart Your first armor item if you need one. Check if you don't need Anti-heal/Anti-Crit. |
|
-OR-
|
|
Randuin's Omen If you need Anti-Crit. |
|
-OR-
|
|
Force of Nature Your first magic resist item if you need one. If you have a lot of shield/heal generation in your team, build |
|
-OR-
|
|
Sterak's Gage Build this if the enemy draft contains a lot of burst damage/true damage like |
Last Item
|
Frozen Heart If you already have |
|
-OR-
|
|
Randuin's Omen If you already have |
|
-OR-
|
|
Kaenic Rookern Build this if you already have |
|
-OR-
|
|
Death's Dance Build this if don't need anti-heal or anti-crit and already have |
List of Items you can do without order
Armor Items
|
Frozen Heart Your first armor item if you need one. Check if you don't need Anti-heal/Anti-Crit. |
|
Randuin's Omen If you need Anti-Crit. This item should always be your 2nd armor item unless you specifically need |
|
Dead Man's Plate Your 3rd Armor item. |
|
Thornmail If you need Anti-Heal. Don't finish the item until it's your last. Buy only |
Magic Resist Items
|
Force of Nature Main item if you need MR. |
|
Kaenic Rookern 2nd MR item if you need it. |
|
Spirit Visage Another MR item if you need more. |
|
Abyssal Mask If you have a fed AP champion in your team. It will reduce enemy's magic resistance and make them do more damage. You also get more MR for each enemy with reduced MR. |
Other Items [Optional / Experimental]
|
Serpent's Fang Build this if there are a lot of shielders in the enemy draft. Looking at you |
|
Spear of Shojin Build this as an alternative to |
|
Protoplasm Harness You can build this item as an alternative to |
|
Hullbreaker Build this if you get ahead in your lane and you're split pushing. Every 5th attack will give you good damage for towers and champs. Keep in mind that having |
|
Warmog's Armor You can build Warmog's as a replacement for |
|
Experimental Hexplate A good item when combined with the full movement speed build. You can replace |
|
Black Cleaver You can do this if you're fed and need some extra damage. Black Cleaver helps you with a bit of armor pen which is nice. |
|
Fimbulwinter I see some Nasus Mains do this. I think |
Press the Attack/Fleet Footwork Setup
The First 10 minutes will decide your laning phase. Here are some essencial rules you should follow:
1st: Don't attack minions besides last hitting with your
If you are running
2nd: Aim for 200 stacks in 10 minutes. The higher the better. 300 Stacks at 10 minutes means you can kill all your matchups as soon as you have
3rd: Don't leave mid until you have
(If you are running
4th: Don't let your jungler gank you before level 6. It will go wrong 90% of the time. If you still get ganked, use
5th: If you are low HP, it's better to be safe and recall, even if you don't have enough gold to buy anything useful. You will lose XP and Gold of course, but you don't give a kill to your enemy mid/jungler.
Recall as soon as you have enough gold to buy the correspondent "First back" item mentioned in the "Itemization" section. Remember to check the "Threats" section of this guide.
Do you have Sheen built? 100 Stacks? Check your matchup in the Threats Section of this guide. You might be ready to kill them. If you do, wait until they do the same mistake, then kill them again.
If you're ahead, look for fights outside of mid. Look at other lanes, check if they need help. Fight for objectives. Always keep an eye on your stacks and make sure you hit at least 500 by 20 minutes.
After your mid lane quest is finished, make sure you have your
If the lane didn't go well for you, keep playing safe under tower and wait for some time. As soon as you see the opportunity, move to a sidelane and start scaling there. When my laning phase doesn't go well, I see myself swapping with my botlane most of the times.
Press the Attack/Fleet Footwork Setup
Mid/Late Game will depend if you got ahead vs your matchup or not.
If you did get ahead, stop for a second and take a look at the enemy team.
Is someone insanely fed? Do you have a 10/0 Jinx in botlane? If so, time for you to start building against them. Try to limit test yourself into killing them, you most likely can, specially against ADCs. Save your
If your laning phase didn't go well, then it's time to start split pushing. If you brought
Focus on 1 lane at a time, for example, choose Top, and try to take the tier 2 tower. Look at your map every 5-10 seconds, look for the enemy team, if most of them are missing, they are most likely coming for you. Fall back, recall if it's not safe, if it's just 2/3 people coming, fall back to a bush and when they leave, go back to split pushing.
After you take tier 2 tower of that lane, try to take tier 3 + inhibitor. If you're struggling, switch to another lane, apply the same principle.
Remember, make sure you always have
Late Game
For late game, it depends on what elo you're in. If you're at Platinum or below, I think Nasus is the strongest champion in your game. If you're at Emerald+, I think the opposite. I personally think Nasus falls off past 30 minutes. So the only thing I can advise you is to keep your focus on objectives. Elder Dragon and Baron are your game winners.
[26.17]:
-For the last two patches I personally haven't been able to play Nasus at all. His banrate is at over 50% (time of writing). Any updates planed for this guide are currently suspended.
[26.15]:
-Nasus possibly get buffs next patch. Keep an eye out. Will update matchups if it goes through.
[26.13]:
-Added
[26.11]:
-Changed
-Changed
-Changed
[26.10]:
-Changed the
-Changed
-Changed
-Updated explanation in the "Secondary Rune Setup" in the "Runes" section of the guide;
-Changed the
-Updated
-Added a note suggesting the
-Changed Armor/Magic Resist item priority. The new order (from most to least beneficial) is the following:
-Armor:
-Magic Resist:
The above item priority has been updated across the guide.
-Replaced
-Removed
-Changed the 3rd item to always be
-Readded
-Added
-Replaced
-Added
-Updated some images, image sizes and text to make the guide a bit prettier :3
-FYI I have looked at the possibility of using
[26.9]:
-Removed the con "You lose your tower faster than average" in the "Why Nasus Mid" Section.
-Changed
[26.8]:
-Changed
[26.7]:
-Changed
[26.5]:
-Added a note for
[26.4]:
-Changed
-Keep an eye on
[26.2 (Mid-patch updates)]:
-Added a video guide in the "About the Guide" section.
[26.2]:
-Ok here we go: I have been running
-Replaced
-Changed the order of the build in the "Items" section to prioritize
-Replaced
-Replaced
-Replaced the "2nd Core Item" with
-Replaced the "3rd Item" with either
-Replaced the "4th Item" with either
-Replaced the "Last Item" with either
-Replaced the "Other Items" section name with "List of items you can do without order" in the "Itemization" section;
-Replaced the priority of Armor items.
-Replaced the priority of Magic Resistitems.
-Changed the text of
-Added a detail in the
-Added a recommendation on when to take
[26.1 (Mid-patch updates)]:
-I am considering changing from "Full Movement Speed" Nasus to "Full Tank" Nasus. Will test out more games in this season and will decide in a few patches;
-Changed the number of stacks needed to hit at correct timestamps in the "Early Game" section;
-Added recommendations for when Mid lane quest is finished in the "Early Game" section;
-Changed some text the "Threats" section where I mention swapping with top laner. Swapping needs to occur during champion select to get the correct role quest.
[26.1]:
-I think that replacing
-Removed the word "Mid/Top" from the "Spells" section of the guide;
-Updated some words here and there to replace 2025 with 2026. Also will add a video guide soon;
-Lane swapping in League is over. So no more situations where your enemy top laner that attempted to counter pick you goes mid. Removed the mention of that in the "Why Nasus Mid?" section;
-Added a new Con to the "Why Nasus Mid?" section;
-Reverted the secondary tree back to
-Added some text to the boots build and removed the upgraded boots section;
-Removed unecessary text in multiple sections of the guide.
All previous season patch notes deleted. Cleaning up the Guide Patch Notes.




























































You must be logged in to comment. Please login or register.