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Nasus Build Guide by SurferKiller

Middle [14.20] Nasus Mid OTP - Simplest In-Depth Guide S14 SPLIT 3

Middle [14.20] Nasus Mid OTP - Simplest In-Depth Guide S14 SPLIT 3

Updated on October 12, 2024
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League of Legends Build Guide Author SurferKiller Build Guide By SurferKiller 54 9 285,319 Views 4 Comments
54 9 285,319 Views 4 Comments League of Legends Build Guide Author SurferKiller Nasus Build Guide By SurferKiller Updated on October 12, 2024
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Runes: Fleet Footwork (Most matchups)

1 2
Precision
Fleet Footwork
Triumph
Legend: Haste
Last Stand

Resolve
Second Wind
Revitalize
Bonus:

+8 Ability Haste
+10-180 Bonus Health
+10% Tenacity/Slow Resist

Spells:

1 2
Mid/Top Split Friendly
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.20] Nasus Mid OTP - Simplest In-Depth Guide S14 SPLIT 3

By SurferKiller
Table of Contents
Guide Details
→ About the Guide
→ Why Nasus Mid


Pre-Game
→ Runes
→ Itemization
In-Game
→ Early Game
→ Mid/Late Game
About the Guide
Hello everyone. I'm Surfer and this is my Nasus Mid Simplest In-Depth Season 14 Guide.

I've been playing Nasus since 2015, and been playing Nasus Mid Only since 2021.

I have been wanting to make a Nasus Mid guide for a while, and I finally managed to borrow some time to do it :D

I believe most people nowadays want knowledge to be delievered in the fastest and cleanest ways possible. So this guide is written with the objective to keep information at a minimum, but at the same time, as In-depth as possible. I will organize information on what you need to do and why you need to do it, in that order. I hope this turned out well.


[OUTDATED]If you prefer watching a video instead of reading, here's my guide in video format [OUTDATED]:

Please feel free to use the comments to suggest improvements to this guide if you feel like I can explain any topic in less words than what I currently have.

All the guide changes will be noted in the "Guide Patch Notes" Section at the end of the guide.

Thank you for reading this and if you have any questions either comment on this guide or ask on my stream at twitch.tv/surferkillerhd so I can answer you faster.
Why Nasus Mid?

Simple Pros/Cons on Nasus Mid:



Pros

→ Smaller lane than top;
→ More stacks;
→ Overall easier matchups compared to Top Nasus;
→ Can run back to tower faster;
→ Harder for opponent to freeze;

Cons

→ If your mid laner roams before you build Sheen, you won't be able to stop them or follow them;
→ You lose hard if you get camped by the enemy jungler/support;
→ Enemy Top can swap with Mid.
Runes

Main Rune Setup


Fleet Footwork
Lethal Tempo was brought back, but it doesn't give range anymore so it's not worth doing on Nasus. So I use Fleet instead. Stack and run away to safety when laning. With this build, you can get healing from up to 5 sources: Fleet Footwork, Second Wind, Revitalize, Doran's Shield, Health Potion. Take this Rune Setup Vs almost all matchups.

Triumph
Best rune out of the other 2 in this branch. Absorb Life was killed early game in 14.17 so it's not a good idea to take anymore.

Legend: Haste
Takedowns give you Basic Ability Haste up to 15. Very helpful, specially early on.

Last Stand
More damage when you're low. Good for close fights. You will have lots of them.


Second Wind
Very good for getting health back early which is your main priority.

Revitalize
Stacks well with your other healing sources, eventually helping you more than Second Wind. You can alternatively take Overgrowth if you prefer.


Ability Haste

Health Scaling

Tenacity/Slow Resist


Secondary Rune Setup


Press the Attack
Take this Rune Setup if you know what you're doing and you know how to play Nasus better than the average player. You stack this rune pretty fast, either by auto attacking twice and using Siphoning Strike or using it in-between autos.

Triumph
Best rune out of the other 2 in this branch. Absorb Life was killed early game in 14.17 so it's not a good idea to take anymore.

Legend: Haste
Takedowns give you Basic Ability Haste up to 15. Very helpful, specially early on.

Last Stand
More damage when you're low. Good for close fights. You will have lots of them.


Second Wind
Very good for getting health back early which is your main priority.

Revitalize
Stacks well with your other healing sources, eventually helping you more than Second Wind. You can alternatively take Overgrowth if you prefer.


Ability Haste

Health Scaling

Tenacity/Slow Resist
Itemization

Full Movement Speed Build


Doran's Shield
Best starter item. Got buffed last season. Cloth Armor and/or Beads are not good to build anymore.

Your goal is to recall when you have 900G/1000G/1100G to buy Sheen/ Ionian Boots of Lucidity/ Mercury's Treads



First back if matchup is Tiny/Minor/Even:


Sheen
Best item for Nasus currently. I've tried other builds without Sheen, and nothing is comparable to the damage this boi gives.


First back if matchup is Major:


Ionian Boots of Lucidity
Best boots for Nasus. Gives you a lot of Ability Haste and Summoner Spell Haste. Build these boots if the enemy team doesn't have much CC and is not full AD.

-OR-

Mercury's Treads
Build these boots if the enemy team has a lot of CC. It gives you 30% Tenacity and you can have up to 60% Tenacity if you build Sterak's Gage and have the Tenacity and Slow Resist shard.



1st Item


Trinity Force
The best item on Nasus currently. I've tested different items like Spear of Shojin , Sundered Sky , Iceborn Gauntlet and Trinity still feels the best for our dog. We are building mainly tank with full movement speed, so we only need Trinity as our damage item.



2nd Item


Dead Man's Plate
Your main Armor item if there is no situations where you need other items like Frozen Heart. You build this mostly for the movement speed that it gives which is crucial for Nasus at the moment due to heavy nerfs to Ghost.

-OR-

Force of Nature
Your main Magic Resist item if there is no situations where you need other items like Frozen Heart. You build this mostly for the movement speed that it gives which is crucial for Nasus at the moment due to heavy nerfs to Ghost.

-OR-

Frozen Heart
Build this if the enemy team comp has attack speed based champs (E.g: Jinx, Master Yi, Irelia). Insanely cheap, gives mana and a huge chunk of armor.

-OR-

Sterak's Gage
Build this if the enemy team comp has heavy Croud Control (E.g: Shen, Ivern, Veigar, Caitlyn, Brand).




3rd Item


Force of Nature
Build this if you already have Dead Man's Plate except when:
-You need anti-healing. You build Bramble Vest;
-You need anti-crit. You build Randuin's Omen;
-The team is Full AD. You build Frozen Heart.

-OR-

Dead Man's Plate
Build this if you already have Force of Nature except when:
-You need anti-healing. You build Bramble Vest;
-You need anti-crit. You build Randuin's Omen;
-The team is Full AP. You build Spirit Visage.


If you bought Frozen Heart or Sterak's Gage build either one based on which type of damage is the strongest on the enemy team.




4th Item


Jak'Sho, The Protean
Build this if you already have Dead Man's Plate and Force of Nature. If you're missing one of them, then build them first. If you are building full Armor/MR, make sure you have these items:
Full AD: Dead Man's Plate / Frozen Heart / Bramble Vest (If you need anti-heal);
Full AP: Force of Nature / Spirit Visage.



Last Item


Sterak's Gage
If you already have this item, check if you're missing Dead Man's Plate / Force of Nature or Warmog's Armor. If you have all of them, refer to the "Other Items" section and do whatever is most appropriate for your game.



Other Items



Armor Items


Dead Man's Plate
Your first armor item if you need one. Check if you don't need Anti-heal/Anti-Crit or Frozen Heart. This item helps with movement speed which is really good for teamfights.

Frozen Heart
If you need Mana or have less than 40 Ability Haste or if the enemy team comp has attack speed based champs.

Thornmail
If you need Anti-Heal. Don't finish the item until it's your last. Buy only Bramble Vest.

Randuin's Omen
If you need Anti-Crit.


Magic Resist Items


Force of Nature
Main item if you need MR. It's better when combined with Dead Man's Plate.

Spirit Visage
2nd MR item if you need it.

Kaenic Rookern
Another MR item if you need more.

Abyssal Mask
If you have a fed AP champion in your team. It will reduce enemy's magic resistance and make them do more damage. You also get more MR for each enemy with reduced MR.


Others


Warmog's Armor
You can build Warmog's as a replacement for Sterak's Gage or Jak'Sho, The Protean if you want.

Experimental Hexplate
A good item when combined with the full movement speed build. You can replace Sterak's Gage with this if you want.

Black Cleaver
You can do this if you're fed and need some extra damage. Black Cleaver helps you with a bit of armor pen which is nice.

Spear of Shojin
Good item when combined with Trinity Force. Ideal for a full bruiser Nasus build if you want to go for it. I would not recommend this for Mid lane. Probably better in top.

Fimbulwinter
I see some Nasus Mains do this. I think Frozen Heart gives you the mana you need, and the health you get from this isn't worth it. You're also forced to buy Tear of the Goddess early.

Hullbreaker
This item can be built if you know your team won't win fights and you need a split pusher. Nasus already pushes towers really hard, so I wouldn't recommend it. Personal preference if you want to build it. Keep in mind that having Teleport helps with splitting/helping with objectives.

Blade of the Ruined King
Build this if you're smurfing in Plat or below. It's fun :)
Early Game

Press the Attack/Fleet Footwork Setup


The First 10 minutes will decide your laning phase.

First: Don't touch a single minion besides last hitting with your Siphoning Strike. If you've played Nasus Top, you already know what I mean. Keep yourself under tower but don't let all the minions crash into it.

If you are running Fleet Footwork, walk up to a minion, stack and run away, as you get the movement speed to back off to safety. That way you don't get poked as much.

Second: Get 100 stacks in 10 minutes. The higher the better. 200 Stacks at 10 minutes means you can kill most of your matchups as soon as you have Sheen.

Third: Don't leave mid until you have Sheen + 100 Stacks + Fury of the Sands. No matter if your jungle is getting invaded, no matter if your mid laner is roaming early. Every time your laner leaves, tell your team right away. Push the wave with your Spirit Fire. Try to crash it into the tower. Fall back afterwards. Back to last hitting with Siphoning Strike.

Fourth: Don't let your jungler gank you before level 6. It will go wrong 90% of the time. If you still get ganked, use Wither and Spirit Fire and back off. Some junglers can win the 1v1.

Fifth: If you are low HP, it's better to be safe and recall, even if you don't have enough gold to buy anything useful. You will lose XP and Gold of course, but you don't give a kill to your enemy mid/jungler. With the new season 2024 map changes, Mid seems easier to dive now. Keep that in mind.

Recall at 900 Gold so you buy Sheen as fast as possible or at 1000/1100 Gold for Ionian Boots of Lucidity / Mercury's Treads. Remember to check the "Threats" section of this guide. If the matchup is Tiny/Minor/Even, buy Sheen. Else, buy boots following the logic that is in the "Itemization" section of this guide.

Do you have Sheen built? 100 Stacks? Check your matchup in the Threats Section of this guide. You might be ready to kill them. If you do, wait until they do the same mistake, then kill them again.

If you're ahead, look for fights outside of mid. Look at other lanes, check if they need help. Fight for objectives. Always keep an eye on your stacks and make sure you hit 400 by 20 minutes.

If the lane didn't go well for you, keep playing safe under tower and wait for some time. As soon as you see the opportunity, move to a sidelane and start scaling there. When my laning phase doesn't go well, I see myself swapping with my botlane most of the times. Same thing could happen to you.
Mid/Late Game

Lethal Tempo/Fleet Footwork Setup


Mid/Late Game will depend if you got ahead vs your matchup or not.

If you did get ahead, stop for a second and take a look at the enemy team.

Is someone insanely fed? Do you have a 10/0 Jinx in botlane? If so, time for you to start building against them. Try to limit test yourself into killing them, you most likely can, specially against ADCs. Save your Wither only for them. You most likely won't split push if you're winning, so just focus on objectives and teamfights. Stay close to your team.

If your laning phase didn't go well, then it's time to start split pushing. If you brought Teleport, it's gonna come in handy if you want to help with objectives. You don't have to mainly focus on stacking anymore, so try to use your Spirit Fire more often to clear the waves faster. If you have Flash, then keep an eye on objective timers, make sure you're there for your team when the objective spawns.

Focus on 1 lane at a time, for example, choose Top, and try to take the tier 2 tower. Look at your map every 5-10 seconds, look for the enemy team, if most of them are missing, they are most likely coming for you. Fall back, recall if it's not safe, if it's just 2/3 people coming, fall back to a bush and when they leave, go back to split pushing.

After you take tier 2 tower of that lane, try to take tier 3 + inhibitor. If you're struggling, switch to another lane, apply the same principle.

Remember, make sure you always have Ghost and Fury of the Sands ready. You're gonna need all these if you want to participate in a team fight. Flash will help if you have it, but you can fight without it. Always focus on the easy targets first (E.g: ADCs, Squishy Champions, Back-liners). If you brought Teleport, save it to go to objectives when you're splitting.


Late Game


For late game, it depends on what elo you're in. If you're at Platinum or below, I think Nasus is the strongest champion in your game. If you're at Emerald+, I think the opposite. I personally think Nasus falls off past 30 minutes. So the only thing I can advise you is to keep your focus on objectives. Elder Dragon and Baron are your game winners.
Guide Patch Notes

[14.20]:


-No changes this patch yet. Keep an eye on Yasuo and Yone. Might have to adjust the threats section for both.



[14.19]:


I don't believe that going E max on Nasus is good for mid anymore. Maybe it is for Top lane. Because of this, I've removed every instance of the hybrid build from this guide and instead changed it to mainly focus on doing Fleet Footwork against the hard matchups.

-Changed Runes, deleted hybrid build:
Swapped Inspiration with old Resolve build. ( Second Wind and Revitalize);
Swapped Runes priority to show Fleet Footwork first, and Press the Attack second.

-Changed Abilities, removed E max build;

-Changed Items, replaced every instance of Warmog's Armor with Jak'Sho, The Protean;

-Added Farsight Alteration in Items. Indicated for split pushing.

-Changed Threats to match the new build without E Max:
Changed ban priority from Sylas / Anivia to Sylas / Ekko
Changed Hwei matchup from Extreme to Major.

-Changed "Runes" text section to match the new runes build;

-Changed "Itemization" text section to match the new items build:
Replaced every instance of Warmog's Armor with Jak'Sho, The Protean, making Warmog's Armor an alternative item and add Jak'Sho, The Protean as a core item.
Removed Hybrid build.

-Changed Early/Mid/Late Game text sections:
Removed Hybrid build.



[14.18]:


I am still currently considering changing Inspiration back to Resolve, not because of Fleet Footwork but because of Biscuit Delivery. Riot is considering nerfing it to not give mana anymore. So unless the max health buff they want to give is really good for Nasus, I might go back to Resolve

-Changed Lissandra matchup from Extreme to Major.

-Changed Ekko matchup from Major to Extreme.

- Electrocute is insanely strong now and used by almost every mid laner. NEVER TAKE Press the Attack against any matchups that take Electrocute. If you can't tell what runes your matchup will take then take Fleet Footwork regardless.



[14.17]:


I am currently considering changing Inspiration back to Resolve, since Fleet Footwork got nerfed. That way we get a bit of healing back if I take Second Wind. Still testing this out, but feel free for you to swap it yourself if it works better for you.

-Changed Ban Priority:
Old: Sylas - LeBlanc
New: Sylas - Anivia

-Changed Runes in the Fleet Footwork setup:
Swapped Absorb Life with Triumph.
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[14.20] Nasus Mid OTP - Simplest In-Depth Guide S14 SPLIT 3

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