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Recommended Items
Runes: Standard Tanky Engage
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Ignite
Items
Ability Order Standard
Relentless Assault (PASSIVE)
Jax Passive Ability
Threats & Synergies
Vayne
Vayne is extremely hard to lock down once she reaches 6. What makes her a difficult matchup is her E, which knocks you back. Any decent Vayne player will learn to hold her E till she sees you popping yours, then if you try to jump on her with your Q, she will knock you back mid air, and the engage will fail. Ban her every chance you get
Ashe
Her built in slow helps you get onto targets, making pulling off your stuns a whole lot easier. Also deals consistent damage, so that's a nice plus.
Ashe
Her built in slow helps you get onto targets, making pulling off your stuns a whole lot easier. Also deals consistent damage, so that's a nice plus.
Champion Build Guide

PROS
+ Tanky
+ Brings good point and click CC
+ Good in team fights
+ Amazing against auto-attacking champions
+ Can fish
+ "Who wants a piece of the champ?"

CONS
After you have your Ult, you have the advantage in battles, since your Ult combined with the Aftershock runes make you incredibly tanky early on. Pick fights when you're able to and just harass the enemy lane. You're also able to turret dive any low health enemy. I would suggest either flashing in with your E, or using Q with your E, stunning the enemy and either you or your ADC getting the kill. Afterwards, use flash to get out, or use Q on a minion or your ADC to get out.
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