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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Introduction
SPACEWelcome to my first guide. This is a guide to, in my opinion, the most strategic, powerful, and fulfilling champion: Heimerdinger, The Revered Inventor. SPACE ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Released: 00/00/13
Roles: Mage, Pusher, Ranged Price: 3150 IP / 790 RP |
Pros
+ Crowd control. + Can be very powerful. + Easy CS. + Useful in team fight. + He will wreck you. + Good early game. // ![]() ![]() |
Cons
- S l o w. - Moderately squishy. - Rune/Mastery dependent. - Can accidentally take buffs. - Mana hungry. - Low health value. // ![]() ![]() |
Runes




Greater Mark of Magic Penetration: (+8.55 MP) With
Heimerdinger, these marks will make him a fiend. You will not want to mess with him.
Greater Seal of Mana Regeneration: (+3.69 MR) It's important to take lots of mana regeneration with any AP champion you take because you will be using loads and loads of mana to give out as much damage you can without needing to
recall back to base regain mana. If you leave your lane because you're out of mana, that's enough time for the enemy mid lane to push your tower down.
Greater Glyph of Scaling Ability Power: (+27.54 AP @ level 18) It's nice to have lots and lots of AP. There's nothing more fulfilling than seeing that you have 650 AP+ with lots of magic penetration to deal lots of damage.
Greater Quintessence of Ability Power: (+14.85 AP) More and more AP. You can never get enough of it and having all of this ability power will make your
Heimerdinger one to reckon with.
The total price of this rune page is 12,300 IP
(~and worth every penny~)

SPACEFor masteries, I take a 9/0/21 page focusing on everything you need to keep yourself alive, collect gold, and set yourself up for victory.
Offensive:
- Tier 1: Take 4 in
Sorcery to improve cooldown which is helpful early game where having
H-28G Evolution Turret is crucial!!!
- Tier 2: Take 4 in
Blast for increase in AP early game, with the benefit of +18 AP at level 18
- Tier 3 :Take 1 in
Arcane Knowledge which will help your AP do more damage by giving you increased penetration. There's no point in having lots of AP if you can't penetrate
Garen's armor!
Utility:
- Tier 1: Take 3 points in
Meditation and 1 point in
Improved Recall .
Meditation gives you +3 Mana Regeneration every 5 seconds.
Improved Recall will drastically reduce the cat time for recall.
- Tier 2: Take 3 points in
Expanded Mind and 1 point in
Artificer .
Expanded Mind will give you +180 Mana at level 18, and
Artificer gives you reduces the cooldown of activated items such as
Deathfire Grasp,
Zhonya's Hourglass,
Shurelya's Battlesong, and
Hextech Gunblade.
- Tier 3: Take 4 points in
Greed and 1 point in
Runic Affinity .
Greed will grant you an additional 2 gold every 10 seconds. With such expensive items such as
Rabadon's Deathcap and
Deathfire Grasp, you'll be wanting to make as much money as possible.
Runic Affinity will increase the durability of the
crest of the ancient golem.
- Tier 4: Take 4 points in
Awareness , which grants you an increase of experience by 5%, which helps grant you levels quicker, getting you to your full potential.
- Tier 5 & 6: Take 3 points in
Intelligence and 1 point in
Nimble .
Intelligence increases cooldown reduction by 6%, which allows you to more rapidly place down your
H-28G Evolution Turrets.
Nimble is important to take because right off the bat
Heimerdinger is granted a 3% increase in speed, which makes quick get-aways possible.
![]() I'm a firm believer in boots, so I highly suggest taking these early in the game. +15 Magic Penetration +45 Movement Speed You may also want to add ![]() |
![]() You get the following stats. upon 20 Stacks: +20 Ability Power +160 Ability Power +15% Cooldown Reduction 1 Stack(s)/Assist 2 Stack(s)/Kill |
![]() +60 Ability Power +40 Magic Resist. +15 Mana Regen. +15% Cooldown Reduct. On kill or assist: +12% of mana is restored |
![]() Rabadon will give you: +120 Ability Power +25% Ability Power This will be where a large chunk of your ability power comes from. |
![]() Void Staff gives you: +70 Ability Power +35% Magic Penetration Magic penetration helps kill *****es. 'nuff said. |
![]() It also gives you: +100 Ability Power +15% Cooldown Reduct. |
Honorable Mentions:
![]() It gives you: +100 Ability Power +50 Armor UNIQUE ACTIVE: Stasis for 2.5 seconds |
![]() It grants you: +70 Ability Power +45 Magic Resistance UNIQUE AURA -20 Magic Resist to enemies |
![]() It gives you: +90 Armor +20 Cooldown Reduction +400 Mana Affects Enemies by: -20 Attack Speed |
Let it be known that this, just like any champion, is NOT A SET IN STONE SEQUENCE!!!
The sequence in which you take your skills is all dependent on who you are facing mid lane, and what you feel will benefit you most. The most important thing you need to know is to take your
H-28G Evolution Turrets FIRST ALWAYS.
H-28G Evolution Turret will be your primary source of income, power, and reliability. These are your life supports. These will save your life, and get you triple kills. Although
H-28G Evolution Turrets are your primary skill used during mid lane, his W and E ability as well as his R ability are all very important to utilize well also.
Hextech Micro-Rockets are excellent for tight situations as well as abusing during mid lane. If running away from a champion, or catching up to a running away enemy, Hextech is a real lifesaver. Ch-1 Concussion Grenades is a useful, even more powerful skill, which also has the beneficial additions of revealing terrain and causing stun. Finally, his
UPGRADE!!! makes getting a quick runaway easy. If you know the enemy is coming, you can active this power and cause your
H-28G Evolution Turrets slow the enemy as it hits them.
The sequence in which you take your skills is all dependent on who you are facing mid lane, and what you feel will benefit you most. The most important thing you need to know is to take your






![]() |
The Evolution Turret is your primary source of damage output and is completely necessary to play Heimerdinger well. It is very important that you take this item FIRST. ![]() ![]() ![]()
ACTIVE: Heimerdinger constructs a Turret with 260 + (15 × level) health that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank.
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![]() |
The ![]() ![]() ACTIVE: ![]()
|
CH-1 Concussion Grenade |
Ch-1 Concussion Grenade is ![]() ACTIVE: ![]()
|
This is a list of some of the inspiration I used in the making of this guide:
JhoiJohi's "Making a Guide"
Egypsian_Lover's Karma Build Guide for some design ideas
Some information used about Heimerdinger.
JhoiJohi's "Making a Guide"
Egypsian_Lover's Karma Build Guide for some design ideas
Some information used about Heimerdinger.
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