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Janna General Guide by resumed

Support 6.1 TL;DR Janna Guide - The Essentials

Support 6.1 TL;DR Janna Guide - The Essentials

Updated on January 19, 2016
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68,436 Views 0 Comments League of Legends Build Guide Author resumed Janna Build Guide By resumed Updated on January 19, 2016
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Exhaust

Exhaust

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction


Hi I'm resumed. This is my first guide. I'm a Nami main who also has a lot of fun playing Janna, I have a very high win rate with her and because I've noticed her playrate increasing due to her high winrate, I thought I'd give my input on how to play her for a beginner, for someone who might be new to the support role, etc.

This guide is going to be very minimalist in design because I find a lot of graphics and colours in informative settings to be overwhelming and make me not want to read any more. The same goes with walls of text, so I will try to make this a TL;DR guide which cuts down to essential information.
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Pros/Cons


Pros
  • Powerful disengage
  • Extreme mobility
  • The passive is amazing
  • Lots of CC
  • Absolutely amazing in team fights
  • Encourages kiting

Cons
  • Squishy
  • No damage
  • Can't engage
  • Poor laning phase
  • Poor early sustain

Janna is basically an augmentation of your team's ability. She does nothing by herself, but amplifies your teams effectiveness through her extremely high utility. She can't carry games but she encourages teamwork through her CC and leads to a really positive experience in League which is a rarity.

Janna has one major flaw in that she can't engage fights due to how squishy she is. To get around this, I like to take an enemy engage and turn it into my own engage. To do this, I wait for the enemy to engage, then utilize a hard disengage using Howling Gale, then encouraging my team to re-engage using Eye of the Storm, and Zephyr. Other times I will ping to target, but that rarely works from experience.
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Runes


Runes

Precision
Fleet Footwork
Phase Rush

The runes I have selected are all pretty basic stuff that you could would expect on Janna or anyone like Janna. They are all there to increase her sustainability in lane and resist any poking that may come her way. You could take ability power runes in place of the mana regen if you wish, but that means higher chance of going oom. If you're just starting out as Janna, you can be quite mana thirsty and that's why I have selected mana regen over ability power.
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Masteries



Now, the only real thing I feel I need to justify here is taking Precision over Intelligence . I've done some very simple math, and the most this build will provide you with is 40% cooldown. Also, nothing is more infuriating than seeing an enemy with just a sliver of HP left and not being able to take them down, especially when they're gunning for you.
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Abilities


Tailwind is Janna's passive. What it does is allow allies to make a hasty escape from any dangerous situation much easier and stacks with Boots of Mobility - Captain, which is why it is so crucial in this build. It's kind of like a reverse Soraka's Salvation, except it applies to all team mates in a large area around her. It also encourages Janna to not participate in many fights.
Howling Gale is Janna's q and is a very powerful form of CC within Janna's kit. It is your main disengage tool and you use it to keep your ADC from taking damage from champions like Trundle, who must get close to deal damage. It can also be used to cancel dashes like Poppy's Heroic Charge, but it requires perfect timing to pull off and can be extremely difficult if you are not used to it. It has a lot of uses that promote teamwork because of abilities like Yasuo's ultimate, Last Breath.
Zephyr, Janna's w. It is a targeted slow and her main source of whatever measly damage she manages to squeeze out of her kit. It's passive ability gives her bonus movement speed and the ability to walk through minions like Fizz's passive, Nimble Fighter, without the reduced damage. But you get reduced damage anyway from Tough Skin anyway, so you basically have Nimble Fighter with a cooldown.
Eye of the Storm, Janna's e - the thing that makes Janna Janna. Janna's shield makes trades with the enemy ADC extremely one sided, as it gives a buff to your ADC's AD output via bonus AD, increasing their overall DPS. It's different from Nami's Tidecaller's Blessing because it does not provide the damage via magic damage, also, it is not limited to the number of attacks.
Monsoon is Janna's ultimate ability. It is an amazing skill to use that can be used to outplay a lot of people. It is a crowd control AOE heal that pushes all enemies to the outside of its radius and heals all allies within. In a sense, it is like Soraka's Wish fused with Azir's Emperor's Divide, and if you use it like that you can pull off amazing plays that nobody would expect from a support. It also provides your team with amazing sustain in team fights. In a war of contrition only a champion like Soraka can even come close to Janna's, and it is because of this ability.
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Spells


Flash is non-negotiable. It is as essential for you as it is for every single champion in league.
Now you have some options.
I recommend Exhaust, it is almost essential for all supports because of its low cooldown and versatility as a defensive and offensive spell.
If you're not feeling too confident, you can take Heal to compensate for Janna's lack of heals and give her some sustain. However useful, heal does not allow for many opportunities in team fights. It is, however, good for riskier encounters.
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6.1 TL;DR Janna Guide - The Essentials

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