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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Brand
Disconnecting would be the easier way to deal with him.
Ideal
Strong
Ok
Low
None
Introduction
Hi I'm resumed. This is my first guide. I'm a


This guide is going to be very minimalist in design because I find a lot of graphics and colours in informative settings to be overwhelming and make me not want to read any more. The same goes with walls of text, so I will try to make this a TL;DR guide which cuts down to essential information.
Pros
- Powerful disengage
- Extreme mobility
- The passive is amazing
- Lots of CC
- Absolutely amazing in team fights
- Encourages kiting
Cons
- Squishy
- No damage
- Can't engage
- Poor laning phase
- Poor early sustain
Janna is basically an augmentation of your team's ability. She does nothing by herself, but amplifies your teams effectiveness through her extremely high utility. She can't carry games but she encourages teamwork through her CC and leads to a really positive experience in League which is a rarity.
Janna has one major flaw in that she can't engage fights due to how squishy she is. To get around this, I like to take an enemy engage and turn it into my own engage. To do this, I wait for the enemy to engage, then utilize a hard disengage using



Runes




The runes I have selected are all pretty basic stuff that you could would expect on Janna or anyone like Janna. They are all there to increase her sustainability in lane and resist any poking that may come her way. You could take ability power runes in place of the mana regen if you wish, but that means higher chance of going oom. If you're just starting out as Janna, you can be quite mana thirsty and that's why I have selected mana regen over ability power.
Now, the only real thing I feel I need to justify here is taking



























Now you have some options.
I recommend

If you're not feeling too confident, you can take

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