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Jayce Build Guide by SnowWan

AD Offtank [6.17] Jayce The Defender Of Tomorrow

AD Offtank [6.17] Jayce The Defender Of Tomorrow

Updated on September 2, 2016
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League of Legends Build Guide Author SnowWan Build Guide By SnowWan 61,566 Views 0 Comments
61,566 Views 0 Comments League of Legends Build Guide Author SnowWan Jayce Build Guide By SnowWan Updated on September 2, 2016
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Choose Champion Build:

  • LoL Champion: Jayce
    The Jayce Build You Will Try
  • LoL Champion: Jayce
    Jungle Jayce

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Farming

Farming Try To last hit whit your range auto, for holding range form your opponent!
Whem You getTear of the Goddess the farming gets esayer
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Minions Gold Value

Melee minions

* Initial gold increased to 20 from 18.5.
* Gold growth reduced to 0.125 per minute from 0.17.



Caster minions

* Initial gold increased to 17 from 13.8.
* Gold growth reduced to 0.125 per minute from 0.17.




Siege minions

* Initial gold increased to 45 from 36.8.
* Gold growth reduced to 0.35 per minute from 0.425.



Super Minions

* 40 ( +1 / 3 min) Gold
* 1500 (+200 / 3 min) (Classic)
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Pros / Cons

    Pros
High DMG
6 Abilities
Melee and ranged
Combo's
Free Armor And Magic Resist Melee form
    Cons
Squishy early game
Hard To Master
Low Mana Bar Early Game
No Ult Really
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Team Fight

Try To So Much DMG As You Can In Team Fight, Try To Get To the Carry's In the Back Lane But Don't Go in to Deep Because You Are Not The Tank!
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Combo's

    Melee
Q, W, E him in to The Tower or your Team
E, Q, W
Q, W, E, R, E, Q, W
    Range
E, Q, W
W, Q, E
W, Q, E go through your E Then R, E, Q, W
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Items

For Items Go Armor Pen For More Dmg You Dont Need Attack Dmg Items.
Ionian Boots of Lucidity for the spammy Combo's
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Runes

    Runes
+ Seals 9 Armor
+ Quints 4.5 Attack Speed
+ Glyphs 18 Magic Resist At Lvl 18
+ Glyphs 4 Magic Resist
+ Marks/Quints 13 Physical Dmg
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Jayce Ability

Melee



Hextech Capacitor

Jayce gains 40 movement speed and ignores unit collision for 1.25 seconds each time Transform is cast.



To The Skies!
Cooldown: 16 / 14 / 12 / 10 / 8 Cost: 40 Range: 600
Jayce leaps to an enemy, dealing 40 / 80 / 120 / 160 / 200 / 240 (+1.2 per bonus attack damage) physical damage and slowing enemies by 30 / 35 / 40 / 45 / 50 / 55% for 2 seconds.

Rank 6 cooldown: 6 seconds. Rank 6 cost: 65 mana.



Lightning Field
Cooldown: 10 Cost: 40 Range: 285
Passive: Jayce restores 6 / 8 / 10 / 12 / 14 / 16 mana per strike while in Hammer form.

Active: Jayce creates a field of lightning that damages nearby enemies for 25 / 40 / 55 / 70 / 85 / 100 (+25% of ability power) magic damage per second for 4 seconds.



Thundering Blow
Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 40 / 50 / 60 / 70 / 80 Range: 240
Jayce deals 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of his target's maximum health (+1.0 per bonus attack damage) as magic damage and knocks him back a short distance. Damage to monsters is capped at 200 / 300 / 400 / 500 / 600 / 700 magic damage.

Rank 6 cooldown: 10 seconds. Rank 6 cost: 90 mana.




Mercury Cannon
Cooldown: 6
Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist by 10 / 15 / 20 / 25% for 5 seconds.



Ranged




Shock Blast
Cooldown: 8 Cost: 55 / 60 / 65 / 70 / 75 Range: 1050
Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing 70 / 120 / 170 / 220 / 270 / 320 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.

Rank 6 cost: 80 mana.




Hyper Charge
Cooldown: 13 / 11.4 / 9.8 / 8.2 / 6.6 Cost: 40
Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to 70 / 78 / 86 / 94 / 102 / 110% of his attack damage.

Rank 6 cooldown: 5 seconds.



Acceleration Gate
Cooldown: 16 Cost: 50 Range: 650
Jayce deploys an Acceleration Gate for 4 seconds, which increases the movement speed of allied champions who pass through it by 30 / 35 / 40 / 45 / 50 / 55% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage, and explosion radius are increased by 40%.



Mercury Hammer
Cooldown: 6
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5 / 15 / 25 / 35. The first attack in this form deals 20 / 60 / 100 / 140 additional magic damage.
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First jungle clear

Gromp Clear


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Smite's

Chilling Smite

Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.


Challenging Smite


Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.
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League of Legends Build Guide Author SnowWan
SnowWan Jayce Guide
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[6.17] Jayce The Defender Of Tomorrow

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Teamfight Tactics Guide