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Choose Champion Build:
- The Jayce Build You Will Try
- Jungle Jayce
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yasuo
He Is So Strong At The Moment
Synergies
Ideal
Strong
Ok
Low
None
Farming
Whem You getTear of the Goddess the farming gets esayer
Melee minions
* Initial gold increased to 20 from 18.5.
* Gold growth reduced to 0.125 per minute from 0.17.
Caster minions
* Initial gold increased to 17 from 13.8.
* Gold growth reduced to 0.125 per minute from 0.17.
Siege minions
* Initial gold increased to 45 from 36.8.
* Gold growth reduced to 0.35 per minute from 0.425.
Super Minions
* 40 ( +1 / 3 min) Gold
* 1500 (+200 / 3 min) (Classic)
* Initial gold increased to 20 from 18.5.
* Gold growth reduced to 0.125 per minute from 0.17.
Caster minions
* Initial gold increased to 17 from 13.8.
* Gold growth reduced to 0.125 per minute from 0.17.
Siege minions
* Initial gold increased to 45 from 36.8.
* Gold growth reduced to 0.35 per minute from 0.425.
Super Minions
* 40 ( +1 / 3 min) Gold
* 1500 (+200 / 3 min) (Classic)
Melee
Hextech Capacitor
Jayce gains 40 movement speed and ignores unit collision for 1.25 seconds each time Transform is cast.
To The Skies!
Cooldown: 16 / 14 / 12 / 10 / 8 Cost: 40 Range: 600
Jayce leaps to an enemy, dealing 40 / 80 / 120 / 160 / 200 / 240 (+1.2 per bonus attack damage) physical damage and slowing enemies by 30 / 35 / 40 / 45 / 50 / 55% for 2 seconds.
Rank 6 cooldown: 6 seconds. Rank 6 cost: 65 mana.
Lightning Field
Cooldown: 10 Cost: 40 Range: 285
Passive: Jayce restores 6 / 8 / 10 / 12 / 14 / 16 mana per strike while in Hammer form.
Active: Jayce creates a field of lightning that damages nearby enemies for 25 / 40 / 55 / 70 / 85 / 100 (+25% of ability power) magic damage per second for 4 seconds.
Thundering Blow
Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 40 / 50 / 60 / 70 / 80 Range: 240
Jayce deals 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of his target's maximum health (+1.0 per bonus attack damage) as magic damage and knocks him back a short distance. Damage to monsters is capped at 200 / 300 / 400 / 500 / 600 / 700 magic damage.
Rank 6 cooldown: 10 seconds. Rank 6 cost: 90 mana.
Mercury Cannon
Cooldown: 6
Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist by 10 / 15 / 20 / 25% for 5 seconds.
Ranged
Shock Blast
Cooldown: 8 Cost: 55 / 60 / 65 / 70 / 75 Range: 1050
Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing 70 / 120 / 170 / 220 / 270 / 320 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.
Rank 6 cost: 80 mana.
Hyper Charge
Cooldown: 13 / 11.4 / 9.8 / 8.2 / 6.6 Cost: 40
Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to 70 / 78 / 86 / 94 / 102 / 110% of his attack damage.
Rank 6 cooldown: 5 seconds.
Acceleration Gate
Cooldown: 16 Cost: 50 Range: 650
Jayce deploys an Acceleration Gate for 4 seconds, which increases the movement speed of allied champions who pass through it by 30 / 35 / 40 / 45 / 50 / 55% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage, and explosion radius are increased by 40%.
Mercury Hammer
Cooldown: 6
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5 / 15 / 25 / 35. The first attack in this form deals 20 / 60 / 100 / 140 additional magic damage.
Chilling Smite
Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.
Challenging Smite
Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.
Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.
Challenging Smite
Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.
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