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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fizz
He can dodge practically all of your burst and gap close in an instant.
Ideal
Strong
Ok
Low
None
About the Author
Like all other champions, Syndra has her counters. (I'm looking at you
Fizz, and
Talon). However, unlike some other champions, Syndra is versatile enough to adapt to any situation. Her long range farm with her Q combo ensures your CS into the late game, even if you are up against a tough lane. In addition, her stun prevents most ganks when used at the right time, her poke from her Q is long range and safe, and her all in burst is one of the strongest in the game.


Pros:
+ Great laning phase, easy to farm
+ Can cast most spells while moving
+ Good CC (slow and AOE stun)
+ Very High Burst (Single target)
+ Flexible item build
+ Always room for Outplays
Cons
- Has no escape (vulnerable to sticky targets)
- Most abilities are skillshots
- Hard to master different combos
- Requires awareness of ball placement and timing
+ Great laning phase, easy to farm
+ Can cast most spells while moving
+ Good CC (slow and AOE stun)
+ Very High Burst (Single target)
+ Flexible item build
+ Always room for Outplays
Cons
- Has no escape (vulnerable to sticky targets)
- Most abilities are skillshots
- Hard to master different combos
- Requires awareness of ball placement and timing
Typical AP Carry Masteries. Some flexibility depending on the matchup, but
Thunderlord's Decree
is a MUST for Syndra. After experimenting with
Deathfire Touch
,
Thunderlord's Decree
scales much better into the late game, and contains the surprise burst factor to an opponent.
You can swap out a point of
Double Edged Sword
for
Feast if you need the early game health.
You can swap out 5 points in
Precision for
Intelligence
.



You can swap out a point of


You can swap out 5 points in




Basic Stun combo to peel or pick someone off





Your basic lane kill combo, which 100-0's most targets.
The full combo and knowing ball placement takes some time to learn, but is easily masterable. You may skip Force of Will (or the second q) if your laner is low enough for a 5+ ball ultimate.
One's success with Syndra directly scales on ball-mastery and placement, as well as positioning.
One of the most important factors in order to maximize damage is to cast a first sphere, grabbing it with



Being able to pull this off is the full potential of Syndra, however, do not overstress it: it can be interrupted, and Syndra's damage output without the extra ball is still above par.
Have fun, and Good Luck in Dyanmic Que!
To the Windoooooooooow... To the Wall
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